Difference between revisions of "Weapon Mastery"

From Project Einherjar
(Ranged)
(General)
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* [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
 
* [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
 
* [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
 
* [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)
 
'''[Main-hand] currently gives the [One-Handed] bonus, instead of the [Main-hand].'''
 
  
 
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.
 
The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.

Revision as of 16:27, 2 December 2019

General

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on your Weapon Mastery Multiplier as seen below and the monsters job exp and level. MVPs give a large bonus.

The effect stated in the skill is multiplied by the kind of weapon you wield as follows. A shield uses your main-hand weapon level for [Off-hand].

  • [One-Handed]: 110% Base + 35% Bonus * Weapon Level (This is with an empty off-hand)
  • [Two-Handed]: 220% Base + 35% Bonus * Weapon Level
  • [Main-hand]: 55% Base + 20% Bonus * Weapon Level (This is your right hand while dual wielding)
  • [Off-hand]: 55% Base + 10% Bonus * Weapon Level (This is your left hand while dual wielding)

The type of weapon mastery is based on the weapon type you equip in that specific slot. If you have a dagger on your main-hand, you get your swiftness bonus from that slot. If you have a shield on your off-hand, you get your safeguard bonus from that slot. Both combined with a weapon level 4 gives you 135% multiplier in Swiftness, and 95% multiplier in Safeguard, increased to 215% and 135% at level 10 mastery respectively.

Onslaught

Weapons: Axes, Maces, Knuckles, Shurikens and Swords

Level Effect
1 Strength + 1
2 Base Attack + 5
3 Critical + 3
4 Weapon Attack + 5
5 Attack Speed + 3%
6 Ignore 10% Defense
7 Attack + 10
8 Critical Damage +5%
9 Attack + 10%
10 Doubles Weapon Level Effect

Swiftness

Weapons: Dagger and Katars

Level Effect
1 Agility +1
2 Attack Speed + 5%, Cast Delay -5%
3 Flee + 10
4 Attacking Restores HP
5 Movement Speed + 5
6 Perfect Dodge + 3
7 All Damage +5%
8 Critical & Matk + 5%
9 Critical Damage + 10%
10 Doubles Weapon Level Effect

Safeguard

Weapons: Unarmed, Spears, Books and Shields.

Level Effect
1 Vitality + 1
2 Hp + 300
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 2)
5 Defense + 2
6 Magic Defense + 2
7 Hp + 5%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles Weapon Level Effect

Mystical

Weapons: Rods and Staffs

Level Effect
1 Intelligence + 1
2 Magic Attack + 25~50
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Ignore 5% Mdef
6 Sp Cost - 5%
7 Cast Delay & Cast Time - 5%
8 Heal Power + 15%
9 Magic Attack + 5%
10 Doubles Weapon Level Effect

Ranged

Weapons: Bows, Instruments, Whips and Guns

Level Effect
1 Dexterity + 1
2 Flee + 5
3 Base Attack + 5
4 Critical + 3
5 Attack + 3%
6 Attack Speed + 2%
7 Ignore 5% Def
8 Ranged Attack +5%
9 Critical Damage + 5%
10 Doubles Weapon Level Effect