Difference between revisions of "Weapon Mastery"

From Project Einherjar
(General)
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== General ==
 
== General ==
There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, can be seen via showexp command, the exp gained is based on the monsters job exp and level, and MVPs give a large bonus.  
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There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.  
  
 
Two-handed non-ranged weapons give  double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.
 
Two-handed non-ranged weapons give  double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.

Revision as of 18:02, 10 June 2019

General

There are a total of 5 Weapon Mastery Onslaught, Swiftness, Safeguard, Mystical and Ranged. As you kill monsters you gain exp, which can be seen via the @showexp command, the exp gained is based on the refine and weapon level of your weapon and the monsters job exp and level. MVPs give a large bonus.

Two-handed non-ranged weapons give double stats received till level 10 where its tripled instead. While Dual Wielding only the Primary hand is taken into account.

Onslaught

Weapons: Axes, Maces, Knuckles, Shurikens and Two-Handed Swords Additional One-Handed Swords when no shield is equip.

Level Effect
1 Strength + 2
2 Base Attack + 10
3 Critical + 5
4 Weapon Attack + 10
5 Attack Speed + 10%
6 Perfect Hit Chance + 5
7 Attack + 15
8 Critical Damage +10%
9 Attack + 15%
10 Doubles All Other Bonuses

Swiftness

Weapons: Dagger and Katars

Level Effect
1 Agility +2
2 Attack Speed + 15%
3 Flee + 15
4 Attack Heal for 1 HP
5 Movement Speed + 5
6 Perfect Dodge + 5
7 All Damage +10%
8 Critical & Matk + 10%
9 Critical Damage + 20%
10 Doubles All Other Bonuses

Safeguard

Weapons: Unarmed, Spears, Books and One-Handed Swords with a Shield equip.

Level Effect
1 Vitality + 2
2 Hp + 500
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 5)
5 Defense + 2
6 Magic Defense + 2
7 Hp + 10%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles All Other Bonuses

Mystical

Weapons: Rods and Staffs

Level Effect
1 Intelligence + 2
2 Magic Attack + 50~100
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Cast Time - 5%
6 Sp Cost - 5%
7 Cast Delay - 5%
8 Heal Power + 25%
9 Magic Attack + 10%
10 Doubles All Other Bonuses

Ranged

Weapons: Bows, Instruments, Whips and Guns

Level Effect
1 Dexterity + 2
2 Flee + 5
3 Base Attack + 15
4 Critical + 5
5 Attack + 10%
6 Attack Speed + 5%
7 Hit + 10%
8 Ranged Attack +10%
9 Critical Damage + 10%
10 Doubles All Other Bonuses