Difference between revisions of "PatchNotes"

From Project Einherjar
(2019-03-15)
(Latest)
(48 intermediate revisions by the same user not shown)
Line 1: Line 1:
== 2019-03-28 ==
+
== Latest ==
<big>'''General'''</big>
+
=== General ===
* Fixed Hode Quest giving 1/10 job exp
+
* Synchronized with rAthena
* Added Damage Test room, located in the event shop
+
* Reverted some mobs id changes, fixes untargetable mobs
* Fixed being stuck in cell when going to Tantale Isle
+
<br>
* Lower Max ASPD from 193 -> 190 (7.14 -> 5 A/S)
+
=== Enchanting ===
* Added a new effect to allow for breaking of ASPD limit
+
* Fixed Master Enchanter Quest being impossible
* Brasilis Now enabled
+
* Added Research notes to Master Enchanter Quest
 +
<br>
 +
=== Mining ===
 +
* Adjusted Exp Formula, better Deposits = More Exp
 +
<br>
 +
=== Weapon Mastery ===
 +
* Removed Sword + Shield being dual safeguard
 +
<br>
 +
=== Macabre ===
 +
* Fixed Psychic Massacre being wrong element
 +
* Fixed Psychic Massacre ignoring casters % damage cards
 +
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
 +
<br>
 +
=== Viking ===
 +
* Baldur's Gift now has a 1 second cooldown
 +
* Baldur's Gift now prevents reflect damage
 +
* Aegis Ruin now reduces reflect by 2.5% per stack
 +
* Icons for new Skills
 +
<br>
 +
=== Esper ===
 +
* Self Buffs have double duration
 +
<br>
 +
=== Buccaneer ===
 +
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
 +
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
 +
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
 +
<br>
 +
=== Items ===
 +
* Dyestuff sell value decreased from 4000 -> 500
 +
* Scimiter cost increased from 17000 -> 17500
 +
* Knife cost increased from 50 -> 80
 +
* Main Gauche cost increased from 2400 -> 2500
 +
* Dagger cost increased from 14000 -> 15000
 +
* Stiletto cost increased from 19500 -> 20000
 +
* Katana cost increased from 2000 -> 5000
 +
* Battle Axe cost increased from 5400 -> 5500
 +
* Club cost increased from 120 -> 150
 +
* Smasher cost increased from 9000 -> 10000
 +
* Flail cost increased from 16000 -> 16500
 +
* Morning Star cost increased from 41000 -> 47500
 +
* Sword Mace cost increased from 50000 -> 52500
 +
* Stunner cost increased from 60000 -> 65000
 +
* Waghnak cost increased from 8000 -> 11000
 +
* Studded Knuckles cost increased from 32000 -> 32500
 +
* Spear cost increased from 1700 -> 1750
 +
* Pike cost increased from 3450 -> 3500
 +
* Partizan cost increased from 27000 -> 27500
 +
* Rod cost increased from 50 -> 350
 +
* Specialty Jur cost increased from 20 -> 1500
 +
* Cotton Shirt cost increased from 10 -> 200
 +
* Jacket cost increased from 200 -> 400
 +
* Scapulare cost increased from 6500 -> 8500
 +
* Silver Robe cost increased from 7000 -> 8500
 +
* Guard cost increased from 500 -> 600
 +
* Sandals cost increased from 400 -> 700
 +
* Wooden Protector cost increased from 20 -> 600
 +
* Formal Suit cost increased from 20 -> 7200
 +
* Full Plate cost increased from 80000 -> 87000
 +
* Safety Boots cost increased from 34000 -> 36000
 +
* Bandana cost increased from 400 -> 2300
 +
* Turban cost increased from 4500 -> 5500
 +
* Biretta cost increased from 9000 -> 9600
 +
* Wedding Veil cost increased from 23000 -> 30000
 +
* Ribbon cost increased from 800 -> 1300
 +
* Circlet cost increased from 7500 -> 110000
 +
<br>
 +
=== Crafting ===
 +
* Iron Boots are no longer craftable, can still dismantle
 +
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
 +
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
 +
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
 +
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 +
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 +
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 +
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 +
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 +
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 +
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 +
<br>
  
<br><big>'''Items'''</big>
 
* Added Backpack to Event Ticket Shop and Cash Shop
 
* Mage Hat (Default) is now recolorable
 
* Doppelganger Contract can now be stored
 
* Refine Tickets can now be used at any basic refine npc
 
  
<br><big>'''Weapon Mastery'''</big>
 
* Books are now Safeguard
 
  
<br><big>'''Star Gladiator'''</big>
 
* Enjoyable Rest has a 3% chance to reset feelings and hate per tick of SP regen
 
  
<br><big>'''Mercenary'''</big>
 
* Aimbot Proc Chance increased from (Luk * 7 / 3 + 10) / 1000 -> (Luk * 2 + 20 * SkillLv) / 1000
 
* Requiem randomly applies Leg, Head or Arm Shot to target
 
* Black Powder lowers target hit by 25%
 
* Death Mark: Marks a target increasing all damage to them for 6 seconds then detonates dealing damage increasing with damage taken by monster while mark was active, the damage dealt ignores all resistances.
 
