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= Class Data =
 
= Class Data =
 +
== Skills ==
 +
{| class="wikitable sortable"
 +
! scope="col" style="width: 20%;" | Name
 +
! scope="col" style="width: 70%;" | Description
 +
! scope="col" style="width: 5%;" | Max Level
 +
! scope="col" style="width: 5%;" | Type
 +
|-
 +
| [[File:Learning_Potion.png]] [[Learning Potion]] || Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. || 10 || Passive
 +
|-
 +
| [[File:Pharmacy.png]] [[Pharmacy]] || Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. || 10 || Active
 +
|-
 +
| [[File:Potion_Pitcher.png]] [[Potion Pitcher]] || Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. || 5 || Active
 +
|-
 +
| [[File:AM_DEMONSTRATION.png]] [[Demonstration]] || Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. || 5 || Offensive
 +
|-
 +
| [[File:Acid_Terror.png]] [[Acid Terror]] || Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor.|| 5 || Offensive
 +
|-
 +
| [[File:Axe_Mastery.png]] [[Axe Mastery]] ||Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. || 5 || Passive
 +
|-
 +
| [[File:Bio_Cannibalize.png]] [[Bio Cannibalize]] ||Summon various plants to attack monsters or players. || 7 || Active
 +
|-
 +
| [[File:Sphere_Mine.png]] [[Sphere Mine]] || Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. || 5 || Active
 +
|-
 +
| [[File:Chemical_Protection_Helm.png]] [[Chemical Protection Helm]] ||Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs || 5 || Supportive
 +
|-
 +
| [[File:Chemical_Protection_Shield.png]] [[Chemical Protection Shield]] || Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. || 5 || Supportive
 +
|-
 +
| [[File:Chemical_Protection_Armor.png]] [[Chemical Protection Armor]] || Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. || 5 || Supportive
 +
|-
 +
| [[File:Chemical_Protection_Weapon.png]] [[Chemical Protection Weapon]] || Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. || 5 || Supportive
 +
|-
 +
| [[File:Bioethics.png]] [[Bioethics]] || Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. || 1 || Passive
 +
|-
 +
| [[File:Rest.png]] [[Rest]] ||Returns the humunculus to the player || 1 || Active
 +
|-
 +
| [[File:Call_Homunculus.png]] [[Call Humunculus]] || Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. || 1 || Active
 +
|-
 +
| [[File:Ressurect_Homunculus.png]] [[Ressurect Homunculus]] || Brings homunculus back to life. || 5 || Active
 +
|-
 +
| [[File:Berserk_Pitcher.png]] [[Berserk Pitcher]] || Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. || 1 || Supportive
 +
|-
 +
| [[File:Soul_Link.png]] [[Soul Link]] || When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions.|| 1 || Link
 +
|}
 +
 
== Class Changes ==
 
== Class Changes ==
 
* Increased Base Level 99 HP from 4989 -> 5137
 
* Increased Base Level 99 HP from 4989 -> 5137
  
 
== Skill Changes ==
 
== Skill Changes ==
 +
 
=== Acid Terror ===
 
=== Acid Terror ===
 
* applies [[Alchemist#Melting|Melting]] at 25% chance per hit
 
* applies [[Alchemist#Melting|Melting]] at 25% chance per hit
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=== Pharmacy ===
 
=== Pharmacy ===
 
* Crafting now grants Exp
 
* Crafting now grants Exp
* Bulk crafts in multiples of 100, 50, 25, 10 or 1, whatever is the highest the player can craft
+
* Now craft in multiples of 100, 50, 25, 10 or 1 highest the player can craft
* No longer gains increased craft chance from job level. Bonus crafting chance increased from 0.5% -> 2%. Random chance variance averaged
+
* Every level learned gives bonus damage for Acid Terror, Demonstration and Acid Demonstration
* {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7138|Marine Sphere Bottle}} crafting result increased to 6x. {{item|7137|Plant Bottle}} to 10x
+
* No longer gains increased craft chance from job level
* Crafting {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7137|Plant Bottle}}, {{item|7138|Marine Sphere Bottle}}, {{item|7139|Glistening Coat}} and {{item|970|Alcohol}} now requires {{item|1093|Empty Potion Bottle}} instead of {{item|713|Empty Bottles}}
+
* Potion Preparation chance variance averaged (less rng on rng)
 +
* Bonus crafting chance increased from 0.5% -> 2%
 +
* Grenade, Acid, Marine bottle crafting result increased to 6x. Plant to 10x.
 +
* Crafting {{item|7135|Bottle Grenade}}, {{item|7136|Acid Bottle}}, {{item|7137|Plant Bottle}}, {{item|7138|Marine Sphere Bottle}} and {{item|7139|Glistening Coat}} now requires {{item|1093|Empty Potion Bottle}} instead of {{item|713|Empty Bottles}}
 +
* Crafting {{item|970|Alcohol}} now requires {{item|1092|Empty Test Tube}} instead of {{item|713|Empty Bottles}}
 
