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− | <div style="float:right"><big><big><big><big><big><big><strong>Welcome to the | + | <div style="float:right"><big><big><big><big><big><big><strong>Welcome to the Einherjar Wiki!</strong></big></big></big></big></big></big><br> |
This wiki is community run, and we all do our part to keep things updated with current information.<br> | This wiki is community run, and we all do our part to keep things updated with current information.<br> | ||
− | + | The main website is located '''[http://home.projecteinherjar.com/ here!]'''<br> | |
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<center>[[File:newbie.png|35px]]<sub><sub><big><big><big><big><big><big><big>[[Newbie_Guide|NEWBIE GUIDE]]</big></big></big></big></big></big></big></sub></sub>[[File:newbiem.png|35px]]</center></div><br><br> | <center>[[File:newbie.png|35px]]<sub><sub><big><big><big><big><big><big><big>[[Newbie_Guide|NEWBIE GUIDE]]</big></big></big></big></big></big></big></sub></sub>[[File:newbiem.png|35px]]</center></div><br><br> | ||
{{TOC}} | {{TOC}} | ||
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== [[Changes|Custom Changes]] == | == [[Changes|Custom Changes]] == | ||
− | + | List of all the features and changes can be found '''[[changes|here]]'''. | |
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== [[:Category:Classes|Classes]] == | == [[:Category:Classes|Classes]] == | ||
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{{Classes}} | {{Classes}} | ||
<!-- Can edit in Template:Classes --> | <!-- Can edit in Template:Classes --> | ||
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== [[Systems]] == | == [[Systems]] == | ||
{| class="wikitable" style="width: 100%; margin:auto;" | {| class="wikitable" style="width: 100%; margin:auto;" | ||
− | !colspan="1" style="width: | + | !colspan="1" style="width: 20%;"|<big>'''Leveling'''</big> |
− | !colspan=" | + | !colspan="1" style="width: 20%;"|<big>'''Combat'''</big> |
− | !colspan="1" style="width: | + | !colspan="1" style="width: 20%;"|<big>'''Exploration'''</big> |
− | !colspan="2" style="width: | + | !colspan="2" style="width: 40%;"|<big>'''Crafting'''</big> |
|- | |- | ||
− | | [[ | + | | [[Auto Events]] || [[Weapon Mastery]] || [[Treasure Hunting]] || [[Forge Weapon]] || [[Mining]] |
|- | |- | ||
− | | [[Bounty Boards]] || [[Status Effects | + | | [[Bounty Boards]] || [[Status Effects]] || [[Waypoints & Warp Gates]] || [[Forge Armor]] || [[Recolor]] |
|- | |- | ||
− | | [[ | + | | [[Daily Rewards]] || [[Def / Mdef]] || || [[Refining]] || [[Scroll Crafting]] |
|- | |- | ||
− | | [[ | + | | [[Inns]] || [[Aspd / Apm]] || || [[Clickable Bottles]] || |
|- | |- | ||
− | | [[ | + | | [[Floating Rates]] || [[Elemental Table]] || || [[Enchanting]] || |
|- | |- | ||
− | + | | [[Cast Time/Delay]] || | |
|} | |} | ||
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+ | == [[Quests]] == | ||
+ | * [[Tantale, Tortuga and Zhakastia Access]] | ||
<br> | <br> | ||
− | == [[ | + | == [[Server Events]] == |
− | + | * [[Winter]] | |
− | + | * [[Halloween]] | |
− | + | * [[Easter]] | |
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<br> | <br> | ||
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== [[Items]] == | == [[Items]] == | ||
− | + | : ''See Also: [[Items]]'' | |
− | == [[ | + | == [[PatchNotes|Patch Notes]] == |
− | + | : ''See Also: [[PatchNotes#Latest_Patch|Latest Patch Notes]]'' | |
+ | === General === | ||
+ | * Fixed Slow Cast decreasing Cast Time | ||
+ | * Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice. | ||
+ | * Critical Wounds now reduces All Healing | ||
+ | * Horror Toy Factory Rewards scale more aggressively with number of players | ||
+ | * Disabled Culvert Raid | ||
+ | <br> | ||
+ | === Items === | ||
+ | * Updated Mystical Card Album | ||
+ | * Updated Old Card Album | ||
+ | * Sealed Mind Box now drops Gold Bullion | ||
+ | <br> | ||
+ | === Monster === | ||
+ | * Fallen Bishop now cast Grasp Heart | ||
+ | <br> | ||
+ | === Mage === | ||
+ | * Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5] | ||
+ | * Napalm Beat damage increase with Soul Strike Level against undead | ||
+ | <br> | ||
+ | === Sage === | ||
+ | * Deluge buff now removes Burning | ||
+ | * Violent Gale buff now removes Stun | ||
+ | * Volcano buff now removes Freeze | ||
+ | * Double Cast now works with Earth Spikes | ||
+ | <br> | ||
+ | === Wizard === | ||
+ | * Fixed Amp Magic Increasing Damage by 4x | ||
+ | * LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second | ||
+ | * LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv) | ||
+ | * Meteors Storm Cast time reduced from 15 -> 12 Seconds | ||
+ | * Meteors Storm damage increased from 100 -> 125% per hit | ||
+ | * Meteors Storm meteor interval reduced from 1 -> 0.75 seconds | ||
+ | * Meteors Storm total meteor duration reduced by 25% | ||
+ | * Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds | ||
+ | * Quagmire no longer removes True Sight or Loud Exclamation | ||
+ | * Gravitation Field no longer requires Blue Gemstone | ||
+ | * Sight Thrasher now hits Hidden | ||
+ | * Sight Thrasher no longer hits Traps | ||
+ | * Sight Thrasher now reveals hidden in area of effect | ||
+ | * Napalm Vulcan damage increase with Soul Strike Level against undead | ||
+ | === Archer === | ||
+ | * Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))% | ||
+ | * Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))% | ||
