Difference between revisions of "PatchNotes"

From Project Einherjar
(Older Patches)
(Latest)
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== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Negative Enchantments no longer set to 0 in extra storage
+
* Synchronized with rAthena
* Costume Clown can no longer costume rental items
+
* Reverted some mobs id changes, fixes untargetable mobs
* Costume Clown no longer removes bound state
 
* When crafting if cant carry item will drop
 
* Removed Ra Ticket from event shop
 
 
<br>
 
<br>
=== Items ===
+
=== Enchanting ===
* Regain SP on Kill effects now work with ranged attacks or skills
+
* Fixed Master Enchanter Quest being impossible
* [New]: Lovering Card: If Intelligence is greater than Strength and Vitality combined restore 1% Max SP every 10 seconds, otherwise restore 1% Max HP instead.
+
* Added Research notes to Master Enchanter Quest
 
<br>
 
<br>
=== Monster ===
+
=== Mining ===
* Ifrit now drops Ifrits Spirit
+
* Adjusted Exp Formula, better Deposits = More Exp
* Atroce now drops Atroce Fur
 
* Gorynych now drops Gopinich Scales
 
* Lady Tanee now drops Banana Bark
 
* Baphomet now drops Baphomet Horn Piece
 
* Kiel D-01 now drops Eye of Darkness
 
* Knight of Windstorm now drops Windstorm Fragment
 
* Turtle General now drops Turtle Plate
 
* RSX 0806 now drops Living Steel
 
* Mistress now drops Mistress Crown
 
* Dracula now drops Vampire Blood
 
* Dark Lord now drops Dark Lords Heart
 
<br>
 
=== Pets ===
 
* New Pets; Angeling, Archangeling, Deviling, Banshee, Flame Skull, Usakoring, Dark Hollow, Darkring, Deviring, Pumpkinring, Lovering, Soul Taker and Lost
 
 
<br>
 
<br>
 
=== Weapon Mastery ===
 
=== Weapon Mastery ===
* Increase Swiftness healing on attack from (SkillLv * Multiplier / 2) -> (SkillLv * Multiplier * 2 / 3)
+
* Removed Sword + Shield being dual safeguard
* Swiftness Healing on attack is now increased by Healing Received gear
 
 
<br>
 
<br>
=== Blacksmith ===
+
=== Macabre ===
* Can now craft Inferno using; Used Iron Plate x100, Rusty Screw x50, Oridecon x15, Burning Heart x100
+
* Fixed Psychic Massacre being wrong element
* Can now craft Destroyer using; Used Iron Plate x50, Rusty Screw x70, Oridecon x10
+
* Fixed Psychic Massacre ignoring casters % damage cards
* Einherjar Set Recipes Changed;
+
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
* Regin Brjota now requires: 3 Mithril, 3 Skeletal Armor Piece, 100 Crystal of Darkness,3 Fire Dragon Scale, 2 Ifrits Spirit, 1 Dark Red Scale
 
* Niu Heimar now requires: 1 Mithril, 3 Will of Red Darkness, 3 Valhalla's Flower, 50 Soft Silk,1 Mother's Nightmare, 5 Tiger's Footskin
 
* Aldar Rof now requires: 2 Mithril, 10 Gemstone, 5 Atroce Fur, 4 Dark Lords Heart, 3 Broken Pharaoh Emblem, 2 Gopinich Scale
 
* Fimbulvetr now requires: 2 Mithril, 5 Ice Scale,5 Piece of Shield, 5 Banana Bark, 5 Baphomet Horn, 5 Windstorm Fragment
 
* Rjufask Regin now requires: 1 Mithril, 3 Fang of Hatii, 3 Turtle Plate, 3 Mistress Crown, 3 Eye of Darkness, 3 Heroic Emblem
 
* Regin Deyja now requires: 1 Mithril, 3 Broken Crown, 3 Ba Gua, 3 Living Steel, 3 Vampire Blood, 3 Fragment of Rossata Stone
 
 
<br>
 
<br>
=== Priest ===
+
=== Viking ===
* Slow Poison should properly stop Endless Nightmare damage and sleep
+
* Baldur's Gift now has a 1 second cooldown
* Slow Poison should properly stop Decay damage
+
* Baldur's Gift now prevents reflect damage
<br>
+
* Aegis Ruin now reduces reflect by 2.5% per stack
=== Macabre ===
+
* Icons for new Skills
* Moonlight Fiend now gives +5 Max Spirit Spheres
 
