Difference between revisions of "PatchNotes"

From Project Einherjar
(Priest)
(Latest)
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== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Bleeding base atk reduction decreased from 25% -> 10%
+
* Synchronized with rAthena
* Stats can now provide up to 95% Resistance to SC
+
* Reverted some mobs id changes, fixes untargetable mobs
* New monster the Usakoring added
 
* Easter Event Starts
 
* Fixed Loyalty Shop giving Einherjar Set instead of Emperium Pick
 
 
<br>
 
<br>
=== Items ===
+
=== Enchanting ===
* Added 7 new items to the Recolorist
+
* Fixed Master Enchanter Quest being impossible
* Added 10 headgear for the Easter Event
+
* Added Research notes to Master Enchanter Quest
* Added Usakoring Hat
 
* Added Usakoring Card
 
* Fixed Ragnarok Limited Edition Saying Dex instead of Agi
 
 
<br>
 
<br>
=== Enchanting ===
+
=== Mining ===
* Fixed NPC and Client Misalignment for effect details
+
* Adjusted Exp Formula, better Deposits = More Exp
* Fixed Short and Long ranged reflect being swapped client side
 
 
<br>
 
<br>
=== Centurion ===
+
=== Weapon Mastery ===
* Stand Behind duration increased from 5 -> 15 seconds
+
* Removed Sword + Shield being dual safeguard
* Stand Behind cooldown decreased from 5.5 -> 3 seconds
 
* Stand Behind now gives buff to caster and target
 
* Stand Behind removes Stand Behind buff before calculating
 
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Soul Eater Should no longer miss
+
* Fixed Psychic Massacre being wrong element
* Talisman of Exhaust now lowers target Def semi randomly
+
* Fixed Psychic Massacre ignoring casters % damage cards
* Talisman of Chaos now lowers target Mdef semi randomly
+
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
* Talisman of Exhaust chance increased from 30~50% -> 25~75%
+
<br>
* Talisman of Chaos chance increased from 30~50% -> 25~75%
+
=== Viking ===
* Talisman of Exhaust now effect MVP
+
* Baldur's Gift now has a 1 second cooldown
* Talisman of Chaos now effect MVP
+
* Baldur's Gift now prevents reflect damage
* Talisman of Weakening now effect MVP
+
* Aegis Ruin now reduces reflect by 2.5% per stack
* Talisman of Doom now effect MVP
+
* Icons for new Skills
 +
<br>
 +
=== Esper ===
 +
* Self Buffs have double duration
 
<br>
 
<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
* Increased Plunder drop chance from (SkillLv * SkillLv /10000) -> ((SkillLv * SkillLv + SkillLv * 15)/10000)
+
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
* Relentless Assault Def and Mdef reduction lowered from 50% -> 25%
+
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
* Ransack should now Steal before dealing damage
+
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
 
