Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Fixed Slow Cast decreasing Cast Time
+
* Silence now Stops, Dragon Mantle, Aim Bot, Muspelheim Aura, Duneyr Aura, Open Grave, Fimbulvertr and Shivering Wheel
* Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
+
* Shoulder Break now recues Atk and Apm by 15% in addition to soft defense by 50%
* Critical Wounds now reduces All Healing
+
* Break Neck now reduces Def by 25%
* Horror Toy Factory Rewards scale more aggressively with number of players
+
* Break Waist and Break Knee now multiply instead of add their Apm Debuffs
* Disabled Culvert Raid
+
* Fixed Plat skill npc
 +
* Updated Poison, Deadly Poison, Burning, Bleeding, Necoris, Endless Nightmare, Dragon Rot and Decay now show damage, track caster, pull agro, and don't deal damage if caster gets too far from target or dead
 +
* HTF now re-enterable
 
<br>
 
<br>
=== Items ===
+
=== Enchanting ===
* Updated Mystical Card Album
+
* Shredder changed from (SkillLv*SkillLv*2)% Defence Ignore -> (2*SkillLv) Flat and (2*SkillLv)% Defense Ignore
* Updated Old Card Album
 
* Sealed Mind Box now drops Gold Bullion
 
 
<br>
 
<br>
=== Monster ===
+
=== Weapon Mastery ===
* Fallen Bishop now cast Grasp Heart
+
* Onslaught Def ignore Decreased from 7 -> 3
<br>
+
* Ranged Def ignore Decreased from 5 -> 2
=== Mage ===
+
* Mystical Mdef ignore Decreased from 5 -> 2
* Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
 
* Napalm Beat damage increase with Soul Strike Level against undead
 
<br>
 
=== Sage ===
 
* Deluge buff now removes Burning
 
* Violent Gale buff now removes Stun
 
* Volcano buff now removes Freeze
 
* Double Cast now works with Earth Spikes
 
<br>
 
=== Wizard ===
 
* Fixed Amp Magic Increasing Damage by 4x
 
* LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
 
* LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
 
* Meteors Storm Cast time reduced from 15 -> 12 Seconds
 
* Meteors Storm damage increased from 100 -> 125% per hit
 
* Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
 
* Meteors Storm total meteor duration reduced by 25%
 
* Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
 
* Quagmire no longer removes True Sight or Loud Exclamation
 
* Gravitation Field no longer requires Blue Gemstone
 
* Sight Thrasher now hits Hidden
 
* Sight Thrasher no longer hits Traps
 
* Sight Thrasher now reveals hidden in area of effect
 
* Napalm Vulcan damage increase with Soul Strike Level against undead
 
 
 
=== Archer ===
 
* Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
 
* Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
 
* Charge Arrow damage increased from 150% -> 175%
 
 
 
=== Hunter ===
 
* Blitz Beat no longer Hits Traps
 
* Steel Crow Max Level lowered to 5
 
* Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
 
* Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
 
* Sharp Shooting cast delay reduced from 1.5 -> 1 Second
 
* Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
 
* Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%
 
<br>
 
=== Acolyte ===
 
* Cure now removes Burning
 
* Cure now removes Critical Wounds
 
* Cure now removes Decaying Touch
 
<br>
 
=== Priest ===
 
* Magnus Exorcismus cast time reduced from 15 -> 10 seconds
 
* Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements
 
<br>
 
=== Monk ===
 
* Asura Cast Time no longer reduced by Items (only dex and status)
 
 
<br>
 
<br>
 
=== Assassin ===
 
=== Assassin ===
* Sonic Blow no longer ignores cast delay Status Effects
+
* Venom Splasher Delay resets when it detonates
* Sonic Blow missing HP damage now only applies with Katar
+
* Venom Splasher now detonates on death
* Sonic Blow now cast able when dual wielding weapons
+
* Venom Splasher Bonus explode damage now properly goes off without use SBK
* Grimtooth now cast able when dual wielding weapons
 
