Difference between revisions of "Custom Classes"
m (→Shinobi/Nokizaru) |
m |
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Line 7: | Line 7: | ||
Weapon: Rod. | Weapon: Rod. | ||
− | + | Summons a small army. Self-sufficient. | |
− | + | Can go [[Lich King]] and give up summons. | |
Low gear investment. | Low gear investment. | ||
Line 17: | Line 17: | ||
Weapon: Dagger, Huuma | Weapon: Dagger, Huuma | ||
− | Ninja | + | Ninja done right! Physical or Magical path option. |
− | + | Natural survivability, huge magic AoEs. | |
− | + | Low gear investment. | |
− | |||
== Viking/Huskarl == | == Viking/Huskarl == | ||
Line 29: | Line 28: | ||
Self-buff management as a resource to stay alive. | Self-buff management as a resource to stay alive. | ||
− | Berserker style, more damage when | + | Berserker style, more damage when near death. |
High gear investment. | High gear investment. | ||
Line 38: | Line 37: | ||
Weapon: Sword+Pistol or Dagger+Pistol. | Weapon: Sword+Pistol or Dagger+Pistol. | ||
− | Defacto Farmer. | + | Defacto Farmer. Glass Cannon DPS. |
Crits, stealing. | Crits, stealing. | ||
Line 48: | Line 47: | ||
Weapon: Spear, 2h Spear, Dagger. | Weapon: Spear, 2h Spear, Dagger. | ||
− | Ultimate tank, | + | Ultimate tank, low offensive power. |
− | |||
Low gear investment. | Low gear investment. | ||
Line 58: | Line 56: | ||
Weapon: Sword. | Weapon: Sword. | ||
− | + | Very mobile. | |
+ | Weeb class. | ||
Low gear investment. | Low gear investment. | ||
Line 67: | Line 66: | ||
Weapon: Rod, Book. | Weapon: Rod, Book. | ||
− | 1 Summon, strong party/self buffs. | + | 1 Summon at a time, strong party/self buffs. |
Strong single target spammable, spread damage bomb. | Strong single target spammable, spread damage bomb. | ||
Line 78: | Line 77: | ||
Fast cast element weaving, some support. | Fast cast element weaving, some support. | ||
− | Red Mage, Priest | + | Red Mage, can substitute a Priest in a pinch |
Low gear investment. | Low gear investment. | ||
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Weapon: Dual Wield Pistols. | Weapon: Dual Wield Pistols. | ||
− | Single target, Crits, | + | Single target, Crits, debuffs on shots. |
Elemental bullets can be costly. | Elemental bullets can be costly. | ||
Line 107: | Line 106: | ||
Brawler, AoE around self, sustain. | Brawler, AoE around self, sustain. | ||
− | + | Rough early but gets infinite SP after rebirth. | |
Low gear investment. | Low gear investment. | ||
Line 114: | Line 113: | ||
== Macabre/Harvestor == | == Macabre/Harvestor == | ||
− | Weapon: Rod | + | Weapon: Rod |
Crowd Control master. | Crowd Control master. |
Latest revision as of 17:15, 14 August 2023
What class should I play? We get that question a lot, hopefully this quick overview will help you decide. Of course, the original classes still exist, so something like a Hunter for a starter is as good as it always was.
Below are the main weapons, features and perks of every class, as well as their beginning gear requirement, naturally almost every class will need heavy investment for late game.
Contents
Necromancer/Lich[edit]
Weapon: Rod.
Summons a small army. Self-sufficient. Can go Lich King and give up summons.
Low gear investment.
Shinobi/Nokizaru[edit]
Weapon: Dagger, Huuma
Ninja done right! Physical or Magical path option. Natural survivability, huge magic AoEs.
Low gear investment.
Viking/Huskarl[edit]
Weapon: 2h Axe and Dual Wield Axes.
Self-buff management as a resource to stay alive. Berserker style, more damage when near death.
High gear investment.
Buccaneer/Captain[edit]
Weapon: Sword+Pistol or Dagger+Pistol.
Defacto Farmer. Glass Cannon DPS. Crits, stealing.
High gear investment.
Phalanx/Centurion[edit]
Weapon: Spear, 2h Spear, Dagger.
Ultimate tank, low offensive power.
Low gear investment.
Ronin/Ronin Legend[edit]
Weapon: Sword.
Very mobile. Weeb class.
Low gear investment.
Esper/Channelor[edit]
Weapon: Rod, Book.
1 Summon at a time, strong party/self buffs. Strong single target spammable, spread damage bomb.
Low gear investment.
Mystic/Arcane[edit]
Weapon: Rod, Book.
Fast cast element weaving, some support. Red Mage, can substitute a Priest in a pinch
Low gear investment.
Mercenary/Outlaw[edit]
Weapon: Dual Wield Pistols.
Single target, Crits, debuffs on shots. Elemental bullets can be costly.
High gear investment.
Draconier/Dragoon[edit]
Weapon: Spear, 2h Spear, Dagger.
Pet master or Brawler/off-tank.
Low gear investment.
Daimyo/Shogun[edit]
Weapon: 2h Sword.
Brawler, AoE around self, sustain. Rough early but gets infinite SP after rebirth.
Low gear investment.
Macabre/Harvestor[edit]
Weapon: Rod
Crowd Control master. AoE around self.
Low gear investment.