Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
=== General ===
+
=== Items ===
* Synchronized with rAthena
+
* Added Eleanor Wig Yellow to event shop
* Reverted some mobs id changes, fixes untargetable mobs
+
* Added Alice Wig to event shop
 +
* Added Alice Wig Peach to event shop
 +
* Added Nydhoggur Wig to event shop
 +
* Added Nydhoggur Wig White to event shop
 +
* Added Black Cat
 +
* Added Gothic Pumpkin Head
 +
* Added Book of Magic
 +
* Added Sorcerer Hood
 +
* Added Jjakk
 +
* Fixed some broken sprites pointers
 +
* Fixed Cart/Peco/Falcon Vouchers
 +
<br>
 +
=== Weapon Mastery ===
 +
* Fixed Swfitness Lowering Movement Speed
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Fixed Master Enchanter Quest being impossible
+
* Disabled Master Enchanter Wandering (for now)
* Added Research notes to Master Enchanter Quest
+
* Fixed Cast Time Being reversed
 +
* Fixed Cast Delay being reversed
 +
<br>
 +
=== Macabre ===
 +
* Fixed Talisman of Sealing still striping
 +
<br>
 +
=== Esper ===
 +
* Spirit Bomber now properly does Explosion
 
<br>
 
<br>
=== Mining ===
+
=== Viking ===
* Adjusted Exp Formula, better Deposits = More Exp
+
* New Status Icons
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Mercenary ===
* Removed Sword + Shield being dual safeguard
+
* Meteor Smash now properly hits 2x with dual pistols
 +
* Meteor Smash is now a toggle
 +
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 +
* Arcane Barrage Atk increased from 75% -> 80%
 +
* Updated some outdated skill descriptions
 +
* Moved Reload Mastery to Mercenary
 +
* Moved Death Mark to Outlaw
 +
<br>
 +
=== Samurai ===
 +
* Sprint Cooldown Reduced from 60 -> 25 seconds
 +
* New Status Icons
 +
<br>
 +
=== Daimyo ===
 +
* Warmonger now counts Total Str instead of just base Str
 +
* Submission can now apply Break Knee and Break Shoulder at once
 +
* Submission can now apply Warmonger
 +
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 +
* Tsunami Drop now deals double damage to targets with Broken Neck
 +
* Tsunami Drop can now apply Warmonger
 +
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 +
* New Status  Icons
 
<br>
 
<br>
=== Macabre ===
+
=== Ronin ===
* Fixed Psychic Massacre being wrong element
+
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
* Fixed Psychic Massacre ignoring casters % damage cards
+
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
+
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 +
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 +
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 +
* Increase Silent Strike speed damage starts at sooner
 +
* Reduce Stance Delay from 30 -> 10 seconds
 +
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 +
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 +
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 +
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 +
* Added Sword Check to Iaijustu
 +
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 +
* Iaijustu Counter Stike now applies Elemental Effects
 +
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 +
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 +
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 +
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 +
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 +
* Removed Banisher
 +
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 +
* New Status Icons
 
<br>
 
<br>
=== Viking ===
+
=== Spearman ===
* Baldur's Gift now has a 1 second cooldown
+
* Increase Aspd Penalty with 1H Spear from 55 -> 60
* Baldur's Gift now prevents reflect damage
 
* Aegis Ruin now reduces reflect by 2.5% per stack
 
* Icons for new Skills
 
 
<br>
 
<br>
=== Esper ===
+
=== Phalanx ===
* Self Buffs have double duration
+
* Increase Aspd Penalty with 1H Spear from 45 -> 55
 +
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
<br>
 
<br>
=== Buccaneer ===
+
=== Necromancer ===
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
+
* [Remove]: Death Pact
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
+
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
+
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 +
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 +
* Evil Land: No longer increase aspd and atk on heal.
 +
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 +
* Control Dead: Remove Summon on kill chance
 +
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
<br>
 
<br>
=== Items ===
+
=== Priest ===
* Dyestuff sell value decreased from 4000 -> 500
+
* Decrease Aspd Penalty with Knuckles from 200 -> 90
* Scimiter cost increased from 17000 -> 17500
 
