Difference between revisions of "Status Effects"

From Project Einherjar
(Created page with "== Common Status Conditions == {| class="wikitable" |- ! Condition !! Effect |- | Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level...")
 
(Common Status Conditions)
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! Condition !! Effect
 
! Condition !! Effect
 
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| Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit
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| Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit every 5 seconds
 
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| Buring || Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds
 
| Buring || Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds

Revision as of 11:00, 19 July 2019

Common Status Conditions

Condition Effect
Bleeding Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit every 5 seconds
Buring Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds





-There is a plan to change the way negative SC work by having the prime stat reduce the duration rather then the chance and having luk reduce the chance rather then the duration.