Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
(Latest)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Added new BGM to the following maps; Tortuga, Moonhaven, Tantale, Tortuga Dungeon and Ship Battle
+
* Synchronized with rAthena
* Zodiac Quests now gives correct Zodiac Sign per month
+
* Sign quest will now skip the dancing section after 3 failed attempts
* Reflect damage can no be 0
+
* Reflect can now trigger effects if it meets the criteria
* Increase character slots from 36 -> 42
+
* Fixed Bounty Board not resetting automatically
* Reverted Def calculation on armor refine to official, for now
+
* Fixed Zodiac Quest being in wrong order and requiring wrong gemstones
* Lower Def per Refine from .66 -> .5 to account for Forged Armor
+
* Max Storage was lowered from 900 -> 800 (sorry data limits)
 +
* Favorites tab should no longer be sellable
 +
* Event Shop Warp now auto unbinds event tickets
 +
* Fixed Loyalty Shop Price Check
 +
* Costume Shop now retains Refine (still loses cards)
 +
* Bleeding now scales off total Str or Int or Dex rather then base
 +
<br>
 +
=== Pets ===
 +
* Enable Pet Autofeed
 +
* Green Maiden (1631) is now capture-able via Capture Card
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Backpack is now obtainable via quest
+
* Oridecon Pickaxe is now a level 4 weapon
* Deviling Rucksack is now obtainable via quest
 
* Angeling Rucksack is now obtainable via quest
 
* Arc Angeling Rucksack is now obtainable via quest
 
* Zodiac Crowns and Diadem are now consistent in power, will improve them further later.
 
* Fixed Bulletproof Charm[1] showing as [0]
 
 
<br>
 
<br>
=== Maps ===
+
=== Mining ===
* Fixed Endless Tower walkable area
+
* Increase ASPD per mining level from 1 -> 2
* Fixed Xmas Field walkable area
 
* Fixed Tortuga walkable area
 
* Fixed Thor walkable area
 
* Updated Odin Temple map
 
* Updated Zhakastia light map
 
 
<br>
 
<br>
=== Tutorial ===
+
=== Pirate ===
* Increased Novice Deposit spawn count from 5 -> 11
+
* Pirate's Jinx now gives (5*SkillLv) Crit damage (doubled for main hand dagger / sword)
* Fixed Deposits sometimes spawning in unobtainable area
+
* Pirate's Jinx is now additive with other Prate damage buffs
 +
* Fixed a bug where Bullet Time was giving 30% bonus damage with off hand pistol
 +
* Decrease Bullet Time pistol daamge from (3*SkillLv)% -> (2*SkillLV)%
 +
* Lower Off Hand pistol damage from 55% -> 50%
 
<br>
 
<br>
=== Events ===
+
=== Buccaneer ===
* Now dispels more buffs on event entry
+
* Ransack can now crit
 +
* Whisky Slash now grants endow before damage is dealt
 +
* Air Slash now grants endow before damage is dealt
 +
* Fixed a bug where Merciless was giving 30% bonus damage with off hand pistol
 +
* Increase Merciless pistol damage from (3*SkillLv)% -> (4*SkillLV)%
 +
* Merciless is now additive with other Pirate damage buffs
 +
* Exploit Shot is now additive with other Prate damage buffs
 +
* Mislead max level lowered from 5 -> 1
 +
* Mislead now doubles skill bonus crit damage on target
 +
* Mislead now does 200% damage and has a flat 75% bleed chance
 +
* Fixed Demolition Force being (15*SkillLv)% instead of intended (10 + 18*SkillLv + Int*SkillLv/3)%
 +
* Decrease Corkscrew damage from (100+90*SkillLv)% -> (50*SkillLv)%
 +
* Increase Corkscrew knock back from 2 -> 3
 +
* Increase Corkscrew snare from 0.5 -> (0.25*SkillLv) seconds
 
<br>
 
<br>
=== Enchanting ===
+
=== Mercenary ===
* Fixed Titania post quest dialog
+
* Killer Instinct is now additive with other Pirate damage buffs
* Increase Novice power from 25% -> 30%
+
* Lowered Killer Instinct Bonus Damage range from 2*SkillLv~10*SkillLv -> SkillLv~5*SkillLv
* Increase Apprentice power from 45% -> 50%
+
* Lowered Killer max damage threshold from 50% -> 25% target max hp
* Increase Adept power from 65% -> 70%
+
* Fixed a bug where Reload Mastery was giving 30% bonus damage with off hand pistol
* Increase Master power from 85% -> 90%
+
* Decrease Reload Mastery pistol damage from (3*SkillLv)% -> (2*SkillLV)%
* Adjusted Pseudo Element    damage
+
* Reduce Damage of Quickshot, Dark Filament, Armshot, Legshot and Headshot to (30*SkillLv) but hits twice with dual pistols
* Pseudo Element now increases Magic damage of the corresponding type
+
* Lower Reload Mastery ASPD from (3*SkillLv)% -> (2*SkillLv)% but doubled during Arcane Barrage
* Increase max cast time from 5% -> 10%
 