* Renamed Alcohol Creation Guide -> Solution Creation Guide
 
* Renamed Alcohol Creation Guide -> Solution Creation Guide
* {{item|6216|Oil Bottle}} crafting(x2) recipe: {{item|7127|Solution Creation Guide}} & 1 {{item|713|Empty Bottle}}, 1 {{item|1042|Bug Leg}}
+
* Oil Bottle crafting recipe added: {{item|7127|Solution Creation Guide}} & 1 {{item|713|Empty Bottle}}, 1 {{item|1042|Bug Leg}}
* {{item|971|Detrimindexta}} crafting (x2) recipe: {{item|7127|Solution Creation Guide}} & 1 {{item|7115|Harpy Feather}}, 1 {{item|7097|Burning Heart}}, 1 {{item|1092|Empty Test Tube}}
+
* Detrimindexta crafting recipe added: {{item|7127|Solution Creation Guide}} & 1 {{item|7115|Harpy Feather}}, 1 {{item|7097|Burning Heart}}, 1 {{item|1092|Empty Test Tube}}
* {{item|6245|Black Powder}} crafting (x2) recipe: {{item|7127|Solution Creation Guide}} & 1 {{item|6216|Oil Bottle}}, 1 {{item|971|Detrimindexta}}, 1 {{item|1092|Empty Test Tube}}
+
* {{item|6245|Black Powder}} crafting added: {{item|7127|Solution Creation Guide}} & 1 {{item|6216|Oil Bottle}}, 1 {{item|971|Detrimindexta}}, 1 {{item|1092|Empty Test Tube}}
* {{item|36521|Polycaustic Bottle}} crafting(x2) recipe: {{item|7129|Acid Bottle Creation Guide}} & 1 {{item|713|Empty Bottle}}, 1 {{item|6245|Black Powder}}, 1 {{item|912|Zargon}}
+
* {{item|36521|Polycaustic Bottle}} recipe: {{item|7129|Acid Bottle Creation Guide}}) & 1 {{item|713|Empty Bottle}}, 1 {{item|6245|Black Powder}}, 1 {{item|912|Zargon}}
* {{item|36520|Slim Blue Potions}} crafing(x2) recipe: {{item|505|Blue Potion}}, 1 {{item|967|Turtle Shell}}, 1 {{item|1092|Empty Test Tube}}
+
* {{item|36520|Slim Blue Potions}} can be crafted with 1 {{item|505|Blue Potion}}, 1 {{item|1092|Empty Test Tube}}, 1 {{item|967|Turtle Shell}}
* Allows creating {{item|47123|Stone of Yore}}. [[Stone of Yore]] is required to switch crafted gear elemental properties.
+
* Allows Crafting {{item|47123|Stone of Yore}}. [[Stone of Yore]] is required to switch crafted gear elemental properties.
 