<br>
 
<br>
=== Mercenary ===
+
=== Items ===
* Deathmark no longer blocked by GTB / MVP
+
* Dyestuff sell value decreased from 4000 -> 500
 +
* Scimiter cost increased from 17000 -> 17500
 +
* Knife cost increased from 50 -> 80
 +
* Main Gauche cost increased from 2400 -> 2500
 +
* Dagger cost increased from 14000 -> 15000
 +
* Stiletto cost increased from 19500 -> 20000
 +
* Katana cost increased from 2000 -> 5000
 +
* Battle Axe cost increased from 5400 -> 5500
 +
* Club cost increased from 120 -> 150
 +
* Smasher cost increased from 9000 -> 10000
 +
* Flail cost increased from 16000 -> 16500
 +
* Morning Star cost increased from 41000 -> 47500
 +
* Sword Mace cost increased from 50000 -> 52500
 +
* Stunner cost increased from 60000 -> 65000
 +
* Waghnak cost increased from 8000 -> 11000
 +
* Studded Knuckles cost increased from 32000 -> 32500
 +
* Spear cost increased from 1700 -> 1750
 +
* Pike cost increased from 3450 -> 3500
 +
* Partizan cost increased from 27000 -> 27500
 +
* Rod cost increased from 50 -> 350
 +
* Specialty Jur cost increased from 20 -> 1500
 +
* Cotton Shirt cost increased from 10 -> 200
 +
* Jacket cost increased from 200 -> 400
 +
* Scapulare cost increased from 6500 -> 8500
 +
* Silver Robe cost increased from 7000 -> 8500
 +
* Guard cost increased from 500 -> 600
 +
* Sandals cost increased from 400 -> 700
 +
* Wooden Protector cost increased from 20 -> 600
 +
* Formal Suit cost increased from 20 -> 7200
 +
* Full Plate cost increased from 80000 -> 87000
 +
* Safety Boots cost increased from 34000 -> 36000
 +
* Bandana cost increased from 400 -> 2300
 +
* Turban cost increased from 4500 -> 5500
 +
* Biretta cost increased from 9000 -> 9600
 +
* Wedding Veil cost increased from 23000 -> 30000
 +
* Ribbon cost increased from 800 -> 1300
 +
* Circlet cost increased from 7500 -> 110000
 
<br>
 
<br>
=== Priest ===
+
=== Crafting ===
* Slow Poison now prevents Talisman of Decays damage
+
* Iron Boots are no longer craftable, can still dismantle
 +
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
 +
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
 +
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
 +
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 +
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 +
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 +
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 +
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 +
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 +
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
<br>
 
<br>
  
=== Necromancer ===
 
* Increased matk scaling of Summons
 
<br>
 
=== Adept ===
 
* Resta no longer requires Sap
 
* Magas no longer Requires Drain
 
<br>
 
  
=== Mystic ===
+
 
* [Edit]: Spell Weaver: Lower Delay between auto cast with Casters Dex and is now Mystic Skill
+
 
* [Edit]: Grants: Hp increase changed from (10% + 50 + Int * SkillLv HP) -> (SkillLv)% HP + ('Heal Value' * SkillLv / 7) + (Int * SkillLv / 7) HP)
+
 
* [New]: Unlimited: Plat Skill Toggle: while active spells cost 2x SP but gain +3 range
+
 
<br>
+
 
=== Arcane ===
 
* [New]: Gullveig Reborn: When taking Fatal Damage instead convert 75% or your Current SP into a shield blocking up to 5 attacks, and granting Blessing of Freyr, if you take more then 5 hits or the shield breaks you will take damage again, can only occur once a life. (Max 1)
 
* [Edit]: Infuse Spell: Spells gain additional effects depending on combination used to activate spell weaver (Max 1)
 
<br>
 
=== Infuse Spell Combinations ===
 
* [Same]: Autocast Spell Gains 3 Levels
 
* [Water + Wind]: Freezes target and if target is Fire cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 
* [Earth + Wind]: Stuns target and if target is Water cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 
* [Fire + Water]: Burns target and if target is Earth cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 
* [Fire + Earth]: Stone Curses target and if target is Wind cast 'Salva' dealing (100 + Sp/100)% as damage and restores 1% of the damage as SP
 
* [Holy + Dark]: Cast 'Equilibrium' dealing 400% damage to the target twice once as Holy and once as Dark
 
* [Holy or Dark + Poison or Ghost]: 'Blind' Target making their next 7 attacks miss
 
* [Poison + Ghost]: Stops Target healing for 10 seconds
 
* [Other]: Doubles Effects of Essence of Fire/Water/Wind/Earth based on ele use in combination
 
  
  
