Difference between revisions of "Shogun"

From Project Einherjar
m (Skills)
 
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| [[Tsunami Drop]] || Lift target up and slams them. This move inflicts damage scaling with armor weight. Has a chance to break Ankle, Wrist, Knee, Shoulder, Waist or Neck. || 5 || Offensive
 
| [[Tsunami Drop]] || Lift target up and slams them. This move inflicts damage scaling with armor weight. Has a chance to break Ankle, Wrist, Knee, Shoulder, Waist or Neck. || 5 || Offensive
 
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| [[Blood Soaked]] || Casting skills no longer cost SP but cost double the SP Cost in HP. Killing something restores Missing HP, Consumes all SP an don't recover SP while active. Doubled while in Akuma State. || 5 || Toggle
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| [[Blood Soaked]] || Casting skills no longer cost SP but cost double the SP Cost in HP. Killing something restores Missing HP, Consumes all SP an don't recover SP while active. Doubled while in Akuma State and converts 200% of Max SP into Max HP|| 5 || Toggle
 
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| [[Oni Blade]] || Killing enemies Increases Attack by 1% for 30 Seconds Stacking up to (5 + SkillLV * 2) Times, Doubled while in Akuma state. || 10 || Passive
 
| [[Oni Blade]] || Killing enemies Increases Attack by 1% for 30 Seconds Stacking up to (5 + SkillLV * 2) Times, Doubled while in Akuma state. || 10 || Passive
 
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| [[Akuma]] || Become Enraged in blood lust gaining 25% Attack and 10% Movement Speed while losing all Def and M.Def, while Enraged lose HP every few seconds, Killing an enemy while enraged restores 3% of Missing HP. Once Activated won't end till you die or dispelled. || 1 || Supportive
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| [[Akuma]] || Become Enraged in blood lust gaining 90% status tolerance, 25% Attack and 10% Movement Speed while losing all Def and M.Def, while Enraged lose HP every few seconds, Killing an enemy while enraged restores 3% of Missing HP. Once Activated won't end till you die or dispelled. || 1 || Supportive
 
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| [[Shadow Blade]] || Enchants the weapon with darkness. Weapon element is changed to Dark for 60 minutes. Consumes 1 Dark Crystal Fragment. || 1 || Supportive
 
| [[Shadow Blade]] || Enchants the weapon with darkness. Weapon element is changed to Dark for 60 minutes. Consumes 1 Dark Crystal Fragment. || 1 || Supportive
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| [[War Insanity]] || Killing an enemy has a 25% chance to Cast Heal Wounds (Level Known / 3 + 1) on nearby allies. || 1 || Toggle
 
| [[War Insanity]] || Killing an enemy has a 25% chance to Cast Heal Wounds (Level Known / 3 + 1) on nearby allies. || 1 || Toggle
 
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== Job Bonuses ==
 
== Job Bonuses ==

Latest revision as of 22:52, 31 March 2020

Overview[edit]

. . .

Job changing[edit]

Class data[edit]

Skills[edit]

Skill Description Levels Type
Tsunami Drop Lift target up and slams them. This move inflicts damage scaling with armor weight. Has a chance to break Ankle, Wrist, Knee, Shoulder, Waist or Neck. 5 Offensive
Blood Soaked Casting skills no longer cost SP but cost double the SP Cost in HP. Killing something restores Missing HP, Consumes all SP an don't recover SP while active. Doubled while in Akuma State and converts 200% of Max SP into Max HP 5 Toggle
Oni Blade Killing enemies Increases Attack by 1% for 30 Seconds Stacking up to (5 + SkillLV * 2) Times, Doubled while in Akuma state. 10 Passive
Akuma Become Enraged in blood lust gaining 90% status tolerance, 25% Attack and 10% Movement Speed while losing all Def and M.Def, while Enraged lose HP every few seconds, Killing an enemy while enraged restores 3% of Missing HP. Once Activated won't end till you die or dispelled. 1 Supportive
Shadow Blade Enchants the weapon with darkness. Weapon element is changed to Dark for 60 minutes. Consumes 1 Dark Crystal Fragment. 1 Supportive
Crimson Ruler Killing an enemy increases all nearby party members Movement Speed and attack by 10% for 30 seconds. 1 Toggle
Fear of Death Killing an enemy has a 25% chance to Fear all enemies nearby for 30 seconds. 1 Toggle
Harsh Lesson Killing an enemy has a 25% chance to Confuse all enemies nearby for 30 seconds. 1 Toggle
Living Death Killing an enemy increases your next skills damage by 30% for 10 seconds. 1 Toggle
War Insanity Killing an enemy has a 25% chance to Cast Heal Wounds (Level Known / 3 + 1) on nearby allies. 1 Toggle

Job Bonuses[edit]

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
STR 2 6 8 11 15 19 26 35 44 59 60 61 62 63 64
AGI 5 10 17 24 31 39 47 51 67
VIT 4 20 22 30 37 40 41 49 53 57
INT
DEX 3 9 42 43 55 66 69 70
LUK 7 28 38