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From Project Einherjar
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| [[File:Shivering_Wheel.png]] [[Shivering Wheel]] || Creates a aura of ice then smashes it into nearby enemies for (150+(SkillLV*50))% M.Atk as a physical Water-element attack. Has a (5+(SkillLV*15))% chance to freeze the target. Can only hit a target every 1.5 Seconds. || 5 || Toggle | | [[File:Shivering_Wheel.png]] [[Shivering Wheel]] || Creates a aura of ice then smashes it into nearby enemies for (150+(SkillLV*50))% M.Atk as a physical Water-element attack. Has a (5+(SkillLV*15))% chance to freeze the target. Can only hit a target every 1.5 Seconds. || 5 || Toggle | ||
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β | | [[File:Executioner.png]] [[Executioner]] || Powerful, vertical slash, resembling an execution. Has a 50% chance to cause Bleeding, and inflicts ( | + | | [[File:Executioner.png]] [[Executioner]] || Powerful, vertical slash, resembling an execution. Has a 50% chance to cause Bleeding, and inflicts (200+(SkillLV*50))% M.Atk as dark physical damage. If Target is below 25% HP or Bleeding Deals extra damage with targets missing Hp. Has a Target % Missing HP chance to restore 50% of the damage as Hp and 1% of the damage as Sp. || 5 || Offensive |
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| [[File:Soul_Link.png]] [[Soul Link]] || Endless Nightmare no longer requires target to be asleep to cast. || 1 || Link | | [[File:Soul_Link.png]] [[Soul Link]] || Endless Nightmare no longer requires target to be asleep to cast. || 1 || Link |