Difference between revisions of "PatchNotes"

From Project Einherjar
(Full Patch List)
Line 1: Line 1:
 
== Latest ==
 
== Latest ==
 
=== General ===
 
=== General ===
* Change Extra Chest back into a chest
+
* While Hiding or Reflected no longer receive Reflect Damage
* 25 New Official BGM
+
* Added 67 JRO npc Sprites
* 5 New Official Headgears
+
* Added 221 JRO Headgear
* Small Map Updates to Alberta, Aldebaran, Comodo, Geffen, Hugel, Malangdo, Pay Arche, Prontera, Prt Church, Prt Field 1 and Yuno
+
* Added 127 JRO Monsters
 +
* Added 36 JRO Maps
 +
* Moved Custom Mob Ids to allow for more official monsters
 +
* Damage Test Room now uses Dummy MVPs, that don't count for Control Panel or @killcount
 +
* Negative effects now properly disappear client side.
 +
* Fixed Level 1 elemental resistances table being altered
 +
* Damage Test Room now has a healer
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Poison Mushroom now eatable
+
* Added 7 Headgear Quest
* Added Poison Spear
+
* Added 2 new Accessories
 
<br>
 
<br>
=== Culvert Cleansing Instance ===
+
=== Enchanting ===
* Added More Flavor
+
* Adept has another reward -talk to Titania to receive-
* Fixed Dialog Speed
+
* Master Quest Added
* Fixed PGTB not running on floor 3
 
 
<br>
 
<br>
=== Macabre ===
+
=== Crafting ===
* Fixed ASPD with Mace
+
* Cap Crafting recipe changed from Anolian Skin x25 -> Bear's Footskin x25
* Fixed Shivering Wheel being Holy instead of Water
+
* Diamond Ring recipe changed from Gold x1 -> Gold Ring x1
 +
* Replaced Elunium with Steel for all Recipes
 
<br>
 
<br>
=== Esper ===
+
=== Weapon Mastery ===
* Updated Esper Icons
+
* Fixed Exp Spill Over
 +
* Changed Exp formula from (Multiplier + Bonus)% -> (50 + Multiplier / 2 + Bonus)%
 +
* Fixed Off hand not lowering main hand bonus
 
<br>
 
<br>
=== General Weapon Mastery ===
+
=== Draconier ===
* Added Weapon Level Effect Scaling
+
* Viciousness is now only 30 seconds of agro
* Removed Refine Exp Scaling
+
* Tornado Break applies slow to targets on 1st cast and knocks back on 6th cast
* Increased Weapon Level Exp Scaling
+
* [Dragon Guard]: As you attack/use skills your dragon companion will attack on your target. (Max 1)
* Added Multi Hand Exp
+
* [Research Dragons Wing]: Player and Dragon Skills create arcs of lightning that bounces (SkillLv) times between nearby enemies hitting for (SkillLv*50 + Agi*3) flat wind damage, and stunning with Dragon Temper. (Max 5)
* Multiplier changed from (100% + 100% For 2h + 100% for Mastery 10) -> (Base + (Weapon Level * Bonus))%
+
* [Research Dragons Heart]: Dragon Magic removes some ally debuffs and regenerate ((SkillLv/10)% + (Dex * SkillLv / 2)) Max HP with a (3*SkillLv)% resistant to magic for 10 seconds in area of effect. (Max 5)
* [One Handed]: 110% Base | 35% Bonus
+
* [Research Dragons Shadow]: Dragon Magic Leave a Ground effect that damage over time, scaling with Dragons Max SP and Target Max HP. (Max 5)
* [Two Handed]: 220% Base | 35% Bonus
 
* [Main Hand]: 55% Base | 20% Bonus
 
* [Off Hand]: 55% Base | 10% Bonus
 
 
<br>
 
<br>
=== Onslaught Mastery ===
+
=== Mercenary ===
* [Level 1]: Str + 2 -> Str + 1
+
* [Edit]: Aim Bot: Target a monster turning Armshot, Legshot and Headshot into combo skills that can be cast freely at the target at (10*SkillLv) reduced SP cost. Leveling significantly lowers cooldown and SP cost. (Max 5)
* [Level 2]: Atk + 10 -> Atk + 5
+
* [Edit]: Arcane Barrage: Toggle increases max ASPD cap to 192 but reduce Base Atk by 25%, drains 1 Sp every second (Max 1)
* [Level 3]: Crit + 5 -> Crit + 3
 