* Grimtooth Rolls Status Effect Chance twice with Katar
 
* Grimtooth now cast-able from Cloaking
 
* Venom Splasher no longer has an HP check
 
* Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
 
* Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
 
* Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
 
* Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
 
* Enchant Poison is now applied on Grimtooth, rolls twice with with katar
 
* Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
 
* Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
 
* Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
 
* Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
 
* Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
 
* Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
 
* Enchant Deadly Poison Initial damage is now poison property
 
* Enchant Deadly Poison Initial damage against MVPs is 1%
 
* Enchant Deadly Poison Initial damage now capped 99999
 
<br>
 
=== Rogue ===
 
* Fixed Grand cross of Darkness being Copy-able
 
<br>
 
=== Ninja ===
 
* Water Technique buff now removes Burning
 
 
<br>
 
<br>
 
=== Taekwon ===
 
=== Taekwon ===
* Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
+
* Fixed Dodge into Flying Side Kick doing to little damage
* Fixed Bonus 100 bonus damage from Mission 140+ always applying
 
<br>
 
=== Ronin ===
 
* Blazing Strike is now usable with Dagger
 
* Kenjustu no longer usable with Dagger
 
* Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
 
* Silent Strike damage increased from by (60*SkillLv)% when silencing
 
* Fixed Silent Strike damage increase with speed
 
* Updated Silent Strike Description to show full power range
 
* Blazing Strike Cooldown lowered to 0.75
 
* Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
 
* Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
 
* Updated Blazing Strike Description to show full power range
 
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
 
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
 
* When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
 
* Fixed Fudoshin Stun Duration
 
 
 
=== Shogun ===
 
* Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
 
* Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
 
* Tsunami Drop base damage tripled after Combo
 
* Tsunami Drop cooldown increased from 0 -> 1 second
 
* Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
 
* Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
 
* Submission now also Stuns target
 
* Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
 
* Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
 
* Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
 
* Sword Quake now weapon Property
 
* Sword Quake cooldown increased from 0.5 -> 2 seconds
 
* Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
 
* Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
 
* Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
 
* Natural Healing now removes Critical Wounds
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Phalanx ===
* Killer Instinct now properly Scales with Missing HP
+
* Skewer Strike now property has 20 reduce hit
* Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
+
* Skewer Strike now deals an additional (10 * SkillLv) Flat damage
* Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
+
* Skewer Strike no longer ignores Def Cards
* Aimbot Ends on Teleport
+
* Fixed Javelin Toss Maxing at 10 internally
 +
* Javelin Toss range fixed
 +
* Javelin Toss base damage increased from (40*SkillLv)% -> (50*SkillLv)%
 +
* Javelin Toss now deals an additional (10 * SkillLv + 10 * Distance) Flat damage
 +
* Javelin Toss weapon weight damage increased from (SkillLv*Weight/2) -> (SkillLv*Weight)
 +
* Spear Training + 1h Spear Increases Spear Skill damage by (3*SkillLv) Flat
 +
* Spear Training + 2h Spear Increases Spear Skill damage by (5*SkillLv) Flat
 +
* Spear Training now give Spear Skill (SkillLv * Skill used Level) Bonus Hit (basically +50 hit)
 +
* Spear Training now give Spear Skill Up to (500% of Weapon Attack) as Flat Attack
 +
* Spear Training now give Javelin Toss and Skewer Strike ((15+Refine)*SkillLv)% Increased Total Damage
 +
* Fixed Instinct Spear not always casting a random skill level
 +
* Updated Iron Blood and Stone Skin Descriptions
 
<br>
 
<br>
=== Macabre ===
+
=== Buccaneer ===
* Doom damaged capped at 1 against Inf mdef targets
+
* Fixed Jolly Roger not displaying Cannons
* Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
 
* Psychic Massacre reduced cast time from 7 -> 5 seconds
 
 
<br>
 
<br>
=== Necromancer ===
+
=== Daimyo ===
* Fixed Grasp Heart not having a Status Icon
+
* Increased Combo Buffer time from 1 -> 2 seconds
* Fixed Decaying Touch double dipping on some healing reductions
+
* Combo now have 0 cast time, cooldown and act delay
* Familiar now given via Plat Skill NPC
+
* Natural Healing now restores 5% targets missing HP, before Job Level bonus and Vit Bonus
 +
* Overflow + Shadow Blade healing chance increased from 25% -> (33+2*Missing HP)%
 +
* Overflow + Shadow Blade healing amount changed from 5% base but increasing to 15% based on missing HP.
 +
* Overflow + Shadow Blade animation changed
 +
* Submission After Death Charge doesn't proc reflect damage
 +
* Submission now breaks Ankle and Wrist
 +
* Crippling Blow after Submission doesn't proc reflect damage
 +
* Crippling Blow now breaks Waist and Knee
 +
* Submission into Crippling Blow into Tsunami Drop now inverts reflect damage from Tsunami Drop back onto target.
 +
* Tsunami Drop now breaks only Neck and Shoulder
 +
* Fixed Tsunami Drop Break Neck dealing 3x instead of 2x damage
 +
* Fixed Tsunami Drop Break Neck not dealing bonus damage on Attack that applied Break Neck
 +
* Fixed Tsunami Drop Break Neck not applying bleeding
 +
* Tsunami Drop Break chance increased from (2*SkillLv)% -> (10*SkillLv)%
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 15:54, 30 March 2022

