Difference between revisions of "PatchNotes"

From Project Einherjar
(2022)
(Latest)
Line 2: Line 2:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Stun minimum duration increased from 0.01 -> 0.1 seconds
+
* Fixed Slow Cast decreasing Cast Time
* Adjusted SP cost across many skills
+
* Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
* Fixed Horror Toy Factory being Unenterable
+
* Critical Wounds now reduces All Healing
* Added a Settings NPC in same room as Daily Rewards
+
* Horror Toy Factory Rewards scale more aggressively with number of players
 +
* Disabled Culvert Raid
 
<br>
 
<br>
=== Casting Changes ===
+
=== Items ===
* Cast Time change from (Cast Time * (100 - Cast Reduction)) * (160 - Dex) / 10000 -> (Cast Time * 1500 / (1500 + Cast Reduction * Cast Reduction)) * 3500 / (3500 + Dex * Dex) * 7500 / (7500 + Job Level * Job Level)
+
* Updated Mystical Card Album
* Cast Delay changed from (Cast Delay * (100 - Delay Reduction)) / 100 -> (Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction))
+
* Updated Old Card Album
* Number of Hit to stop cast increased from 1 -> 10
+
* Sealed Mind Box now drops Gold Bullion
* HP Loss to stop cast increased from Flat 1 -> 10%
+
<br>
 +
=== Monster ===
 +
* Fallen Bishop now cast Grasp Heart
 +
<br>
 +
=== Mage ===
 +
* Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
 +
* Napalm Beat damage increase with Soul Strike Level against undead
 +
<br>
 +
=== Sage ===
 +
* Deluge buff now removes Burning
 +
* Violent Gale buff now removes Stun
 +
* Volcano buff now removes Freeze
 +
* Double Cast now works with Earth Spikes
 
<br>
 
<br>
=== Guilds ===
+
=== Wizard ===
* Adjusted Guild Exp at levels 45~49 from [1999,1999,1999,1999,1999] Million Exp -> [1982,2072,2164,2258,2354] Million Exp
+
* Fixed Amp Magic Increasing Damage by 4x
 +
* LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
 +
* LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
 +
* Meteors Storm Cast time reduced from 15 -> 12 Seconds
 +
* Meteors Storm damage increased from 100 -> 125% per hit
 +
* Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
 +
* Meteors Storm total meteor duration reduced by 25%
 +
* Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
 +
* Quagmire no longer removes True Sight or Loud Exclamation
 +
* Gravitation Field no longer requires Blue Gemstone
 +
* Sight Thrasher now hits Hidden
 +
* Sight Thrasher no longer hits Traps
 +
* Sight Thrasher now reveals hidden in area of effect
 +
* Napalm Vulcan damage increase with Soul Strike Level against undead
 +
 
 +
=== Archer ===
 +
* Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
 +
* Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
 +
* Charge Arrow damage increased from 150% -> 175%
 +
 
 +
=== Hunter ===
 +
* Blitz Beat no longer Hits Traps
 +
* Steel Crow Max Level lowered to 5
 +
* Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
 +
* Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
 +
* Sharp Shooting cast delay reduced from 1.5 -> 1 Second
 +
* Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
 +
* Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%
 
<br>
 
<br>
=== Mobs ===
+
=== Acolyte ===  
* Fixed Kimi's Phantom not being MVP
+
* Cure now removes Burning
* Adjusted Golden Scaraba Mobs Levels, Def and Mdef
+
* Cure now removes Critical Wounds
 +
* Cure now removes Decaying Touch
 
<br>
 
<br>
=== Items ===
+
=== Priest ===
* Costume Headgear ignore item restrictions
+
* Magnus Exorcismus cast time reduced from 15 -> 10 seconds
* New elemental stones are now classified as cards
+
* Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements
* Fixed Old Yangsan only wearable by 1st jobs
 
* Fixed Costume Red Bonnet requiring level 100
 
* Sword of Lore Bonus Xp Decreased from 50% -> 25%
 
 
<br>
 
<br>
=== Enchanting ===
+
=== Monk ===
* Fixed Sustain not working on ranged attacks
+
* Asura Cast Time no longer reduced by Items (only dex and status)
 