* [Level 4]: Atk + 10 -> Atk + 5
 
* [Level 5]: Aspd + 5% -> Aspd + 3%
 
* [Level 6]: Perfect Hit + 5 -> Ignore 10% def
 
* [Level 7]: Atk + 15 -> Atk + 10
 
* [Level 8]: Crit Atk + 10% -> Crit Atk + 5%
 
* [Level 9]: Atk + 15% -> Atk + 10%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
=== Safeguard Mastery ===
+
=== Viking ===
* [Level 1]: Vit + 2 -> Vit + 1
+
* Cleaned up Berserker Rage should work more smoothly
* [Level 2]: Max Hp + 500 -> Max Hp + 300
+
* Reduce Husky Recovery from (100*SkillLv) -> (50*SkillLv)
* [Level 4]: 5 * SkillLv Damage Reduction -> 2 * SkillLv Damage Reduction
+
* Increase Helm Splitter base damage from (80*SkillLv) -> (90*SkillLv)%
* [Level 7]: Max Hp + 10% -> Max Hp + 5%
+
* Helm Splitter always applies Aegis Ruin
* [Level 10]: Doubles Weapon Level Effect
+
* Adjusted Rampage Re-Cast Chance from ((2 * SkillLv + 2 * Berserker + Bleeding) * Axe Count)% -> ((3 * Axe Count + 2 * Berserker + 3 * Bleeding) * SkillLv)%
<br>
+
* Adjusted Rampage Re-Cast Fail chance from 25% -> 15%
=== Swiftness Mastery ===
+
* Increase Helm Splitter Bleed chance without helm increased from (6*SkillLv) -> (15*SkillLv)
* [Level 1]: Agi + 2 -> Agi + 1
+
* Reduce Dying Breath Chance from (5+5*SkillLv)% -> (5*SkillLv)%
* [Level 2]: Aspd + 10% -> Aspd + 5%
+
* Hammer of the Gods is now a 3x3 area effect around target.
* [Level 3]: Flee + 15 -> Flee + 10
+
* Fixed Hammer of Gods Stun duration from 0.1 -> 2 Seconds
* [Level 6]: Perfect Flee + 5 -> Perfect Flee + 3
+
* Hammer of the Gods stun chance increases by (SkillLv)% per stack of Aegis Ruin on target
* [Level 7]: Damage + 10% -> Damage + 5%
+
* [Edit]: [Aegis Ruin]: Move to Viking, Passive, All Skills have a (SkillLv * 5)% chance per hit to reduce targets def by 2 stacking up to 20 times (Max 3)
* [Level 8]: Crit + 10% -> Crit + 5%
+
* [New]: [Tyr's Protection]: Whenever you apply Aegis Ruin gain 1 Def per stack applied for 10 seconds. (Max 1)
* [Level 8]: Matk + 10% -> Matk + 5%
+
* [New]: [Tyr's Incursion]: Whenever you apply Aegis Ruin gain (SkillLv) Atk per stack applied for 10 seconds. (Max 3)
* [Level 9]: Crit Atk + 20% -> Crit Atl + 10%
+
* [New]: [War Seeker]: Sacrifice 25% of your current Hp to reduce cast delay by 70% for 60 seconds (Plat, Max 1)
* [Level 10]: Doubles Weapon Level Effect
+
* [New]: [Baldur's Gift]: Passive: On surviving a hit with Last Stand become immune to most damage for 5 seconds (Max 1)
<br>
 
=== Ranged Mastery ===
 
* [Level 1]: Dex + 2 -> Dex + 1
 
* [Level 3]: Atk + 15 -> Atk + 5
 
* [Level 4]: Crit + 5% -> Crit + 3%
 
* [Level 5]: Atk + 10% -> Atk + 3%
 
* [Level 6]: Aspd + 5% -> Aspd + 2%
 
* [Level 7]: Hit + 10 -> Hit + 5
 
* [Level 8]: Ranged Atk + 10% -> Ranged Atk + 5%
 
* [Level 9]: Crit Atk + 10% -> Crit Atk + 5%
 
* [Level 10]: Doubles Weapon Level Effect
 
<br>
 
=== Mystical Mastery ===
 
* [Level 1]: Int + 2 -> Int + 1
 
* [Level 2]: Matk + 50~100 -> Matk + 25~50
 
* [Level 8]: Heal Power + 25% -> Heal Power + 15%
 
* [Level 9]: Matk + 10% -> Matk + 5%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
  

Revision as of 17:28, 5 September 2019

Latest

General

  • While Hiding or Reflected no longer receive Reflect Damage
  • Added 67 JRO npc Sprites
  • Added 221 JRO Headgear
  • Added 127 JRO Monsters
  • Added 36 JRO Maps
  • Moved Custom Mob Ids to allow for more official monsters
  • Damage Test Room now uses Dummy MVPs, that don't count for Control Panel or @killcount
  • Negative effects now properly disappear client side.
  • Fixed Level 1 elemental resistances table being altered
  • Damage Test Room now has a healer


Items

  • Added 7 Headgear Quest
  • Added 2 new Accessories


Enchanting

  • Adept has another reward -talk to Titania to receive-
  • Master Quest Added


Crafting

  • Cap Crafting recipe changed from Anolian Skin x25 -> Bear's Footskin x25
  • Diamond Ring recipe changed from Gold x1 -> Gold Ring x1
  • Replaced Elunium with Steel for all Recipes


Weapon Mastery

  • Fixed Exp Spill Over
  • Changed Exp formula from (Multiplier + Bonus)% -> (50 + Multiplier / 2 + Bonus)%
  • Fixed Off hand not lowering main hand bonus


