Difference between revisions of "Rogue"

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| [[Twisting Blade]] || Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance. || 5 || Offensive
 
| [[Twisting Blade]] || Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance. || 5 || Offensive
 
|-
 
|-
| [[Cloak and Dagger]] || Only Usable When Invisible, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance. || 5 || Offensive
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| [[Cloak and Dagger]] || Only Usable When Invisible or Disguised, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance. Doesn't break hiding. || 5 || Offensive
 
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| [[Victimize]] || On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death. || 5 || Passive
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| [[Cutpurse]] || On Successful Steal/Steal Coin (including snatcher) increase SP regen by Flat (Base Level / 5) for 60 Seconds || 1 || Passive
 
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|-
| [[Cutpurse]] || On Successful Steal/Steal Coin (including snatcher) increase SP regen by 100% for 60 seconds. || 1 || Passive
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| [[Rupture Tendons]] || Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map. || 5 || Offensive
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|-
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| [[Barrage]] || Send 3 arrows flying towards your target. Consumes 3 arrows per use. deals 100 + (30*SkillLv)% per hit || 5 || Offensive
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|-
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| [[Envenom Arrow]] || ires an arrow dealing 100 + (50*SkillLv)% Atk poison damage. Inherits Bonus atk and poison chance from envenom level known || 5 || Offensive
 
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| [[Rupture Tendons]] || Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map. || 5 || Offensive
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| [[Pilfer Arrow]] || Usable When Invisible, Shoot the target dealing (150 + 50*SkillLv)% Atk and has a (5+5*Skillv)% chance to attempt a "steal" but item is dropped on the ground near target. (Triggers by Victimize and Cutpurse) || 5 || Offensive
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|-
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| [[Vanishing Arrow]] || Shoot the target dealing (100 + 60*SkillLv)% Atk and Hiding || 5 || Offensive
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|-
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| [[Disguise]] || Disguise as Target Mob or Player || 1 || Platinum, Supportive
 
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* Damage increased from 300% -> 500% (100*SkillLv)
 
* Damage increased from 300% -> 500% (100*SkillLv)
 
* Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%  
 
* Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%  
 +
* Useable from Chase Walk & Disguise
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* No longer breaks Hiding
 
* SP Cost reduced from 20 -> 15
 
* SP Cost reduced from 20 -> 15
  
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* Strip Skills no longer blocked by FCP and last about 90 seconds
 
* Strip Skills no longer blocked by FCP and last about 90 seconds
 
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
 
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
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 +
=== Soul Link ===
 +
* Tunnel Drive Speed now increased by Soul Link
 +
* Tunnel Drive SP cost increased by Soul Link
 +
* No longer gets double healing from top 10 alchemist from Soul Link
 +
* No Longer Immune to Dispell with Soul Link
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 16:19, 20 June 2024

Removed Skills[edit]

  • Plagiarize

Removed so that Rogue can have a proper identity and good skills.

  • Compulsive Discount

Removed with the Merchant Changes, by removing this it makes it so there is no need to character swap in order to get the max value from your buying.

  • Graffiti
  • Flag Graffiti
  • Cleaner

Replaced with non-meme skills.

  • Sword Mastery
  • Vulture Eye

Rogue gets it's own unique passive now.

New Skills[edit]

Skill Description Levels Type
Skirmishing With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)% 5 Passive
Survivors Gif Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison. 1 Passive
Twisting Blade Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance. 5 Offensive
Cloak and Dagger Only Usable When Invisible or Disguised, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance. Doesn't break hiding. 5 Offensive
Cutpurse On Successful Steal/Steal Coin (including snatcher) increase SP regen by Flat (Base Level / 5) for 60 Seconds 1 Passive
Rupture Tendons Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map. 5 Offensive
Barrage Send 3 arrows flying towards your target. Consumes 3 arrows per use. deals 100 + (30*SkillLv)% per hit 5 Offensive
Envenom Arrow ires an arrow dealing 100 + (50*SkillLv)% Atk poison damage. Inherits Bonus atk and poison chance from envenom level known 5 Offensive
Pilfer Arrow Usable When Invisible, Shoot the target dealing (150 + 50*SkillLv)% Atk and has a (5+5*Skillv)% chance to attempt a "steal" but item is dropped on the ground near target. (Triggers by Victimize and Cutpurse) 5 Offensive
Vanishing Arrow Shoot the target dealing (100 + 60*SkillLv)% Atk and Hiding 5 Offensive
Disguise Disguise as Target Mob or Player 1 Platinum, Supportive

Skill Changes[edit]

Steal Coin[edit]

  • Now pulls agro and Provoke Flags on fail instead of success
  • Now works on targets under Stone and Freeze
  • Max level reduced from 10 -> 5, Rate doubled

Gank[edit]

  • Will stop trying to steal once the target has been stolen from successfully once

Snatcher[edit]

  • Max Level 10->5
  • Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance

Backstab[edit]

  • Max Level 10->5
  • Changed damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%
  • Only works with Dagger and Swords.
  • Can hit twice with dagger based on double attack chance.
  • Reduced/removed cast delay
  • No longer turns targets is they are provoked by another player.
  • No longer removes caster from Hide

Raid[edit]

  • Aoe increased from 3x3 -> 5x5
  • Damage increased from 300% -> 500% (100*SkillLv)
  • Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Useable from Chase Walk & Disguise
  • No longer breaks Hiding
  • SP Cost reduced from 20 -> 15

Intimidate[edit]

  • Damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%

Strip[edit]

  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))

Soul Link[edit]

  • Tunnel Drive Speed now increased by Soul Link
  • Tunnel Drive SP cost increased by Soul Link
  • No longer gets double healing from top 10 alchemist from Soul Link
  • No Longer Immune to Dispell with Soul Link