Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Synchronized with rAthena
+
* Changed Def and Mdef Formula from D(amage*100/(100+(Def*(Def/20+1))))% -> (Damage*100/(100+(Def*(Def/25+1))))%
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
+
* Removed Hard Cap on Curse Resistance (was 99%)
* Added an Extra Storage Unit
+
* Removed Lock Speed from HTF
* Disabled Discord Bot
+
* Fixed a wrong NPC location
* Added a Conf Setting for mob ele attack
 
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
 
* Added New NoBank Mapflag
 
* Added New NoMail Mapflag
 
* Updated Def Reversal to be more accurate
 
* Added NoReflect damage flag for skills
 
* Added Grounded making players unable to use teleport or similar skills
 
* Added a battle conf for Grounded to enable / disable
 
* Made sign quest have a 24 hours wait as an option instead of a certain time
 
* Made Novice Grounds unskipable on 1st character
 
* Added Change Sex npc
 
* New Pallets
 
* New Hair
 
* New Hair Colors
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Fixed Berserk Guitar not maxing APM
+
* Update Giant Crossbow
* Lycan Card increased from 7% -> 15% Apm
+
* Update White Wing Brooch
* Doppelganger increased from 10% -> 25% Apm
+
* Switched 7 Day Rentals for 1 Day Rentals
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
 
* Atroce Card increased to 30 Atk and +150% Apm during buff
 
* Endless Flywing no longer sellable to NPC
 
* Endless BF Wing no longer sellable to NPC
 
* Endless Magnifier no longer sellable to NPC
 
* Gemstone Bag no longer sellable to NPC
 
 
<br>
 
<br>
=== Monster ===
+
=== Crafting Update ===
* Added Grounded to all boss class monsters when you attack them
+
* Can Craft Silver Bullion
* Kasa no longer Status Resistant
+
* Staffs now receive (Refine * Weapon Level / 2)% Matk
* Kasa no longer Boss Type Monster
+
* Enabled most effects for testing (cant craft yet), If you want to test a converted gear let me know
* Salamander no longer Status Resistant
+
* Missing Effects; Elemental Armor Slots 2-4, Elemental Weapon Slots 2-4, Poison Shield
* Salamander no longer Boss Type Monster
 
<br>
 
=== Crafting ===
 
* Increase Fame from Refine +10 armors from +5 -> +10
 
* Removed Baby Crafting Penalty
 
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 
* Fixed Refine Weapon and Refine Armor item phasing check
 
<br>
 
=== Mining ===
 
* Exp no longer increased by Training Rune
 
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 
* Increases Elunium Spawn rate from 200 -> 300 Weight
 
* Increases Gold Spawn rate from 100 -> 125 Weight
 
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Adjusted Apprentice Quest Items
+
* Fixed Enchantress not taking Gemstones
* Fixed Attack giving too much Atk above level 5
 
* Fixed Magic Attack giving too much Matk above level 5
 
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
 
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
 
* Remove Total Resistance
 
* Changed All Total Resistance -> Elemental Mastery
 
* Lower Ele Resistance to level 5
 
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 
 
<br>
 
<br>
=== Pirate ===
+
=== Monsters ===
* Dual Wielding Revolvers basic attacks now cost double ammo
+
* Added Maya Purple to Anthell Floor 2
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
+
* Added Maya to Anthell Floor 1
* Decrease dual wield penelty on main hand from 50% -> 40%
+
* Added Ghostring to Tortuga Dungeon
* Decrease dual wield penelty on off hand from 60% -> 40%
+
* Increased Mother Nightmare drops chance from 0.1% -> 2.5%
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
+
* Increased Scarab Queen Min Warp Delay
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
+
* Fixed Mobs Casting Level 30 THQ instead of Level 20
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Champion Monsters ===
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
+
* All Champions are 25% Higher Level
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
+
* All Champions have 200% HP
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
+
* All Champions grant 200% Exp
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
+
* Swift move 25% faster
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
+
* Swift attack 25% faster
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
+
* Solid have 400% HP
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
+
* Solid have 200% Def
 +
* Solid have 200% Mdef
 +
* Solid have 25% less recoil when hit
 +
* Ringleader Have 125% Atk
 +
* Ringleader Have 125% Def
 +
* Ringleader Have 125% Mdef
 +
* Ringleader Have 125% Str
 +
* Ringleader Have 125% Agi
 +
* Ringleader Have 125% Vit
 +
* Ringleader Have 125% Int
 +
* Ringleader Have 125% Dex
 +
* Ringleader Have 125% Luk
 +
* Furious have 200% Atk
 +
* Elusive have 200% Agi
 +
* Fixed Furious Picky dropping wrong card
 