* [Lv 1]:  7% Damage | 110% Atk + 7% of Damage Taken
 
* [Lv 2]: 14% Damage | 120% Atk + 14% of Damage Taken
 
* [Lv 3]: 21% Damage | 130% Atk + 21% of Damage Taken
 
* [Lv 4]: 28% Damage | 140% Atk + 28% of Damage Taken
 
* [Lv 5]: 35% Damage | 150% Atk + 35% of Damage Taken
 
* Total Damage increase is 14%,29%,46%,63%,82% from mark
 
  
<br><big>'''Spiriter'''</big>
 
* Psychic Cutter should scale properly
 
* Psychic Slicer should scale properly
 
  
<br><big>'''Macabre'''</big>
 
* Fixed Endless Nightmare not sleeping target
 
* Endless Nightmare now fails against non-sleeping targets instead of dealing 1 damage
 
* Shivering Wheel should scale properly
 
* Executioner should scale properly
 
* Soul Eater Should no longer miss
 
  
<br><big>'''Mystic'''</big>
 
* [Removed]: Arc Blessing
 
* [New] Blessing of Freyr: Reduce incoming damage by (SkillLv * 2)% [2,4,6,8,10% reduction] (Max 5)
 
* [Edit]: Force Palm: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
 
* [Edit]: Serpent Flame: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 49%
 
* [Edit]: Blizzard: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance unchanged
 
* [Edit]: Charge Bolt: Increase Max Level from 5-> 7, Max Level Damage unchanged, Bonus Int at Max Level unchanged
 
* [Edit]: Stone Edge: Increase Max Level from 5-> 7, Max Level Damage Changed to 700~1400%
 
* [Edit]: Venom Bane: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance unchanged
 
* [Edit]: Acid: Increase Max Level from 5-> 7, Max Level Damage unchanged, Max Level Chance from 35 -> 49%
 
* [Edit]: Shine Plasm: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 35%
 
* [Edit]: Grants: Increase Max Level from 5-> 7, Max Level Damage unchanged
 
* [Edit]: Dark Convulsion: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 30 -> 35%
 
* [Edit]: Shade Comet: Decreased Max Level from 10-> 7, Max Level Damage unchanged, Max Level Chance from 50 -> 49%
 
* [Edit]: Astral Blast: Increase Max Level from 5-> 7, Max Level Damage from 600 -> 750, Max Level Chance from 25 -> 49%
 
  
<br><big>'''Arcane'''</big>
 
* [Edit]: Mind Essence: Renamed 'Kvasirs Knowledge' no longer checks for book, Max Level decreased 3 -> 1
 
* [Edit]: Fire/Water/Earth/Wind Essence: Max Level decreased 7 -> 4
 
* [Edit]: Soul Essence: Renamed 'Path of Njor' Increase Max level from 3-> 5, Max SP increased from 35% -> 50%
 
  
 
<br>
 
<br>
<br>
+
 
===Older Patches===
+
===Full Patch List===
 +
* [[2019-09-15]]
 +
* [[2019-09-05]]
 +
* [[2019-08-26]]
 +
* [[2019-08-13]]
 +
* [[2019-08-08]]
 +
* [[2019-07-27]]
 +
* [[2019-07-24]]
 +
* [[2019-06-21]]
 +
* [[2019-06-15]]
 +
* [[2019-06-14]]
 +
* [[2019-06-13]]
 +
* [[2019-06-11]]
 +
* [[2019-06-10]]
 +
* [[2019-06-06]]
 +
* [[2019-06-03]]
 +
* [[2019-05-22]]
 +
* [[2019-05-20]]
 +
* [[2019-05-09]]
 +
* [[2019-05-02]]
 +
* [[2019-04-21]]
 +
* [[2019-04-03]]
 +
* [[AprilFools]]
 +
* [[2019-03-28]]
 
* [[2019-03-15]]
 