Latest

General

  • Silence now Stops, Dragon Mantle, Aim Bot, Muspelheim Aura, Duneyr Aura, Open Grave, Fimbulvertr and Shivering Wheel
  • Shoulder Break now recues Atk and Apm by 15% in addition to soft defense by 50%
  • Break Neck now reduces Def by 25%
  • Break Waist and Break Knee now multiply instead of add their Apm Debuffs
  • Fixed Plat skill npc
  • Updated Poison, Deadly Poison, Burning, Bleeding, Necoris, Endless Nightmare, Dragon Rot and Decay now show damage, track caster, pull agro, and don't deal damage if caster gets too far from target or dead
  • HTF now re-enterable


Enchanting

  • Shredder changed from (SkillLv*SkillLv*2)% Defence Ignore -> (2*SkillLv) Flat and (2*SkillLv)% Defense Ignore


Weapon Mastery

  • Onslaught Def ignore Decreased from 7 -> 3
  • Ranged Def ignore Decreased from 5 -> 2
  • Mystical Mdef ignore Decreased from 5 -> 2


Assassin

  • Venom Splasher Delay resets when it detonates
  • Venom Splasher now detonates on death
  • Venom Splasher Bonus explode damage now properly goes off without use SBK


Taekwon

  • Fixed Dodge into Flying Side Kick doing to little damage


Phalanx

  • Skewer Strike now property has 20 reduce hit
  • Skewer Strike now deals an additional (10 * SkillLv) Flat damage
  • Skewer Strike no longer ignores Def Cards
  • Fixed Javelin Toss Maxing at 10 internally
  • Javelin Toss range fixed
  • Javelin Toss base damage increased from (40*SkillLv)% -> (50*SkillLv)%
  • Javelin Toss now deals an additional (10 * SkillLv + 10 * Distance) Flat damage
  • Javelin Toss weapon weight damage increased from (SkillLv*Weight/2) -> (SkillLv*Weight)
  • Spear Training + 1h Spear Increases Spear Skill damage by (3*SkillLv) Flat
  • Spear Training + 2h Spear Increases Spear Skill damage by (5*SkillLv) Flat
  • Spear Training now give Spear Skill (SkillLv * Skill used Level) Bonus Hit (basically +50 hit)
  • Spear Training now give Spear Skill Up to (500% of Weapon Attack) as Flat Attack
  • Spear Training now give Javelin Toss and Skewer Strike ((15+Refine)*SkillLv)% Increased Total Damage
  • Fixed Instinct Spear not always casting a random skill level
  • Updated Iron Blood and Stone Skin Descriptions


Buccaneer

  • Fixed Jolly Roger not displaying Cannons


Daimyo

  • Increased Combo Buffer time from 1 -> 2 seconds
  • Combo now have 0 cast time, cooldown and act delay
  • Natural Healing now restores 5% targets missing HP, before Job Level bonus and Vit Bonus
  • Overflow + Shadow Blade healing chance increased from 25% -> (33+2*Missing HP)%
  • Overflow + Shadow Blade healing amount changed from 5% base but increasing to 15% based on missing HP.
  • Overflow + Shadow Blade animation changed
  • Submission After Death Charge doesn't proc reflect damage
  • Submission now breaks Ankle and Wrist
  • Crippling Blow after Submission doesn't proc reflect damage
  • Crippling Blow now breaks Waist and Knee
  • Submission into Crippling Blow into Tsunami Drop now inverts reflect damage from Tsunami Drop back onto target.
  • Tsunami Drop now breaks only Neck and Shoulder
  • Fixed Tsunami Drop Break Neck dealing 3x instead of 2x damage
  • Fixed Tsunami Drop Break Neck not dealing bonus damage on Attack that applied Break Neck
  • Fixed Tsunami Drop Break Neck not applying bleeding
  • Tsunami Drop Break chance increased from (2*SkillLv)% -> (10*SkillLv)%



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