Difference between revisions of "PatchNotes"

From Project Einherjar
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== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Change Extra Chest back into a chest
+
* Synchronized with rAthena
* 25 New Official BGM
+
* Reverted some mobs id changes, fixes untargetable mobs
* 5 New Official Headgears
 
* Small Map Updates to Alberta, Aldebaran, Comodo, Geffen, Hugel, Malangdo, Pay Arche, Prontera, Prt Church, Prt Field 1 and Yuno
 
 
<br>
 
<br>
=== Items ===
+
=== Enchanting ===
* Poison Mushroom now eatable
+
* Fixed Master Enchanter Quest being impossible
* Added Poison Spear
+
* Added Research notes to Master Enchanter Quest
 +
<br>
 +
=== Mining ===
 +
* Adjusted Exp Formula, better Deposits = More Exp
 
<br>
 
<br>
=== Culvert Cleansing Instance ===
+
=== Weapon Mastery ===
* Added More Flavor
+
* Removed Sword + Shield being dual safeguard
* Fixed Dialog Speed
 
* Fixed PGTB not running on floor 3
 
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Fixed ASPD with Mace
+
* Fixed Psychic Massacre being wrong element
* Fixed Shivering Wheel being Holy instead of Water
+
* Fixed Psychic Massacre ignoring casters % damage cards
 +
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
 +
<br>
 +
=== Viking ===
 +
* Baldur's Gift now has a 1 second cooldown
 +
* Baldur's Gift now prevents reflect damage
 +
* Aegis Ruin now reduces reflect by 2.5% per stack
 +
* Icons for new Skills
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Updated Esper Icons
+
* Self Buffs have double duration
 
<br>
 
<br>
=== General Weapon Mastery ===
+
=== Buccaneer ===
* Added Weapon Level Effect Scaling
+
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
* Removed Refine Exp Scaling
+
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
* Increased Weapon Level Exp Scaling
+
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
* Added Multi Hand Exp
 
* Multiplier changed from (100% + 100% For 2h + 100% for Mastery 10) -> (Base + (Weapon Level * Bonus))%
 
* [One Handed]: 110% Base | 35% Bonus
 
* [Two Handed]: 220% Base | 35% Bonus
 
* [Main Hand]: 55% Base | 20% Bonus
 
* [Off Hand]: 55% Base | 10% Bonus
 
 
<br>
 
<br>
=== Onslaught Mastery ===
+
=== Items ===
* [Level 1]: Str + 2 -> Str + 1
+
* Dyestuff sell value decreased from 4000 -> 500
* [Level 2]: Atk + 10 -> Atk + 5
+
* Scimiter cost increased from 17000 -> 17500
* [Level 3]: Crit + 5 -> Crit + 3
+
* Knife cost increased from 50 -> 80
* [Level 4]: Atk + 10 -> Atk + 5
+
* Main Gauche cost increased from 2400 -> 2500
* [Level 5]: Aspd + 5% -> Aspd + 3%
+
* Dagger cost increased from 14000 -> 15000
* [Level 6]: Perfect Hit + 5 -> Ignore 10% def
+
* Stiletto cost increased from 19500 -> 20000
* [Level 7]: Atk + 15 -> Atk + 10
+
* Katana cost increased from 2000 -> 5000
* [Level 8]: Crit Atk + 10% -> Crit Atk + 5%
+
* Battle Axe cost increased from 5400 -> 5500
* [Level 9]: Atk + 15% -> Atk + 10%
+
* Club cost increased from 120 -> 150
* [Level 10]: Doubles Weapon Level Effect
+
* Smasher cost increased from 9000 -> 10000
<br>
+
* Flail cost increased from 16000 -> 16500
=== Safeguard Mastery ===
+
* Morning Star cost increased from 41000 -> 47500
* [Level 1]: Vit + 2 -> Vit + 1
+
* Sword Mace cost increased from 50000 -> 52500
* [Level 2]: Max Hp + 500 -> Max Hp + 300
+
* Stunner cost increased from 60000 -> 65000
* [Level 4]: 5 * SkillLv Damage Reduction -> 2 * SkillLv Damage Reduction
+
* Waghnak cost increased from 8000 -> 11000
* [Level 7]: Max Hp + 10% -> Max Hp + 5%
+
* Studded Knuckles cost increased from 32000 -> 32500
* [Level 10]: Doubles Weapon Level Effect
+
* Spear cost increased from 1700 -> 1750
<br>
+
* Pike cost increased from 3450 -> 3500
=== Swiftness Mastery ===
+
* Partizan cost increased from 27000 -> 27500
* [Level 1]: Agi + 2 -> Agi + 1
+
* Rod cost increased from 50 -> 350
* [Level 2]: Aspd + 10% -> Aspd + 5%
+
* Specialty Jur cost increased from 20 -> 1500
* [Level 3]: Flee + 15 -> Flee + 10
+
* Cotton Shirt cost increased from 10 -> 200
* [Level 6]: Perfect Flee + 5 -> Perfect Flee + 3
+
* Jacket cost increased from 200 -> 400
* [Level 7]: Damage + 10% -> Damage + 5%
+
* Scapulare cost increased from 6500 -> 8500
* [Level 8]: Crit + 10% -> Crit + 5%
+
* Silver Robe cost increased from 7000 -> 8500
* [Level 8]: Matk + 10% -> Matk + 5%
+
* Guard cost increased from 500 -> 600
* [Level 9]: Crit Atk + 20% -> Crit Atl + 10%
+
* Sandals cost increased from 400 -> 700
* [Level 10]: Doubles Weapon Level Effect
+
* Wooden Protector cost increased from 20 -> 600
<br>
+
* Formal Suit cost increased from 20 -> 7200
=== Ranged Mastery ===
+
* Full Plate cost increased from 80000 -> 87000
* [Level 1]: Dex + 2 -> Dex + 1
+
* Safety Boots cost increased from 34000 -> 36000
* [Level 3]: Atk + 15 -> Atk + 5
+
* Bandana cost increased from 400 -> 2300
* [Level 4]: Crit + 5% -> Crit + 3%
+
* Turban cost increased from 4500 -> 5500
* [Level 5]: Atk + 10% -> Atk + 3%
+
* Biretta cost increased from 9000 -> 9600
* [Level 6]: Aspd + 5% -> Aspd + 2%
+
* Wedding Veil cost increased from 23000 -> 30000
* [Level 7]: Hit + 10 -> Hit + 5
+
* Ribbon cost increased from 800 -> 1300
* [Level 8]: Ranged Atk + 10% -> Ranged Atk + 5%
+
* Circlet cost increased from 7500 -> 110000
* [Level 9]: Crit Atk + 10% -> Crit Atk + 5%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
=== Mystical Mastery ===
+
=== Crafting ===
* [Level 1]: Int + 2 -> Int + 1
+
* Iron Boots are no longer craftable, can still dismantle
* [Level 2]: Matk + 50~100 -> Matk + 25~50
+
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
* [Level 8]: Heal Power + 25% -> Heal Power + 15%
+
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
* [Level 9]: Matk + 10% -> Matk + 5%
+
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
* [Level 10]: Doubles Weapon Level Effect
+
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 +
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 +
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 +
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 +
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 +
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 +
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
<br>
 