 
<br>
 
<br>
  
===Older Patches===
+
===Full Patch List===
 +
* [[2019-09-15]]
 +
* [[2019-09-05]]
 +
* [[2019-08-26]]
 +
* [[2019-08-13]]
 +
* [[2019-08-08]]
 +
* [[2019-07-27]]
 +
* [[2019-07-24]]
 +
* [[2019-06-21]]
 +
* [[2019-06-15]]
 +
* [[2019-06-14]]
 +
* [[2019-06-13]]
 +
* [[2019-06-11]]
 +
* [[2019-06-10]]
 +
* [[2019-06-06]]
 +
* [[2019-06-03]]
 +
* [[2019-05-22]]
 +
* [[2019-05-20]]
 +
* [[2019-05-09]]
 +
* [[2019-05-02]]
 +
* [[2019-04-21]]
 
* [[2019-04-03]]
 
* [[2019-04-03]]
 
* [[AprilFools]]
 
* [[AprilFools]]

Revision as of 15:19, 15 September 2019

Latest

General

  • Synchronized with rAthena
  • Reverted some mobs id changes, fixes untargetable mobs


Enchanting

  • Fixed Master Enchanter Quest being impossible
  • Added Research notes to Master Enchanter Quest


Mining

  • Adjusted Exp Formula, better Deposits = More Exp


Weapon Mastery

  • Removed Sword + Shield being dual safeguard


Macabre

  • Fixed Psychic Massacre being wrong element
  • Fixed Psychic Massacre ignoring casters % damage cards
  • [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)


Viking

  • Baldur's Gift now has a 1 second cooldown
  • Baldur's Gift now prevents reflect damage
  • Aegis Ruin now reduces reflect by 2.5% per stack
  • Icons for new Skills


Esper

  • Self Buffs have double duration


Buccaneer

  • Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
  • Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
  • Davey Jones Draft self provoke duration increased from 10 -> 180 seconds


Items

  • Dyestuff sell value decreased from 4000 -> 500
  • Scimiter cost increased from 17000 -> 17500
  • Knife cost increased from 50 -> 80
  • Main Gauche cost increased from 2400 -> 2500
  • Dagger cost increased from 14000 -> 15000
  • Stiletto cost increased from 19500 -> 20000
  • Katana cost increased from 2000 -> 5000
  • Battle Axe cost increased from 5400 -> 5500
  • Club cost increased from 120 -> 150
  • Smasher cost increased from 9000 -> 10000
  • Flail cost increased from 16000 -> 16500
  • Morning Star cost increased from 41000 -> 47500
  • Sword Mace cost increased from 50000 -> 52500
  • Stunner cost increased from 60000 -> 65000
  • Waghnak cost increased from 8000 -> 11000
  • Studded Knuckles cost increased from 32000 -> 32500
  • Spear cost increased from 1700 -> 1750
  • Pike cost increased from 3450 -> 3500
  • Partizan cost increased from 27000 -> 27500
  • Rod cost increased from 50 -> 350
  • Specialty Jur cost increased from 20 -> 1500
  • Cotton Shirt cost increased from 10 -> 200
  • Jacket cost increased from 200 -> 400
  • Scapulare cost increased from 6500 -> 8500
  • Silver Robe cost increased from 7000 -> 8500
  • Guard cost increased from 500 -> 600
  • Sandals cost increased from 400 -> 700
  • Wooden Protector cost increased from 20 -> 600
  • Formal Suit cost increased from 20 -> 7200
  • Full Plate cost increased from 80000 -> 87000
  • Safety Boots cost increased from 34000 -> 36000
  • Bandana cost increased from 400 -> 2300
  • Turban cost increased from 4500 -> 5500
  • Biretta cost increased from 9000 -> 9600
  • Wedding Veil cost increased from 23000 -> 30000
  • Ribbon cost increased from 800 -> 1300
  • Circlet cost increased from 7500 -> 110000


Crafting

  • Iron Boots are no longer craftable, can still dismantle
  • Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
  • Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
  • Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
  • Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
  • Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
  • Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
  • Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
  • Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
  • Guard recipie change from Iron x12, Steel x8 -> Iron x12
  • Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13