Necromancer

From Project Einherjar
Revision as of 06:26, 3 January 2019 by Freyja (talk | contribs)

P.S. Hi, Freja/Banshee here, work in progress...

Overview

Story / Lore

Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Following an ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies. The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes.

Class summary

Necromancer is a standalone (no rebirth, 99/70) mage-type class featuring a very unique gameplay. This class offers balanced combination of nuke/AoE/debuff and summoning spells.

The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Rod - unique 1H-rod availalbe only for Necromancers). In this playstyle summons are used mainly for "meat-shield" while Necromancer is preparing its deadly combo of "Soul Harvest" + "Spirit Rupture". On the other hand, Summoner style is based on utilizing summons as a main damage source. With correct stat-distribution, good positioning, and supportive heals from Evil Land, summoner-type necromancers can be decent MVP and miniboss hunters.

Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.

Base stats and other class features

At 99/70 base/job level Necromancers have the following values:

  • Health Points: ~ 3300 HP
  • Mana Points: ~ 660 SP
  • Skills distribution: 69 skillpoints out of 102 available skill levels

At 70 joblevel Necromancers get the following bonuses:

STR AGI VIT INT DEX LUK
+7 +4 +4 +2 +10 +7

In-game character model

Male Necromancer

Female Necromancer

Skeleton Math

Skeleton

Mob Stat Conversion of Master Stats
Max HP (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
Str Str + (Job Level + 5 x SkillLv)
Agi Agi + (Job Level + 5 x SkillLv)
Vit Vit + (Job Level + 5 x SkillLv)
Int Int + (Job Level + 5 x SkillLv)
Dex Dex + (Job Level + 5 x SkillLv)
Luk Luk
Atk (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
Matk (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
Def (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
Mdef (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
Hit (10 + (Job Level + 5 x SkillLv) + Dex)
Flee 10 + ((Job Level + 5 x SkillLv) + Agi) / 2

Big Skeleton

Mob Stat Conversion of Master Stats
Max HP (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
Str Str + (Job Level + 10 x SkillLv - 1) x 2
Agi Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
Vit Vit + (Job Level + 10 x SkillLv - 1) x 2
Int Int + (Job Level + 10 x SkillLv - 1) x 2
Dex Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
Luk Luk + (Job Level + 10 x SkillLv - 1)
Atk (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
Matk (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2) ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
Def (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
Mdef (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
Hit (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
Flee 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2

Zombie

Mob Stat Conversion of Master Stats
Max HP 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
Str Str
Agi Agi + Int / 2
Vit Vit
Int Int
Dex Dex + Str / 2
Luk Luk
Atk (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
Matk (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2)
Def 1 + Vit / 3 + Str / 6
Mdef 1 + Int / 3
Hit 10 + Job Level + Str/2 + Dex
Flee 10 + Job Level + Int/2 + Agi