* Increase max cast delay from 5% -> 10%
 
* Increase max Sp cost from 5% -> 10%
 
* Decrease cast time cost factor from 2500000 -> 1000000
 
* Decrease cast delay cost factor from 2500000 -> 1000000
 
* Decrease Sp cost cost factor from 1000000 -> 500000
 
 
<br>
 
<br>
=== Monster ===
+
=== Spearman ===
* Doppelganger now drops Scarlet Dyestuffs
+
* New Icons
* Golden Thief Bug now drops Lemon Dyestuffs
 
* Orc Hero now drops Cobaltblue Dyestuffs
 
* Ghostring now drops White Dyestuffs
 
* Orc Lord now drops Orange Dyestuffs
 
* Maya Purple now drops Violet Dyestuffs
 
 
<br>
 
<br>
=== Spiriter ===
+
=== Phalanx ===
* Ethereal Cloak now blocks reflect damage
+
* New Icons
 +
* Lower Javelin Toss max level from 10 -> 5
 +
* Change Javelin Toss damage from (75+10*SkillLv) -> (40*SkillLv)
 
<br>
 
<br>
 
=== Draconier ===
 
=== Draconier ===
* Fixed Dragon magic missing sometimes
+
* Adjusted Skill Orders
 +
* [New]: [Research Dragons Breath]: Toggle - Elemental Player skills and Dragon skills have a (SkillLv*5) chance to remove physical buffs from target and deal (SkillLv*100) flat bonus damage for each effect removed. (Max 5)
 +
* [New]: [Research Dragons Scale]: Toggle - Increase Player and Dragon Physical Skill Damage Scales by a flat (SkillLv*Soft Def/3 + SkillLv*Hard Def) and provoke target to attack caster. (Max 5)
 +
* [New]: [Dragon Temper]: Passive - When Dragon uses a Skill it has a chance of causing status effects to target. Fire = Burn, Water = Freeze, Earth = Slow, Wind = Stun, Dark = Fear. (Max 1)
 +
* [Temper + Bite]: Burn: 100% 30 Seconds, Freeze: 50% 3 Seconds, Slow: 100% 15 Seconds, Stun: 25% 3 Seconds, Fear 75% 5 Seconds
 +
* [Temper + Charge]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*2)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
 +
* [Temper + Magic]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*5)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
 
<br>
 
<br>
=== Mystic ===
+
=== Viking ===
* New Icons
+
* Dying Breath no lower lowers Def and Mdef
* Fixed skills still saying Essence Ritual instead of Vanirs Ritual
+
* Lower Dying Breath Atk from (40+8*SkillLv)% -> (10*SkillLv)%
<br>
+
* Increase Last Stand chance from (6*SkillLv) -> (10*SkillLv+10)%
=== Buccaneer ===
+
* Increase Dying Breath chance from (6*SkillLv) -> (5*SkillLv+5)%
* Ransack now uses Endow element over weapon element
+
* Increase Husky HP Recovery from (SkillLv*10 + SkillLv*Vit/10) -> SkillLv*100
 +
* Thor's Might no longer grants Lightning weapon instead converts 20% of damage to wind property
 +
* Increase Thor's Might duration from (10+20*SkillLv) -> (30+SkillLv*30) Seconds
 +
* Increase Berserker Rage Buff points to from 50/25/10 -> 75/50/25% Max HP
 
<br>
 
<br>
=== Mercenary ===
+
=== Shogun ===
* Meteor Smash now takes weapon / bullet element
+
* Death Charge damage increased by +100% when sprint is active
* Requiem now takes weapon / bullet element
 
 
<br>
 
<br>
=== Daimyo ===
+
=== Macabre ===
* Death Charge has cast time reduced by 90% while Sprint is active
+
* Executioner Deals bonus damage when target is below 25% HP or bleeding
* Fixed Crimson Ruler having a 100% proc rate
+
 
* Fixed Crimson Ruler animation
 
 
<br>
 
<br>
  

Revision as of 12:34, 24 July 2019

Latest

General

  • Synchronized with rAthena
  • Sign quest will now skip the dancing section after 3 failed attempts
  • Reflect can now trigger effects if it meets the criteria
  • Fixed Bounty Board not resetting automatically
  • Fixed Zodiac Quest being in wrong order and requiring wrong gemstones
  • Max Storage was lowered from 900 -> 800 (sorry data limits)
  • Favorites tab should no longer be sellable
  • Event Shop Warp now auto unbinds event tickets
  • Fixed Loyalty Shop Price Check
  • Costume Shop now retains Refine (still loses cards)
  • Bleeding now scales off total Str or Int or Dex rather then base


