Editing Cast Time / Delay
From Project Einherjar
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− | + | Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible. | |
− | Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible | ||
− | = | + | Cast time = Base Cast Time * (30000 / (30000 + JobLevel^2)) * (10000 / (10000 + ([Dex / 10]^2 + Dex)^2)) * (6400 / (6400 + ([CTR/8]^2 + CTR)^2)) |
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− | + | Cast Delay = Base Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction) | |
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− | + | So Cast Time Reduction exists in three portions, each multiplying. | |
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*Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2) | *Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2) | ||
*Cast Reduction from Dex: 10000 / (10000 + ((Dex / 10) * (Dex / 10) + Dex)^2) | *Cast Reduction from Dex: 10000 / (10000 + ((Dex / 10) * (Dex / 10) + Dex)^2) | ||
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− | + | '''Example:''' | |
A skill with a cast time of 1500 ms (1.5 seconds) at job 70 with 50% Cast Time Reduction and 100 Dex | A skill with a cast time of 1500 ms (1.5 seconds) at job 70 with 50% Cast Time Reduction and 100 Dex |