<br>
 
<br>
=== Super Novice ===
+
=== Assassin ===
* No longer can learn Two Handed Sword Mastery
+
* Sonic Blow no longer ignores cast delay Status Effects
* Wild Swing now require Sword Mastery level 5
+
* Sonic Blow missing HP damage now only applies with Katar
 +
* Sonic Blow now cast able when dual wielding weapons
 +
* Grimtooth now cast able when dual wielding weapons
 +
* Grimtooth Rolls Status Effect Chance twice with Katar
 +
* Grimtooth now cast-able from Cloaking
 +
* Venom Splasher no longer has an HP check
 +
* Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
 +
* Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
 +
* Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
 +
* Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
 +
* Enchant Poison is now applied on Grimtooth, rolls twice with with katar
 +
* Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
 +
* Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
 +
* Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
 +
* Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
 +
* Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
 +
* Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
 +
* Enchant Deadly Poison Initial damage is now poison property
 +
* Enchant Deadly Poison Initial damage against MVPs is 1%
 +
* Enchant Deadly Poison Initial damage now capped 99999
 
<br>
 
<br>
=== Thief ===
+
=== Rogue ===
* Added Sound Trigger on Successful Steal
+
* Fixed Grand cross of Darkness being Copy-able
 
<br>
 
<br>
=== Sage ===
+
=== Ninja ===
* Memorize now reduces cast time by 1/2 original cast time after other reductions
+
* Water Technique buff now removes Burning
 
<br>
 
<br>
 
=== Taekwon ===
 
=== Taekwon ===
* Fixed Bug with Warm Wind showing multiple active
+
* Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
 +
* Fixed Bonus 100 bonus damage from Mission 140+ always applying
 +
<br>
 +
=== Ronin ===
 +
* Blazing Strike is now usable with Dagger
 +
* Kenjustu no longer usable with Dagger
 +
* Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
 +
* Silent Strike damage increased from by (60*SkillLv)% when silencing
 +
* Fixed Silent Strike damage increase with speed
 +
* Updated Silent Strike Description to show full power range
 +
* Blazing Strike Cooldown lowered to 0.75
 +
* Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
 +
* Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
 +
* Updated Blazing Strike Description to show full power range
 +
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
 +
* When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
 +
* When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
 +
* Fixed Fudoshin Stun Duration
  
=== Samurai ===
+
=== Shogun ===
* Wild Swing now usable with dagger
+
* Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
* Wild Swing Delayed decreased from 0.160 -> 0.125 Seconds
+
* Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
+
* Tsunami Drop base damage tripled after Combo
=== Ronin ===
+
* Tsunami Drop cooldown increased from 0 -> 1 second
* Silent Strike is now Weapon property
+
* Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
* Silent Strike damage changed from (200 + 50*SkillLv)% -> (125 + 75*SkillLv)%
+
* Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
* Silent Strike Wind Double Damage is now before Movement Speed Bonus
+
* Submission now also Stuns target
* Blazing Strike is now Weapon property
+
* Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
* Blazing Strike damage increased from (125 + 75*SkillLv)% -> (150 + 100*SkillLv)%
+
* Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
* Blazing Strike Fire Double Damage is now before Blind Bonus Damage
+
* Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
* Blazing Strike Cooldown Deceased from (3.5 - (0.5 * SkillLv)) Seconds -> (2 - (0.25 * SkillLv)) Seconds
+
* Sword Quake now weapon Property
 +
* Sword Quake cooldown increased from 0.5 -> 2 seconds
 +
* Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
 +
* Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
 +
* Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
 +
* Natural Healing now removes Critical Wounds
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* Increased Meteor Shot damage from (10*SkillLv)% + (10*SkillLv) + (Int * SkillLv/5) -> (15*SkillLv)+ (15*SkillLv) + (Luk * SkillLv/3)
+
* Killer Instinct now properly Scales with Missing HP
 +
* Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
 +
* Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
 +
* Aimbot Ends on Teleport
 
<br>
 
<br>
=== Buccaneer ===
+
=== Macabre ===
* Fixed Plunder Loot being only Gemstones
+
* Doom damaged capped at 1 against Inf mdef targets
* Added Sound Trigger on Successful Bribe
+
* Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
* Added Sound Trigger on Successful Ransack
+
* Psychic Massacre reduced cast time from 7 -> 5 seconds
* Added Sound Trigger on Successful Extortion
+
<br>
 +
=== Necromancer ===
 +
* Fixed Grasp Heart not having a Status Icon
 +
* Fixed Decaying Touch double dipping on some healing reductions
 +
* Familiar now given via Plat Skill NPC
 
<br>
 
<br>
=== Draconier ===
 
* Fixed Dragon Rot % hp damage doing nothing
 
* Shadow Mantle damage increased by 0.5% per dragon rot stack
 
* Shadow Mantle now deals 100% attack damage (as magic damage)
 
 
<br>
 
<br>
=== Macabre ===
 
* Talisman Skills now have a success animation
 
<br><br>
 
  
 