* Increase Mdef damage reduction of Endless Nightmare from (0.5*Mdef)% -> (0.66*Mdef)%
 
* Shivering Wheel freeze chance dropped from (15 + 15*SkillLv)% -> (10 + 15*SkillLv)%
 
* Endless Nightmare now removed on player logout
 
* Talisman of Doom now removed on player logout
 
* Talisman of Decay now removed on player logout
 
* Backlash now removed on player logout
 
 
<br>
 
<br>
 
=== Esper ===
 
=== Esper ===
* Psychic Massacre no longer deals reduced damage to further enemies
+
* Self Buffs have double duration
* Empathy now removed on player logout
 
* No longer crashes when Esper dies with Empathy and no summon
 
* Fixed Zazanba not receiving double effect from Avatar
 
* Increase Avatar duration from 180 -> 600 seconds
 
* Increase Avatar cast time from 5 -> 7 seconds
 
* Increase Divine Grace duration from 60 -> 180 seconds
 
* Increase Divine Blessings duration from 240 -> 300 seconds
 
<br>
 
=== Shogun ===
 
* All Toggles now removed on player logout
 
* Fixed Death Charge Crash
 
* Fixed War Insanity
 
* Fixed Crimson Ruler
 
* Fixed Fear of Death
 
* Fixed Harsh Lesson
 
<br>
 
=== Ronin ===
 
* Moon Reflect now gives Correct Flee and only at night
 
* Increase Moon Reflect flee from (1 + (Job Level / 5)) -> (3 + (Job Level / 4))
 
<br>
 
=== Mystic ===
 
* Unlimited now removed on player logout
 
<br>
 
=== Draconier ===
 
* Tornado Break no longer deals reduced damage to further enemies
 
<br>
 
=== Phalanx ===
 
* Instinct Spear now properly cast Shield Bang with a spear and shield
 
* Shield Bang Level Lowered from 10 -> 5
 
* Shield Bang damage increased from (5*SkillLv)% -> 125 + (SkillLv * 25)%
 
* Shield Bang Stun Chance increased (2*SkillLv)% -> (4*SkillLv)%
 
* Shield Bang no longer deals reduced damage to further enemies
 
* Lowered Shield Bang requirement from Shield Mastery 5 -> Shield Mastery 1
 
* Shield Mastery Shield Bang bonus damage increased from (2*SkillLv)% -> (5*SkillLv)%
 
* Shield Mastery Bull Smash bonus damage increased from (4*SkillLv)% -> (10*SkillLv)%
 
<br>
 
=== Pirate ===
 
* Crit Skills now properly benefit from crit damage items
 
<br>
 
=== Mercenary ===
 
* New Icons
 
* Decreased Collateral Damage damage from (100 + Skilllv*100)% -> (100 + Skilllv*50)%
 
* Arcane Barrage no longer requires Percision level 5
 
* Needle Shot now scales with crit damage
 
* Endless Needle now scales with crit damage
 
 
<br>
 
<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
* Fixed Exploit Shot giving too much bonus crit damage
+
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
* Updated Louyang Firecracker recipe
+
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
* Ransack will stop trying to steal once the target has been stolen from successfully once
+
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
* Fixed Corkscrew dealing +200% bonus damage
 
* Ransack cooldown reduced from 3 -> 1 second
 
* [New]: Forced Entry: Uses a Grappling hook and a Rope to pull you and an enemy closer together dealing 100% damage. (Max 1)
 