* [[2019-03-15]]
 +
* [[2019-02-28]]
 +
* [[2019-02-22]]
 +
* [[2019-02-14]]
 +
* [[2019-02-01]]
 +
* [[2018-12-19]]
 +
* [[2018-12-12]]
 +
* [[2018-11-22]]
 +
* [[2018-11-16]]
 +
* [[2018-11-07]]
 +
* [[2018-10-24]]
 +
* [[2018-10-19]]
 +
* [[2018-10-17]]
 +
* [[2018-10-10]]
 +
* [[2018-10-03]]
 +
* [[2018-09-25]]
 +
* [[2018-09-19]]
 +
* [[2018-09-12]]
 +
* [[2018-09-06]]
 +
* [[2018-09-01]]
 +
* [[2018-08-29]]
 +
* [[2018-08-26]]
 +
* [[2018-08-24]]
 +
* [[2018-08-22]]
 +
* [[2018-08-20]]
 +
 +
=== Beta Patches ===
 +
* 2018-08-17
 +
* 2018-08-09
 +
* 2018-07-27
 +
* 2018-07-07
 +
* 2018-07-06
 +
* 2018-06-23
 +
* 2018-06-16
 +
* 2018-06-01
 +
* 2018-05-23
 +
* 2018-05-17
 +
* 2018-05-17
 +
* 2018-05-11
 +
* 2018-05-09
 +
* 2018-05-07
 +
* 2018-05-03
 +
* 2018-05-01
 +
* 2018-02-01
 +
* 2018-01-10
 +
* 2017-12-21
 +
* 2017-12-07
 +
* 2017-11-02
 +
* 2017-10-14
 +
* 2017-10-05
 +
* 2017-09-28
 +
* 2017-09-20
 +
* 2017-09-12
 +
* 2017-09-06
 +
* 2017-08-30
 +
* 2017-08-26
 +
* 2017-08-21
 +
* 2017-08-15
 +
* 2017-07-22
 +
* 2017-06-29
 +
* 2017-06-08
 +
* 2017-06-02
 +
* 2017-05-12
 +
* 2017-05-01
 +
* 2017-04-19
 +
* 2017-02-15
 +
* 2017-01-26
 +
* 2017-01-20
 +
* 2017-01-13
 +
* 2017-01-10
 +
* 2017-01-08
 +
* 2017-01-07
 +
* 2017-01-01
 +
* 2016-12-30
 +
* 2016-12-27
 +
* 2016-12-25
 +
* 2016-12-20
 +
* 2016-12-15
 +
* 2016-12-13
 +
* 2016-12-10
 +
* 2016-09-21
 +
* 2016-09-15
 +
* 2016-08-31
 +
* 2016-08-19
 +
* 2016-08-17
 +
* 2016-07-30
 +
* 2016-07-22
 +
* 2016-07-20
 +
* 2016-07-18
 +
* 2016-07-16
 +
* 2016-07-14
 +
* 2016-07-13

Revision as of 15:19, 15 September 2019

Latest

General

  • Synchronized with rAthena
  • Reverted some mobs id changes, fixes untargetable mobs


Enchanting

  • Fixed Master Enchanter Quest being impossible
  • Added Research notes to Master Enchanter Quest


Mining

  • Adjusted Exp Formula, better Deposits = More Exp


Weapon Mastery

  • Removed Sword + Shield being dual safeguard


Macabre

  • Fixed Psychic Massacre being wrong element
  • Fixed Psychic Massacre ignoring casters % damage cards
  • [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)


Viking

  • Baldur's Gift now has a 1 second cooldown
  • Baldur's Gift now prevents reflect damage
  • Aegis Ruin now reduces reflect by 2.5% per stack
  • Icons for new Skills


Esper

  • Self Buffs have double duration


Buccaneer

  • Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
  • Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
  • Davey Jones Draft self provoke duration increased from 10 -> 180 seconds


Items

  • Dyestuff sell value decreased from 4000 -> 500
  • Scimiter cost increased from 17000 -> 17500
  • Knife cost increased from 50 -> 80
  • Main Gauche cost increased from 2400 -> 2500
  • Dagger cost increased from 14000 -> 15000
  • Stiletto cost increased from 19500 -> 20000
  • Katana cost increased from 2000 -> 5000
  • Battle Axe cost increased from 5400 -> 5500
  • Club cost increased from 120 -> 150
  • Smasher cost increased from 9000 -> 10000
  • Flail cost increased from 16000 -> 16500
  • Morning Star cost increased from 41000 -> 47500
  • Sword Mace cost increased from 50000 -> 52500
  • Stunner cost increased from 60000 -> 65000
  • Waghnak cost increased from 8000 -> 11000
  • Studded Knuckles cost increased from 32000 -> 32500
  • Spear cost increased from 1700 -> 1750
  • Pike cost increased from 3450 -> 3500
  • Partizan cost increased from 27000 -> 27500
  • Rod cost increased from 50 -> 350
  • Specialty Jur cost increased from 20 -> 1500
  • Cotton Shirt cost increased from 10 -> 200
  • Jacket cost increased from 200 -> 400
  • Scapulare cost increased from 6500 -> 8500
  • Silver Robe cost increased from 7000 -> 8500
  • Guard cost increased from 500 -> 600
  • Sandals cost increased from 400 -> 700
  • Wooden Protector cost increased from 20 -> 600
  • Formal Suit cost increased from 20 -> 7200
  • Full Plate cost increased from 80000 -> 87000
  • Safety Boots cost increased from 34000 -> 36000
  • Bandana cost increased from 400 -> 2300
  • Turban cost increased from 4500 -> 5500
  • Biretta cost increased from 9000 -> 9600
  • Wedding Veil cost increased from 23000 -> 30000
  • Ribbon cost increased from 800 -> 1300
  • Circlet cost increased from 7500 -> 110000


Crafting

  • Iron Boots are no longer craftable, can still dismantle
  • Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
  • Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
  • Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
  • Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
  • Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
  • Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
  • Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
  • Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
  • Guard recipie change from Iron x12, Steel x8 -> Iron x12
  • Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13