Ninja

From Project Einherjar
Ninja.png

Overview

Ninjas are spies and assassins with high mobility from the land of Amatsu, who can use weapons like daggers, shurikens or kunais, as well as elemental magic to attack their enemies.

In Einherjar, ninjas are an expanded first class that can later job change into Shinobi at job level 40+ and rebirth into Nokizaru.

Normally they try to avoid being hit directly by enemies with flee or evasive skills, while assaulting from mid to long range or from stealth/hiding.

Job Change

You will need 10 zeny, a way to Einbroch(Airplane or Warp Gate), 14 1010.png Phracon(can be purchased from blacksmith NPCs) and 2 1019.png Trunk(drops often from Woodie).

  1. Start the quest at alberta3063
  2. Enter the building at amatsu149137
  3. Talk to Kuuga Gal que_ng3065
  4. Go to Einbroch and pay 10z to climb the Tower einbroch176172
  5. Talk to the Suspicious Man and give him half the items
  6. Return to Kuuga Gal que_ng3065 with the rest of the items

Class Data

Skills

Name Description Max Level Type
Throwing mastery.png Throwing Mastery Increases Throw Shriken skill damage by +3*SkillLv. Increases ATK by (3*SkillLv)%+(2*SkillLv) and Hit by (SkillLv). When using a Huuma Shuriken, increases the damage of Throw Shuriken and Throw Kunai by (3*SkillLv)%+(2*SkillLv) and increases MATK by (3*SkillLv)%+(2*SkillLv) when wearing a Kunai. 5 Passive
Flip tatami.png Flip Tatami Flip tatami in 4 directions, knocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and take (100+10*SkillLv)% ATK damage. The area affected increases with higher levels of the skill and only a person in line with these takes damage. The ranged attack blocking is like Pneuma of 1 tile centered on the caster. If the caster moves, this effect disappears. 5 Active
Ninja mastery.png Ninja Mastery Recovers (Maximum SP/500+3)*SkillLv SP per 10 seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLv. 10 Passive
Throw shuriken.png Throw Shuriken Throw a Shuriken at a target, dealing (100*SkillLv)% ATK physical damage to a target. 10 Active
Shadow leap.png Shadow Leap Instantly moves the caster to a targetted cell ignoring obstacles in the way. Can only be performed when the caster is hiding(attainable through Mist Slash). 5 Active
Ninja aura.png Ninja Aura Gather your inner spirit and prepare illusionary Shadow or Final Strike. Increases INT and STR by SkillLv. Consumes 80 HP at level 5. 5 Active
Flaming petals.png Flaming Petals Throw a burning petal at a single target, causing SkillLv number of hits with 100% MATK damage each. 10 Active
Freezing spear.png Freezing Spear Summon 2*SkillLv Ice Spears to damage the enemy. Each dealing 100% MATK damage, increased by 20% when cast from inside Watery Evasion. 10 Active
Wind blade.png Wind Blade Throw the blades of wind and deal (100+7*SkillLv)% wind elemental damage per hit. 10 Active
Throw kunai.png Throw Kunai Throw a Kunai at a target. Deals 300% ATk +100% MATK as phyisical damage to target. 1 Active
Haze slasher.png Haze Slasher Attack all targets in a 5x5 area around you dealing (100+10*SkillLv)% ATK and hiding afterwards. 10 Active
Throw huuma shuriken.png Throw Huuma Shuriken Throw a Huuma Shuriken that deals splash damage in a 3x3 area. The total amount of damage is divided among the targets. Damage is 150+150*SkillLv. Deals full damage to main target. In addition, there is a chance to autocast this skill with a Huuma Shuriken. 5 Active

Platinum Skills

Name Description Max Level Type Quest
Kunai Mark.png Kunai Mark Throwing a Kunai of a non-Neutral Element causes Magic of the same Element to ignore 25% MDEF before flat reduction for 60 seconds. 1 Passive Kunai Mark Quest

Job Bonuses

Stat +1 +2 +3 +4 +5 +6
STR
AGI 1 2 11 21 31 41
VIT
INT 3 15 20 29 42 50
DEX 4 10 22 32 43 49
LUK 30 40