Draconier

  • Viciousness is now only 30 seconds of agro
  • Tornado Break applies slow to targets on 1st cast and knocks back on 6th cast
  • [Dragon Guard]: As you attack/use skills your dragon companion will attack on your target. (Max 1)
  • [Research Dragons Wing]: Player and Dragon Skills create arcs of lightning that bounces (SkillLv) times between nearby enemies hitting for (SkillLv*50 + Agi*3) flat wind damage, and stunning with Dragon Temper. (Max 5)
  • [Research Dragons Heart]: Dragon Magic removes some ally debuffs and regenerate ((SkillLv/10)% + (Dex * SkillLv / 2)) Max HP with a (3*SkillLv)% resistant to magic for 10 seconds in area of effect. (Max 5)
  • [Research Dragons Shadow]: Dragon Magic Leave a Ground effect that damage over time, scaling with Dragons Max SP and Target Max HP. (Max 5)


Mercenary

  • [Edit]: Aim Bot: Target a monster turning Armshot, Legshot and Headshot into combo skills that can be cast freely at the target at (10*SkillLv) reduced SP cost. Leveling significantly lowers cooldown and SP cost. (Max 5)
  • [Edit]: Arcane Barrage: Toggle increases max ASPD cap to 192 but reduce Base Atk by 25%, drains 1 Sp every second (Max 1)


Viking

  • Cleaned up Berserker Rage should work more smoothly
  • Reduce Husky Recovery from (100*SkillLv) -> (50*SkillLv)
  • Increase Helm Splitter base damage from (80*SkillLv) -> (90*SkillLv)%
  • Helm Splitter always applies Aegis Ruin
  • Adjusted Rampage Re-Cast Chance from ((2 * SkillLv + 2 * Berserker + Bleeding) * Axe Count)% -> ((3 * Axe Count + 2 * Berserker + 3 * Bleeding) * SkillLv)%
  • Adjusted Rampage Re-Cast Fail chance from 25% -> 15%
  • Increase Helm Splitter Bleed chance without helm increased from (6*SkillLv) -> (15*SkillLv)
  • Reduce Dying Breath Chance from (5+5*SkillLv)% -> (5*SkillLv)%
  • Hammer of the Gods is now a 3x3 area effect around target.
  • Fixed Hammer of Gods Stun duration from 0.1 -> 2 Seconds
  • Hammer of the Gods stun chance increases by (SkillLv)% per stack of Aegis Ruin on target
  • [Edit]: [Aegis Ruin]: Move to Viking, Passive, All Skills have a (SkillLv * 5)% chance per hit to reduce targets def by 2 stacking up to 20 times (Max 3)
  • [New]: [Tyr's Protection]: Whenever you apply Aegis Ruin gain 1 Def per stack applied for 10 seconds. (Max 1)
  • [New]: [Tyr's Incursion]: Whenever you apply Aegis Ruin gain (SkillLv) Atk per stack applied for 10 seconds. (Max 3)
  • [New]: [War Seeker]: Sacrifice 25% of your current Hp to reduce cast delay by 70% for 60 seconds (Plat, Max 1)
  • [New]: [Baldur's Gift]: Passive: On surviving a hit with Last Stand become immune to most damage for 5 seconds (Max 1)







Full Patch List

Beta Patches

  • 2018-08-17
  • 2018-08-09
  • 2018-07-27
  • 2018-07-07
  • 2018-07-06
  • 2018-06-23
  • 2018-06-16
  • 2018-06-01
  • 2018-05-23
  • 2018-05-17
  • 2018-05-17
  • 2018-05-11
  • 2018-05-09
  • 2018-05-07
  • 2018-05-03
  • 2018-05-01
  • 2018-02-01
  • 2018-01-10
  • 2017-12-21
  • 2017-12-07
  • 2017-11-02
  • 2017-10-14
  • 2017-10-05
  • 2017-09-28
  • 2017-09-20
  • 2017-09-12
  • 2017-09-06
  • 2017-08-30
  • 2017-08-26
  • 2017-08-21
  • 2017-08-15
  • 2017-07-22
  • 2017-06-29
  • 2017-06-08
  • 2017-06-02
  • 2017-05-12
  • 2017-05-01
  • 2017-04-19
  • 2017-02-15
  • 2017-01-26
  • 2017-01-20
  • 2017-01-13
  • 2017-01-10
  • 2017-01-08
  • 2017-01-07
  • 2017-01-01
  • 2016-12-30
  • 2016-12-27
  • 2016-12-25
  • 2016-12-20
  • 2016-12-15
  • 2016-12-13
  • 2016-12-10
  • 2016-09-21
  • 2016-09-15
  • 2016-08-31
  • 2016-08-19
  • 2016-08-17
  • 2016-07-30
  • 2016-07-22
  • 2016-07-20
  • 2016-07-18
  • 2016-07-16
  • 2016-07-14
  • 2016-07-13