Difference between revisions of "Stalker"
From Project Einherjar
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= Class Data = | = Class Data = | ||
+ | == New Skill == | ||
+ | {| class="wikitable" | ||
+ | ! scope="col" style="width: 25%;" | Skill | ||
+ | ! scope="col" style="width: 65%;" | Description | ||
+ | ! scope="col" style="width: 5%;" | Levels | ||
+ | ! scope="col" style="width: 5%;" | Type | ||
+ | |- | ||
+ | | [[Victimize]] || On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death. || 5 || Passive | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Skill Changes == | == Skill Changes == | ||
=== Preserve === | === Preserve === | ||
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=== Chase Walk === | === Chase Walk === | ||
* Instead of Increasing Str, increases Atk by (2^(1+SkillLv)), half for bow | * Instead of Increasing Str, increases Atk by (2^(1+SkillLv)), half for bow | ||
+ | * Bonus attack now triggered at 5 seconds | ||
+ | * Bonus attack duration increased from 30 -> 90 seconds but no longer increased by Soul Link | ||
+ | * Bonus Speed now scales with Skill Level | ||
+ | * Time between SP cost cost reduced from 10 -> 5 seconds | ||
+ | * Sustain SP cost reduced from (10+2*SkillLv) -> (5+SkillLv) | ||
=== Full Strip === | === Full Strip === |
Latest revision as of 16:19, 20 June 2024
Index |
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Overview[edit]
- Job Base: Rogue
- Job Type: 2-2 Transcendent
Job Change[edit]
Talk to the Valkyrie in Valhalla once you reach Lv90/50 as a Rogue.
Class Data[edit]
New Skill[edit]
Skill | Description | Levels | Type |
---|---|---|---|
Victimize | On Successful Steal/Steal Coin/Strip (including snatcher) Deal an additional (100*SkillLv)% Damage Can hit twice with dagger based on double attack chance. On Successful Steal/Steal Coin/Strip increase damage vs target by (2*SkillLv)% for each done, Increases damage by another (Dex / (16-SkillLv))% with dagger. Damage increase from strip only last while debuff is aplies. Damage increase from Steal/Steal Coin till monsters death. | 5 | Passive |
Skill Changes[edit]
Preserve[edit]
- Removed with Plagiarism
Chase Walk[edit]
- Instead of Increasing Str, increases Atk by (2^(1+SkillLv)), half for bow
- Bonus attack now triggered at 5 seconds
- Bonus attack duration increased from 30 -> 90 seconds but no longer increased by Soul Link
- Bonus Speed now scales with Skill Level
- Time between SP cost cost reduced from 10 -> 5 seconds
- Sustain SP cost reduced from (10+2*SkillLv) -> (5+SkillLv)
Full Strip[edit]
- Increase SP cost to cost more then all 4 other skills combined, each strip chance is now independent
- SP cost changed from (20 + 2*SkillLv) -> (30-(5*SKillLv) + (Cost of all Stips Learned * 2 / 3))
- Cast time increased from 0 -> (6-(SkillLv))
- Cast delay removed
- Cooldown increased from 0 -> 1 second
Reject Sword[edit]
- Now only works on "short range skills"