Pets

  • Enable Pet Autofeed
  • Green Maiden (1631) is now capture-able via Capture Card


Items

  • Oridecon Pickaxe is now a level 4 weapon


Mining

  • Increase ASPD per mining level from 1 -> 2


Pirate

  • Pirate's Jinx now gives (5*SkillLv) Crit damage (doubled for main hand dagger / sword)
  • Pirate's Jinx is now additive with other Prate damage buffs
  • Fixed a bug where Bullet Time was giving 30% bonus damage with off hand pistol
  • Decrease Bullet Time pistol daamge from (3*SkillLv)% -> (2*SkillLV)%
  • Lower Off Hand pistol damage from 55% -> 50%


Buccaneer

  • Ransack can now crit
  • Whisky Slash now grants endow before damage is dealt
  • Air Slash now grants endow before damage is dealt
  • Fixed a bug where Merciless was giving 30% bonus damage with off hand pistol
  • Increase Merciless pistol damage from (3*SkillLv)% -> (4*SkillLV)%
  • Merciless is now additive with other Pirate damage buffs
  • Exploit Shot is now additive with other Prate damage buffs
  • Mislead max level lowered from 5 -> 1
  • Mislead now doubles skill bonus crit damage on target
  • Mislead now does 200% damage and has a flat 75% bleed chance
  • Fixed Demolition Force being (15*SkillLv)% instead of intended (10 + 18*SkillLv + Int*SkillLv/3)%
  • Decrease Corkscrew damage from (100+90*SkillLv)% -> (50*SkillLv)%
  • Increase Corkscrew knock back from 2 -> 3
  • Increase Corkscrew snare from 0.5 -> (0.25*SkillLv) seconds


Mercenary

  • Killer Instinct is now additive with other Pirate damage buffs
  • Lowered Killer Instinct Bonus Damage range from 2*SkillLv~10*SkillLv -> SkillLv~5*SkillLv
  • Lowered Killer max damage threshold from 50% -> 25% target max hp
  • Fixed a bug where Reload Mastery was giving 30% bonus damage with off hand pistol
  • Decrease Reload Mastery pistol damage from (3*SkillLv)% -> (2*SkillLV)%
  • Reduce Damage of Quickshot, Dark Filament, Armshot, Legshot and Headshot to (30*SkillLv) but hits twice with dual pistols
  • Lower Reload Mastery ASPD from (3*SkillLv)% -> (2*SkillLv)% but doubled during Arcane Barrage


Spearman

  • New Icons


Phalanx

  • New Icons
  • Lower Javelin Toss max level from 10 -> 5
  • Change Javelin Toss damage from (75+10*SkillLv) -> (40*SkillLv)


Draconier

  • Adjusted Skill Orders
  • [New]: [Research Dragons Breath]: Toggle - Elemental Player skills and Dragon skills have a (SkillLv*5) chance to remove physical buffs from target and deal (SkillLv*100) flat bonus damage for each effect removed. (Max 5)
  • [New]: [Research Dragons Scale]: Toggle - Increase Player and Dragon Physical Skill Damage Scales by a flat (SkillLv*Soft Def/3 + SkillLv*Hard Def) and provoke target to attack caster. (Max 5)
  • [New]: [Dragon Temper]: Passive - When Dragon uses a Skill it has a chance of causing status effects to target. Fire = Burn, Water = Freeze, Earth = Slow, Wind = Stun, Dark = Fear. (Max 1)
  • [Temper + Bite]: Burn: 100% 30 Seconds, Freeze: 50% 3 Seconds, Slow: 100% 15 Seconds, Stun: 25% 3 Seconds, Fear 75% 5 Seconds
  • [Temper + Charge]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*2)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
  • [Temper + Magic]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*5)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds


Viking

  • Dying Breath no lower lowers Def and Mdef
  • Lower Dying Breath Atk from (40+8*SkillLv)% -> (10*SkillLv)%
  • Increase Last Stand chance from (6*SkillLv) -> (10*SkillLv+10)%
  • Increase Dying Breath chance from (6*SkillLv) -> (5*SkillLv+5)%
  • Increase Husky HP Recovery from (SkillLv*10 + SkillLv*Vit/10) -> SkillLv*100
  • Thor's Might no longer grants Lightning weapon instead converts 20% of damage to wind property
  • Increase Thor's Might duration from (10+20*SkillLv) -> (30+SkillLv*30) Seconds
  • Increase Berserker Rage Buff points to from 50/25/10 -> 75/50/25% Max HP


Shogun

  • Death Charge damage increased by +100% when sprint is active


Macabre

  • Executioner Deals bonus damage when target is below 25% HP or bleeding







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13