== Full Patch List ==
 
== Full Patch List ==

Revision as of 13:26, 23 March 2022

Latest

General

  • Fixed Slow Cast decreasing Cast Time
  • Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
  • Critical Wounds now reduces All Healing
  • Horror Toy Factory Rewards scale more aggressively with number of players
  • Disabled Culvert Raid


Items

  • Updated Mystical Card Album
  • Updated Old Card Album
  • Sealed Mind Box now drops Gold Bullion


Monster

  • Fallen Bishop now cast Grasp Heart


Mage

  • Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
  • Napalm Beat damage increase with Soul Strike Level against undead


Sage

  • Deluge buff now removes Burning
  • Violent Gale buff now removes Stun
  • Volcano buff now removes Freeze
  • Double Cast now works with Earth Spikes


Wizard

  • Fixed Amp Magic Increasing Damage by 4x
  • LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
  • LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
  • Meteors Storm Cast time reduced from 15 -> 12 Seconds
  • Meteors Storm damage increased from 100 -> 125% per hit
  • Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
  • Meteors Storm total meteor duration reduced by 25%
  • Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
  • Quagmire no longer removes True Sight or Loud Exclamation
  • Gravitation Field no longer requires Blue Gemstone
  • Sight Thrasher now hits Hidden
  • Sight Thrasher no longer hits Traps
  • Sight Thrasher now reveals hidden in area of effect
  • Napalm Vulcan damage increase with Soul Strike Level against undead

Archer

  • Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
  • Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
  • Charge Arrow damage increased from 150% -> 175%

Hunter

  • Blitz Beat no longer Hits Traps
  • Steel Crow Max Level lowered to 5
  • Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
  • Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
  • Sharp Shooting cast delay reduced from 1.5 -> 1 Second
  • Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
  • Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%


Acolyte

  • Cure now removes Burning
  • Cure now removes Critical Wounds
  • Cure now removes Decaying Touch


Priest

  • Magnus Exorcismus cast time reduced from 15 -> 10 seconds
  • Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements


Monk

  • Asura Cast Time no longer reduced by Items (only dex and status)


Assassin

  • Sonic Blow no longer ignores cast delay Status Effects
  • Sonic Blow missing HP damage now only applies with Katar
  • Sonic Blow now cast able when dual wielding weapons
  • Grimtooth now cast able when dual wielding weapons
  • Grimtooth Rolls Status Effect Chance twice with Katar
  • Grimtooth now cast-able from Cloaking
  • Venom Splasher no longer has an HP check
  • Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
  • Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
  • Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
  • Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
  • Enchant Poison is now applied on Grimtooth, rolls twice with with katar
  • Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
  • Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
  • Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
  • Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
  • Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
  • Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
  • Enchant Deadly Poison Initial damage is now poison property
  • Enchant Deadly Poison Initial damage against MVPs is 1%
  • Enchant Deadly Poison Initial damage now capped 99999


Rogue

  • Fixed Grand cross of Darkness being Copy-able


Ninja

  • Water Technique buff now removes Burning


Taekwon

  • Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
  • Fixed Bonus 100 bonus damage from Mission 140+ always applying


Ronin

  • Blazing Strike is now usable with Dagger
  • Kenjustu no longer usable with Dagger
  • Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
  • Silent Strike damage increased from by (60*SkillLv)% when silencing
  • Fixed Silent Strike damage increase with speed
  • Updated Silent Strike Description to show full power range
  • Blazing Strike Cooldown lowered to 0.75
  • Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
  • Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
  • Updated Blazing Strike Description to show full power range
  • When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
  • When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
  • When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
  • Fixed Fudoshin Stun Duration

Shogun

  • Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
  • Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
  • Tsunami Drop base damage tripled after Combo
  • Tsunami Drop cooldown increased from 0 -> 1 second
  • Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
  • Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
  • Submission now also Stuns target
  • Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
  • Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
  • Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
  • Sword Quake now weapon Property
  • Sword Quake cooldown increased from 0.5 -> 2 seconds
  • Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
  • Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
  • Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
  • Natural Healing now removes Critical Wounds


Mercenary

  • Killer Instinct now properly Scales with Missing HP
  • Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
  • Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
  • Aimbot Ends on Teleport


Macabre

  • Doom damaged capped at 1 against Inf mdef targets
  • Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
  • Psychic Massacre reduced cast time from 7 -> 5 seconds


Necromancer

  • Fixed Grasp Heart not having a Status Icon
  • Fixed Decaying Touch double dipping on some healing reductions
  • Familiar now given via Plat Skill NPC



Full Patch List

2022

2021

2020

2019

2018