 
<br>
 
<br>
=== Rogue ===
+
=== Items ===
* Gank will stop trying to steal once the target has been stolen from successfully once
+
* Dyestuff sell value decreased from 4000 -> 500
 +
* Scimiter cost increased from 17000 -> 17500
 +
* Knife cost increased from 50 -> 80
 +
* Main Gauche cost increased from 2400 -> 2500
 +
* Dagger cost increased from 14000 -> 15000
 +
* Stiletto cost increased from 19500 -> 20000
 +
* Katana cost increased from 2000 -> 5000
 +
* Battle Axe cost increased from 5400 -> 5500
 +
* Club cost increased from 120 -> 150
 +
* Smasher cost increased from 9000 -> 10000
 +
* Flail cost increased from 16000 -> 16500
 +
* Morning Star cost increased from 41000 -> 47500
 +
* Sword Mace cost increased from 50000 -> 52500
 +
* Stunner cost increased from 60000 -> 65000
 +
* Waghnak cost increased from 8000 -> 11000
 +
* Studded Knuckles cost increased from 32000 -> 32500
 +
* Spear cost increased from 1700 -> 1750
 +
* Pike cost increased from 3450 -> 3500
 +
* Partizan cost increased from 27000 -> 27500
 +
* Rod cost increased from 50 -> 350
 +
* Specialty Jur cost increased from 20 -> 1500
 +
* Cotton Shirt cost increased from 10 -> 200
 +
* Jacket cost increased from 200 -> 400
 +
* Scapulare cost increased from 6500 -> 8500
 +
* Silver Robe cost increased from 7000 -> 8500
 +
* Guard cost increased from 500 -> 600
 +
* Sandals cost increased from 400 -> 700
 +
* Wooden Protector cost increased from 20 -> 600
 +
* Formal Suit cost increased from 20 -> 7200
 +
* Full Plate cost increased from 80000 -> 87000
 +
* Safety Boots cost increased from 34000 -> 36000
 +
* Bandana cost increased from 400 -> 2300
 +
* Turban cost increased from 4500 -> 5500
 +
* Biretta cost increased from 9000 -> 9600
 +
* Wedding Veil cost increased from 23000 -> 30000
 +
* Ribbon cost increased from 800 -> 1300
 +
* Circlet cost increased from 7500 -> 110000
 
<br>
 
<br>
=== Bard/Dancer ===
+
=== Crafting ===
* Translated Frost Joker/Scream
+
* Iron Boots are no longer craftable, can still dismantle
 +
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
 +
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
 +
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
 +
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 +
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 +
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 +
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 +
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 +
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 +
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
<br>
 
<br>
=== Necromancer ===
+
 
* Fixed summons losing stats in certain situations
+
 
* Changed Soul Harvest damage from (125 + (25 * SkillLv) + (Str * SkillLv))% -> (150 + (50 * SkillLv))%
+
 
* Soul Harvest now does an extra ((Soul Harvest SkillLv) * (Soul Strike SkillLv) * 5)% Vs Undead
+
 
* Soul Harvest now gains spirit spheres chance increased from (SkillLv*10)% -> (SkillLv*25)%
+
 
* When Soul Harvest collects a Spirit Sphere deals an extra (10 + (30*SkillLv))% damage
+
 
* Soul Harvest no longer drains SP
+
 
* Soul Harvest cooldown reduced from 3 -> 2 seconds
 
* Evil Land damage / healing formula reduced from (((SkillLv * SkillLv * 26) + (SkillLv * 3) + 1) * (Int * 2 + Str + Int / 9 * Int / 6 + Str / 9 + Str / 9) / 100) -> (SkillLv * SkillLv * 26) + ((Int + Str + Job Level + 3) * SkillLv) + 1
 
* Evil Land Sp cost reduced from 75 -> 25
 
* Evil Land Spirit Sphere cost reduced from 3 -> 1
 
* Evil Land max instances changed from 2 -> SkillLv
 
* Evil Land Cooldown reduced from 14 -> 3.5 Seconds
 
* Leech Life No longer self targetable
 
* Increased Leech Life offensive self heal from ((SkillLv + 1)/20)% -> 65%
 
* Reduced Leech Life damage taken on healing ally
 
* Increase Leech life Healing from (Level + Int) / 8 * (4 + (SkillLv * 8)) -> (Level + Int + Job Level) / 8 * ((SkillLv * 10))
 
* Spirit Rupture cast time reduced from 3.5 -> 1.5 seconds
 
* Spirit Rupture cooldown reduced from 3 -> 2 seconds
 
* Spirit Rupture deals an additional (200*SkillLv) damage to targets hit by Soul Harvest in last 60 seconds
 
* Spirit Rupture no longer deals reduced damage to further enemies
 
* Increase Spirit Rupture base damage from (250 + SkillLv * 50)% -> (250 + SkillLv * 100)%
 
* Decrease Spirit Rupture bonus damage from (SkillLv * 10)% per spirit sphere -> (SkillLv * 5)% per spirit sphere
 
* Spirit Rupture now does an extra ((Soul Harvest SkillLv) * (Soul Strike SkillLv) * 15)% Vs Undead
 
* Increased Spirit Rupture Knockback from (SkillLv+1)/2 -> SkillLv
 
* Devour Spirits cooldown reduced from 2 -> 1 seconds
 
* Increase Devour Spirit healing from ((SkillLv * 25) + (SkillLv * 25) * Int / 18) -> ((Level + Int + Job Level) / 8 * ((SkillLv * 10)) * (100 + Int) / 100)
 
* [Edit]: Staff Mastery: Gain Matk equal to (10*SkillLv)% of your attack power with a staff.
 