<br>
  
Line 93: Line 97:
  
 
===Full Patch List===
 
===Full Patch List===
 +
* [[2019-09-15]]
 +
* [[2019-09-05]]
 
* [[2019-08-26]]
 
* [[2019-08-26]]
 
* [[2019-08-13]]
 
* [[2019-08-13]]

Revision as of 15:19, 15 September 2019

Latest

General

  • Synchronized with rAthena
  • Reverted some mobs id changes, fixes untargetable mobs


Enchanting

  • Fixed Master Enchanter Quest being impossible
  • Added Research notes to Master Enchanter Quest


Mining

  • Adjusted Exp Formula, better Deposits = More Exp


Weapon Mastery

  • Removed Sword + Shield being dual safeguard


Macabre

  • Fixed Psychic Massacre being wrong element
  • Fixed Psychic Massacre ignoring casters % damage cards
  • [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)


Viking

  • Baldur's Gift now has a 1 second cooldown
  • Baldur's Gift now prevents reflect damage
  • Aegis Ruin now reduces reflect by 2.5% per stack
  • Icons for new Skills


Esper

  • Self Buffs have double duration


Buccaneer

  • Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
  • Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
  • Davey Jones Draft self provoke duration increased from 10 -> 180 seconds


Items

  • Dyestuff sell value decreased from 4000 -> 500
  • Scimiter cost increased from 17000 -> 17500
  • Knife cost increased from 50 -> 80
  • Main Gauche cost increased from 2400 -> 2500
  • Dagger cost increased from 14000 -> 15000
  • Stiletto cost increased from 19500 -> 20000
  • Katana cost increased from 2000 -> 5000
  • Battle Axe cost increased from 5400 -> 5500
  • Club cost increased from 120 -> 150
  • Smasher cost increased from 9000 -> 10000
  • Flail cost increased from 16000 -> 16500
  • Morning Star cost increased from 41000 -> 47500
  • Sword Mace cost increased from 50000 -> 52500
  • Stunner cost increased from 60000 -> 65000
  • Waghnak cost increased from 8000 -> 11000
  • Studded Knuckles cost increased from 32000 -> 32500
  • Spear cost increased from 1700 -> 1750
  • Pike cost increased from 3450 -> 3500
  • Partizan cost increased from 27000 -> 27500
  • Rod cost increased from 50 -> 350
  • Specialty Jur cost increased from 20 -> 1500
  • Cotton Shirt cost increased from 10 -> 200
  • Jacket cost increased from 200 -> 400
  • Scapulare cost increased from 6500 -> 8500
  • Silver Robe cost increased from 7000 -> 8500
  • Guard cost increased from 500 -> 600
  • Sandals cost increased from 400 -> 700
  • Wooden Protector cost increased from 20 -> 600
  • Formal Suit cost increased from 20 -> 7200
  • Full Plate cost increased from 80000 -> 87000
  • Safety Boots cost increased from 34000 -> 36000
  • Bandana cost increased from 400 -> 2300
  • Turban cost increased from 4500 -> 5500
  • Biretta cost increased from 9000 -> 9600
  • Wedding Veil cost increased from 23000 -> 30000
  • Ribbon cost increased from 800 -> 1300
  • Circlet cost increased from 7500 -> 110000


Crafting

  • Iron Boots are no longer craftable, can still dismantle
  • Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
  • Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
  • Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
  • Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
  • Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
  • Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
  • Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
  • Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
  • Guard recipie change from Iron x12, Steel x8 -> Iron x12
  • Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13