Difference between revisions of "Floating Rates"
From Project Einherjar
Nggagf3hwa5t (talk | contribs) m |
|||
Line 11: | Line 11: | ||
| Weekdays || 3x || 1% || 100% | | Weekdays || 3x || 1% || 100% | ||
|- | |- | ||
− | | Weekends || 3x || | + | | Weekends || 3x || 2% || 200% |
|} | |} | ||
Line 22: | Line 22: | ||
| Weekdays || 3x || log(1) || log(100) | | Weekdays || 3x || log(1) || log(100) | ||
|- | |- | ||
− | | Weekends || 3x || log( | + | | Weekends || 3x || log(2) || log(200) |
|} | |} | ||
Revision as of 00:07, 22 October 2022
Every hour the exp and drop rates of the server change.
There is a Rate Master NPC at (prt_in,133,40) that will change the rates for a player at the cost of 1 Event Ticket for every 20 minutes left on the hour and 10,000 zeny.
Card drops are excluded from floating rates.
Exp Rates
Base | Lowest | Highest | |
---|---|---|---|
Weekdays | 3x | 1% | 100% |
Weekends | 3x | 2% | 200% |
Drop Rates
Base | Highest | Player Bonus | |
---|---|---|---|
Weekdays | 3x | log(1) | log(100) |
Weekends | 3x | log(2) | log(200) |
Drop rate formula: LN(X*(1+Y))
Where X is Base and Y is float
Y is the number inside the log