<br>
 
<br>
=== Buccaneer ===
+
=== Mining ===
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
+
* Removed Bonus APM From Mining and Pickaxe
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
+
* Locked Mining APM at 90
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
+
* Damage to Deposits now scales with Mining Level and Pickaxe
* Saboteur now fully ignores Assumtio
+
* Increase Deposit HP from 10 -> 25
<br>
+
* Increase total number of deposits from 1500 -> 2000
=== Thief ===
+
* Adjusted Drop List Chance formula
* Sprinkle Sand can now hit Hidden targets
+
* Adjusted Drop Quantity formula
<br>
+
* Decreased break chance of Jellopy from 500 -> 300
=== Necromancer ===
+
* Decreased break chance of Iron from 750 -> 500
* Mirror Magic now bypassed by Linked Wizard
+
* Decreased break chance of Coal from 1000 -> 700
* Fixed female walking pallet
+
* Decreased break chance of Elemental from 1500 -> 900
<br>
+
* Decreased break chance of Oridecon from 2500 -> 1250
=== Soul Linker ===
+
* Decreased break chance of Elunium from 2500 -> 1250
* Kaite reflection now works on mobs higher then level 80
+
* Decreased break chance of Gold from 5000 -> 2500
* Kaite reflection now works on boss monsters
+
* Decreased break chance of Mithril from 7500 -> 5000
<br>
+
* Increased Nothing Exp from 4 -> ((4 + (Base Break / 20) + (End Break / 20)) * (100 + Mining * 13) / 100)
=== Wizard ===
+
* Change Base Pickaxe Damage Chance from 3500 -> 2x break chance
* Link now bypasses Mirror Magic
+
* Changed Final Break Chance to reduce by (5 * Mining)% and (4 * Pickaxe^2)%
<br>
 
=== Monk ===
 
* Snap Range reduced from 14 -> 9
 
<br>
 
=== Spiriter ===
 
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
 
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
 
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
 
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
 
<br>
 
=== Macabre ===
 
* Fixed Relief duration
 
* Fixed Restrict Duration
 
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
 
* Psychic Nova cast time increased from 1 -> 1.7 seconds
 
<br>
 
=== Draconier ===
 
* Savagery now ignores 25% of targets def
 
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
 
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
 
* Greater Dragon stats now increased from 25% -> 50%
 
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
 
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
 
* Reduce Dragon Victory Sp Restore by 33%
 
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
 
 
<br>
 
<br>
  

Revision as of 12:24, 24 December 2020

Latest

General

  • Changed Def and Mdef Formula from D(amage*100/(100+(Def*(Def/20+1))))% -> (Damage*100/(100+(Def*(Def/25+1))))%
  • Removed Hard Cap on Curse Resistance (was 99%)
  • Removed Lock Speed from HTF
  • Fixed a wrong NPC location


Items

  • Update Giant Crossbow
  • Update White Wing Brooch
  • Switched 7 Day Rentals for 1 Day Rentals


Crafting Update

  • Can Craft Silver Bullion
  • Staffs now receive (Refine * Weapon Level / 2)% Matk
  • Enabled most effects for testing (cant craft yet), If you want to test a converted gear let me know
  • Missing Effects; Elemental Armor Slots 2-4, Elemental Weapon Slots 2-4, Poison Shield


Enchanting

  • Fixed Enchantress not taking Gemstones


Monsters

  • Added Maya Purple to Anthell Floor 2
  • Added Maya to Anthell Floor 1
  • Added Ghostring to Tortuga Dungeon
  • Increased Mother Nightmare drops chance from 0.1% -> 2.5%
  • Increased Scarab Queen Min Warp Delay
  • Fixed Mobs Casting Level 30 THQ instead of Level 20


Champion Monsters

  • All Champions are 25% Higher Level
  • All Champions have 200% HP
  • All Champions grant 200% Exp
  • Swift move 25% faster
  • Swift attack 25% faster
  • Solid have 400% HP
  • Solid have 200% Def
  • Solid have 200% Mdef
  • Solid have 25% less recoil when hit
  • Ringleader Have 125% Atk
  • Ringleader Have 125% Def
  • Ringleader Have 125% Mdef
  • Ringleader Have 125% Str
  • Ringleader Have 125% Agi
  • Ringleader Have 125% Vit
  • Ringleader Have 125% Int
  • Ringleader Have 125% Dex
  • Ringleader Have 125% Luk
  • Furious have 200% Atk
  • Elusive have 200% Agi
  • Fixed Furious Picky dropping wrong card


Mining

  • Removed Bonus APM From Mining and Pickaxe
  • Locked Mining APM at 90
  • Damage to Deposits now scales with Mining Level and Pickaxe
  • Increase Deposit HP from 10 -> 25
  • Increase total number of deposits from 1500 -> 2000
  • Adjusted Drop List Chance formula
  • Adjusted Drop Quantity formula
  • Decreased break chance of Jellopy from 500 -> 300
  • Decreased break chance of Iron from 750 -> 500
  • Decreased break chance of Coal from 1000 -> 700
  • Decreased break chance of Elemental from 1500 -> 900
  • Decreased break chance of Oridecon from 2500 -> 1250
  • Decreased break chance of Elunium from 2500 -> 1250
  • Decreased break chance of Gold from 5000 -> 2500
  • Decreased break chance of Mithril from 7500 -> 5000
  • Increased Nothing Exp from 4 -> ((4 + (Base Break / 20) + (End Break / 20)) * (100 + Mining * 13) / 100)
  • Change Base Pickaxe Damage Chance from 3500 -> 2x break chance
  • Changed Final Break Chance to reduce by (5 * Mining)% and (4 * Pickaxe^2)%






Full Patch List