* Allows creating {{item|969|Gold}} with {{item|12040|Stone of Sage}}, 1 {{item|7141|Morning Dew of Yggdrasil}} and 10 {{item|1002|Iron Ore}}
 
* Allows creating {{item|969|Gold}} with {{item|12040|Stone of Sage}}, 1 {{item|7141|Morning Dew of Yggdrasil}} and 10 {{item|1002|Iron Ore}}
  
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* Now gain portion of potion crafting exp
 
* Now gain portion of potion crafting exp
  
== Skills ==
+
== Job Bonuses ==
{| class="wikitable sortable"
 
! scope="col" style="width: 20%;" | Name
 
! scope="col" style="width: 70%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
|-
 
| [[File:Learning_Potion.png]] [[Learning Potion]] || Increases the effectiveness of healing items by 5% per SkillLv and potion creation chance by 0.5% per SkillLv. || 10 || Passive
 
|-
 
| [[File:Pharmacy.png]] [[Pharmacy]] || Allows the creating of potions. Require specific product manuals depending on the item being crafted. Increase successful creation by 3% per SkillLv. || 10 || Active
 
|-
 
| [[File:Potion_Pitcher.png]] [[Potion Pitcher]] || Allows Throwing potions at yourself, party, or guildmember with increased healing efficacy. Target Vit, Int, and Recuperative Power will affect healing output as well. || 5 || Active
 
|-
 
| [[File:AM_DEMONSTRATION.png]] [[Demonstration]] || Throws a Molotov Cocktail at the target dealing fire damage on a 3x3 area. Damage is (100+40*SkillLv)% ATK. Damage is only increased by Flat ATK cards. This skill can now be cast under target. || 5 || Offensive
 
|-
 
| [[File:Acid_Terror.png]] [[Acid Terror]] || Throws an Acid Bottle at your opponent. Damage is (100+100*SKillLv)Damage is increased by ATK cards. This skill no longer breaks armor.|| 5 || Offensive
 
|-
 
| [[File:Axe_Mastery.png]] [[Axe Mastery]] ||Increase HIT by SkillLv and Weapon ATK by (SkillLv*3) and (3*SkillLv)% when using 1 Handed Axe or (5*SkillLv)%. || 5 || Passive
 
|-
 
| [[File:Bio_Cannibalize.png]] [[Bio Cannibalize]] ||Summon various plants to attack monsters or players. || 7 || Active
 
|-
 
| [[File:Sphere_Mine.png]] [[Sphere Mine]] || Summons a Sphere Mine which HP scales with owners Lv and Dex. The sphere will travel away from the attacker and will explode once it reaches 0 on the countdown. || 5 || Active
 
|-
 
| [[File:Chemical_Protection_Helm.png]] [[Chemical Protection Helm]] ||Protects equipped helm from stripped or broken in battle.Duration (120*SkillLv)secs || 5 || Supportive
 
|-
 
| [[File:Chemical_Protection_Shield.png]] [[Chemical Protection Shield]] || Protects equipped shield from being stripped or broken in battle.Duration (120*SkillLv)secs. || 5 || Supportive
 
|-
 
| [[File:Chemical_Protection_Armor.png]] [[Chemical Protection Armor]] || Protects equipped armor from being stripped or broken in battle.Duration (120*SKillLv)sec. || 5 || Supportive
 
|-
 
| [[File:Chemical_Protection_Weapon.png]] [[Chemical Protection Weapon]] || Protects equipped weapon from being stripped or broken in battle. Duration (120*SkillLv)secs. || 5 || Supportive
 
|-
 
| [[File:Bioethics.png]] [[Bioethics]] || Allow Alchemist to begin learning the Homunculus Skill Tree, this skill is needed in order to craft Homunculus. || 1 || Passive
 
|-
 
| [[File:Rest.png]] [[Rest]] ||Returns the humunculus to the player || 1 || Active
 
|-
 
| [[File:Call_Homunculus.png]] [[Call Humunculus]] || Summon or recall an already created homunculus. Use this skill to create a homunculus out of an Embryo for the first time. || 1 || Active
 
|-
 
| [[File:Ressurect_Homunculus.png]] [[Ressurect Homunculus]] || Brings homunculus back to life. || 5 || Active
 
|-
 
| [[File:Berserk_Pitcher.png]] [[Berserk Pitcher]] || Only works when Soul Linked. Throw berserk potion at the target ignoring berserk potion class restrictions, the target needs to be at least Lv 85. || 1 || Supportive
 
|-
 
| [[File:Soul_Link.png]] [[Soul Link]] || When Soul Linked Potion Pitcher gains increased healing effectiveness depending on Soul Linker base Lv, enables Berserk Potion Pitcher skill and Twilight Alchemy for the creation of multiple potions.|| 1 || Link
 
|}
 
  
== Job Bonuses ==
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]

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