* Knife cost increased from 50 -> 80
 
* Main Gauche cost increased from 2400 -> 2500
 
* Dagger cost increased from 14000 -> 15000
 
* Stiletto cost increased from 19500 -> 20000
 
* Katana cost increased from 2000 -> 5000
 
* Battle Axe cost increased from 5400 -> 5500
 
* Club cost increased from 120 -> 150
 
* Smasher cost increased from 9000 -> 10000
 
* Flail cost increased from 16000 -> 16500
 
* Morning Star cost increased from 41000 -> 47500
 
* Sword Mace cost increased from 50000 -> 52500
 
* Stunner cost increased from 60000 -> 65000
 
* Waghnak cost increased from 8000 -> 11000
 
* Studded Knuckles cost increased from 32000 -> 32500
 
* Spear cost increased from 1700 -> 1750
 
* Pike cost increased from 3450 -> 3500
 
* Partizan cost increased from 27000 -> 27500
 
* Rod cost increased from 50 -> 350
 
* Specialty Jur cost increased from 20 -> 1500
 
* Cotton Shirt cost increased from 10 -> 200
 
* Jacket cost increased from 200 -> 400
 
* Scapulare cost increased from 6500 -> 8500
 
* Silver Robe cost increased from 7000 -> 8500
 
* Guard cost increased from 500 -> 600
 
* Sandals cost increased from 400 -> 700
 
* Wooden Protector cost increased from 20 -> 600
 
* Formal Suit cost increased from 20 -> 7200
 
* Full Plate cost increased from 80000 -> 87000
 
* Safety Boots cost increased from 34000 -> 36000
 
* Bandana cost increased from 400 -> 2300
 
* Turban cost increased from 4500 -> 5500
 
* Biretta cost increased from 9000 -> 9600
 
* Wedding Veil cost increased from 23000 -> 30000
 
* Ribbon cost increased from 800 -> 1300
 
* Circlet cost increased from 7500 -> 110000
 
 
<br>
 
<br>
=== Crafting ===
 
* Iron Boots are no longer craftable, can still dismantle
 
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
 
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
 
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
 
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
 
<br>
 
<br>
  

Revision as of 14:28, 30 October 2019

Latest

Items

  • Added Eleanor Wig Yellow to event shop
  • Added Alice Wig to event shop
  • Added Alice Wig Peach to event shop
  • Added Nydhoggur Wig to event shop
  • Added Nydhoggur Wig White to event shop
  • Added Black Cat
  • Added Gothic Pumpkin Head
  • Added Book of Magic
  • Added Sorcerer Hood
  • Added Jjakk
  • Fixed some broken sprites pointers
  • Fixed Cart/Peco/Falcon Vouchers


Weapon Mastery

  • Fixed Swfitness Lowering Movement Speed


Enchanting

  • Disabled Master Enchanter Wandering (for now)
  • Fixed Cast Time Being reversed
  • Fixed Cast Delay being reversed


Macabre

  • Fixed Talisman of Sealing still striping


Esper

  • Spirit Bomber now properly does Explosion


Viking

  • New Status Icons


Mercenary

  • Meteor Smash now properly hits 2x with dual pistols
  • Meteor Smash is now a toggle
  • Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
  • Arcane Barrage Atk increased from 75% -> 80%
  • Updated some outdated skill descriptions
  • Moved Reload Mastery to Mercenary
  • Moved Death Mark to Outlaw


Samurai

  • Sprint Cooldown Reduced from 60 -> 25 seconds
  • New Status Icons


Daimyo

  • Warmonger now counts Total Str instead of just base Str
  • Submission can now apply Break Knee and Break Shoulder at once
  • Submission can now apply Warmonger
  • Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
  • Tsunami Drop now deals double damage to targets with Broken Neck
  • Tsunami Drop can now apply Warmonger
  • Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
  • New Status Icons


Ronin

  • Decrease Aspd Penalty with 1H Sword from 65 -> 60
  • Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
  • Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
  • Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
  • Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
  • Increase Silent Strike speed damage starts at sooner
  • Reduce Stance Delay from 30 -> 10 seconds
  • Increase Mushin Movement increase from 7 -> (8+SkillLv)
  • Fudoshin now reduces incoming physical damage by (3+SkillLv)%
  • Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
  • Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
  • Added Sword Check to Iaijustu
  • Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
  • Iaijustu Counter Stike now applies Elemental Effects
  • Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
  • Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
  • Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
  • Silent Strike can now apply Iaijustu Stun Effect to full HP targets
  • Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
  • Removed Banisher
  • [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
  • New Status Icons


Spearman

  • Increase Aspd Penalty with 1H Spear from 55 -> 60


Phalanx

  • Increase Aspd Penalty with 1H Spear from 45 -> 55
  • Increase Aspd Penalty with 2H Spear from 55 -> 70


Necromancer

  • [Remove]: Death Pact
  • [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
  • Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
  • [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
  • Evil Land: No longer increase aspd and atk on heal.
  • Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
  • Control Dead: Remove Summon on kill chance
  • Control Dead: Reduce cooldown from 30 -> 10 seconds


Priest

  • Decrease Aspd Penalty with Knuckles from 200 -> 90








Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13