  
  
 
<br>
 
<br>
  
===Older Patches===
+
===Full Patch List===
 +
* [[2019-09-15]]
 +
* [[2019-09-05]]
 +
* [[2019-08-26]]
 +
* [[2019-08-13]]
 +
* [[2019-08-08]]
 +
* [[2019-07-27]]
 +
* [[2019-07-24]]
 +
* [[2019-06-21]]
 +
* [[2019-06-15]]
 +
* [[2019-06-14]]
 +
* [[2019-06-13]]
 +
* [[2019-06-11]]
 +
* [[2019-06-10]]
 
* [[2019-06-06]]
 
* [[2019-06-06]]
 
* [[2019-06-03]]
 
* [[2019-06-03]]

Revision as of 15:19, 15 September 2019

Latest

General

  • Synchronized with rAthena
  • Reverted some mobs id changes, fixes untargetable mobs


Enchanting

  • Fixed Master Enchanter Quest being impossible
  • Added Research notes to Master Enchanter Quest


Mining

  • Adjusted Exp Formula, better Deposits = More Exp


Weapon Mastery

  • Removed Sword + Shield being dual safeguard


Macabre

  • Fixed Psychic Massacre being wrong element
  • Fixed Psychic Massacre ignoring casters % damage cards
  • [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)


Viking

  • Baldur's Gift now has a 1 second cooldown
  • Baldur's Gift now prevents reflect damage
  • Aegis Ruin now reduces reflect by 2.5% per stack
  • Icons for new Skills


Esper

  • Self Buffs have double duration


Buccaneer

  • Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
  • Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
  • Davey Jones Draft self provoke duration increased from 10 -> 180 seconds


Items

  • Dyestuff sell value decreased from 4000 -> 500
  • Scimiter cost increased from 17000 -> 17500
  • Knife cost increased from 50 -> 80
  • Main Gauche cost increased from 2400 -> 2500
  • Dagger cost increased from 14000 -> 15000
  • Stiletto cost increased from 19500 -> 20000
  • Katana cost increased from 2000 -> 5000
  • Battle Axe cost increased from 5400 -> 5500
  • Club cost increased from 120 -> 150
  • Smasher cost increased from 9000 -> 10000
  • Flail cost increased from 16000 -> 16500
  • Morning Star cost increased from 41000 -> 47500
  • Sword Mace cost increased from 50000 -> 52500
  • Stunner cost increased from 60000 -> 65000
  • Waghnak cost increased from 8000 -> 11000
  • Studded Knuckles cost increased from 32000 -> 32500
  • Spear cost increased from 1700 -> 1750
  • Pike cost increased from 3450 -> 3500
  • Partizan cost increased from 27000 -> 27500
  • Rod cost increased from 50 -> 350
  • Specialty Jur cost increased from 20 -> 1500
  • Cotton Shirt cost increased from 10 -> 200
  • Jacket cost increased from 200 -> 400
  • Scapulare cost increased from 6500 -> 8500
  • Silver Robe cost increased from 7000 -> 8500
  • Guard cost increased from 500 -> 600
  • Sandals cost increased from 400 -> 700
  • Wooden Protector cost increased from 20 -> 600
  • Formal Suit cost increased from 20 -> 7200
  • Full Plate cost increased from 80000 -> 87000
  • Safety Boots cost increased from 34000 -> 36000
  • Bandana cost increased from 400 -> 2300
  • Turban cost increased from 4500 -> 5500
  • Biretta cost increased from 9000 -> 9600
  • Wedding Veil cost increased from 23000 -> 30000
  • Ribbon cost increased from 800 -> 1300
  • Circlet cost increased from 7500 -> 110000


Crafting

  • Iron Boots are no longer craftable, can still dismantle
  • Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
  • Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
  • Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
  • Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
  • Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
  • Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
  • Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
  • Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
  • Guard recipie change from Iron x12, Steel x8 -> Iron x12
  • Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13