+ | * Charge Arrow damage increased from 150% -> 175% | ||
− | == | + | === Hunter === |
− | + | * Blitz Beat no longer Hits Traps | |
+ | * Steel Crow Max Level lowered to 5 | ||
+ | * Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv) | ||
+ | * Sharp Shooting cast time reduced from 2 -> 1.5 Seconds | ||
+ | * Sharp Shooting cast delay reduced from 1.5 -> 1 Second | ||
+ | * Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)% | ||
+ | * Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)% | ||
+ | <br> | ||
+ | === Acolyte === | ||
+ | * Cure now removes Burning | ||
+ | * Cure now removes Critical Wounds | ||
+ | * Cure now removes Decaying Touch | ||
+ | <br> | ||
+ | === Priest === | ||
+ | * Magnus Exorcismus cast time reduced from 15 -> 10 seconds | ||
+ | * Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements | ||
+ | <br> | ||
+ | === Monk === | ||
+ | * Asura Cast Time no longer reduced by Items (only dex and status) | ||
+ | <br> | ||
+ | === Assassin === | ||
+ | * Sonic Blow no longer ignores cast delay Status Effects | ||
+ | * Sonic Blow missing HP damage now only applies with Katar | ||
+ | * Sonic Blow now cast able when dual wielding weapons | ||
+ | * Grimtooth now cast able when dual wielding weapons | ||
+ | * Grimtooth Rolls Status Effect Chance twice with Katar | ||
+ | * Grimtooth now cast-able from Cloaking | ||
+ | * Venom Splasher no longer has an HP check | ||
+ | * Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison) | ||
+ | * Venom Splasher At end of duration deals 100% bonus damage damage taken again to target. | ||
+ | * Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early. | ||
+ | * Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom | ||
+ | * Enchant Poison is now applied on Grimtooth, rolls twice with with katar | ||
+ | * Enchant Poison is now applied on Sonic Blow, rolls once per hit katar | ||
+ | * Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom | ||
+ | * Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar | ||
+ | * Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar | ||
+ | * Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)% | ||
+ | * Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds | ||
+ | * Enchant Deadly Poison Initial damage is now poison property | ||
+ | * Enchant Deadly Poison Initial damage against MVPs is 1% | ||
+ | * Enchant Deadly Poison Initial damage now capped 99999 | ||
+ | <br> | ||
+ | === Rogue === | ||
+ | * Fixed Grand cross of Darkness being Copy-able | ||
+ | <br> | ||
+ | === Ninja === | ||
+ | * Water Technique buff now removes Burning | ||
+ | <br> | ||
+ | === Taekwon === | ||
+ | * Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations | ||
+ | * Fixed Bonus 100 bonus damage from Mission 140+ always applying | ||
+ | <br> | ||
+ | === Ronin === | ||
+ | * Blazing Strike is now usable with Dagger | ||
+ | * Kenjustu no longer usable with Dagger | ||
+ | * Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)% | ||
+ | * Silent Strike damage increased from by (60*SkillLv)% when silencing | ||
+ | * Fixed Silent Strike damage increase with speed | ||
+ | * Updated Silent Strike Description to show full power range | ||
+ | * Blazing Strike Cooldown lowered to 0.75 | ||
+ | * Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)% | ||
+ | * Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)% | ||
+ | * Updated Blazing Strike Description to show full power range | ||
+ | * When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown | ||
+ | * When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds | ||
+ | * When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds | ||
+ | * Fixed Fudoshin Stun Duration | ||
+ | === Shogun === | ||
+ | * Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)% | ||
+ | * Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)% | ||
+ | * Tsunami Drop base damage tripled after Combo | ||
+ | * Tsunami Drop cooldown increased from 0 -> 1 second | ||
+ | * Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)% | ||
+ | * Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)% | ||
+ | * Submission now also Stuns target | ||
+ | * Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)% | ||
+ | * Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well | ||
+ | * Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill | ||
+ | * Sword Quake now weapon Property | ||
+ | * Sword Quake cooldown increased from 0.5 -> 2 seconds | ||
+ | * Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)% | ||
+ | * Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)% | ||
+ | * Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)% | ||
+ | * Natural Healing now removes Critical Wounds | ||
+ | <br> | ||
+ | === Mercenary === | ||
+ | * Killer Instinct now properly Scales with Missing HP | ||
+ | * Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets | ||
+ | * Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)% | ||
+ | * Aimbot Ends on Teleport | ||
+ | <br> | ||
+ | === Macabre === | ||
+ | * Doom damaged capped at 1 against Inf mdef targets | ||
+ | * Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef | ||
+ | * Psychic Massacre reduced cast time from 7 -> 5 seconds | ||
+ | <br> | ||
+ | === Necromancer === | ||
+ | * Fixed Grasp Heart not having a Status Icon | ||
+ | * Fixed Decaying Touch double dipping on some healing reductions | ||
+ | * Familiar now given via Plat Skill NPC | ||
+ | <br> | ||