Difference between revisions of "Necromancer"

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P.S. Hi, Freja/Banshee here, work in progress...
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{{TOC}}
== Overview ==
+
[[File:Capture_20190103084726.jpg|thumb]]
=== Story / Lore ===
+
[[File:F_necro_front_stand.jpg|thumb]]
 
+
= Overview =
Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Following an ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies.
+
== Story / Lore ==
The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes.
+
Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.
  
 
=== Class summary ===
 
=== Class summary ===
 +
Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.
  
Necromancer is a standalone (no rebirth, 99/70) mage-type class featuring a very unique gameplay. This class offers balanced combination of nuke/AoE/debuff and summoning spells.  
+
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
  
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). In this playstyle summons are used mainly for "meat-shield" while Necromancer is preparing its deadly combo of "Soul Harvest" + "Spirit Rupture". On the other hand, Summoner style is based on utilizing summons as a main damage source. With correct stat-distribution, good positioning, and supportive heals from Evil Land, summoner-type necromancers can be decent MVP and miniboss hunters.
+
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
 
 
It is also very popular to combine Summoner playstyle with "on-hit effect/spell" equipments and cards due to the fact that every basic attack of the summons is corresponded as if it was Necromancer's basic attack.
 
  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
  
=== In-game character model ===
+
[[NecromancerGuide|Ongoing guide for new players as Necromancers]]
  
==== Male Necromancer ====
+
= Job Change =
 +
#Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
 +
#As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon.
 +
#Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south.
 +
#Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 +
#Talk to the man again to finish the quest.
  
<gallery>
 
File:Capture_20190103084726.jpg| Front, standing
 
File:M necro back stand.jpg| Back, standing
 
File:M necro front sit.jpg| Front, sitting
 
File:M necro back sit.jpg| Back, sitting
 
</gallery>
 
  
==== Female Necromancer ====
+
*Congratulations on becoming a Necromancer!
 
 
<gallery>
 
File:F_necro_front_stand.jpg| Front, standing
 
File:F necro back stand.jpg| Back, standing
 
File:F necro front sit.jpg| Front, sitting
 
File:F necro back sit.jpg| Back, sitting
 
</gallery>
 
 
 
== Job Change Guide ==
 
'''Step #1:''' As a Novice joblevel 10 make your way to Niflheim.
 
* ''You can reach Niflheim by using bungee jump in Umbala (Morroc >> Comodo >> Umbala using Kafra services), or by proceeding through Umbala dungeon: Level1 >> Level2 >> Yggdrasil Root map, follow the paths and just enter the warp at the end of the map.''
 
 
 
<gallery>
 
File:Bungee.jpg| Umbala Bungee jump
 
File:Umbaladung.jpg| Umbala Dungeon Entrance
 
</gallery>
 
 
 
'''Step #2:''' When in Niflheim head North-North-West from the fountain into Niflheim Inn
 
* ''You may need help from other players or some time for kiting since all monsters in Niflheim are aggressive!''
 
 
 
<gallery>
 
File:Niff inn.jpg| Niflheim Inn/Pub
 
</gallery>
 
 
 
'''Step #3:''' Enter the 2nd floor and find Arthus, the servant of Lady Hel, and ask for an audience with his mistress. Show no fear when talking to him!
 
<gallery>
 
File:Arthus.jpg| Arthus, 2nd floor
 
</gallery>
 
 
 
'''Step #4:''' Follow the long corridor north, and approach Lady Hel. She will ask to show yourself worthy: you will need to bring 3 Cursed Rubies.
 
* ''Cursed Ruby can be bought from Tool Dealer in Niflheim for 2000 zeny each.''
 
<gallery>
 
File:Niff tool.jpg| Niflheim Tool Dealer
 
File:Ladyhel.jpg| Lady Hel
 
</gallery>
 
 
 
'''Step #5:''' Once collected 3 x Cursed Rubies, come back to Arthus and ask to meet Lady Hel again. Show rubies to the Lady, and let her finish the ancient ritual. You will wake up powerless but already as an obedient servant of Lady Hel!
 
* ''On this step you obtain one random item from the Hel's set, this will be your first Necromancer equipment. You can always buy more by talking to Arthus. Note that he doesnt take zeny as payment but Cursed Ruby instead.''
 
 
 
'''Congratulations on becoming a Necromancer!'''
 
  
 +
= Class Data =
 
== Skills ==
 
== Skills ==
 
+
{| class="wikitable sortable"
==== Necromancer Skill Tree ====
+
! scope="col" style="width: 20%;" | Name
[[File:NST.jpg|frameless]]
+
! scope="col" style="width: 70%;" | Description
 
+
! scope="col" style="width: 5%;" | Max Level
{| class="wikitable"
+
! scope="col" style="width: 5%;" | Type
 
|-
 
|-
! Skillname !! Type !! MaxLevel !! Requirements !! Description
+
| [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. || 5 || Active
 
|-
 
|-
| [[Staff Mastery]] || Passive || 10 || None || Increases MATK based on your ATK when using Staves. Min MATK is increased by (STR * SkillLv), max MATK is increased by (STR * SkillLv/6 + SkillLv * 7). Also increases physical damage by (min MATK * SkillLV/50).
+
| [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active
 
|-
 
|-
| Decrease Agility || Active/ Debuff || 10 || None || Decreases AGI stat of the target and reduces its movement speed
+
| [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active
 
|-
 
|-
| Dark Binding || Offensive/ CC || 5 || Staff mastery lv3, Decrease agility lv3 || Single-target Shadow property spell. Deals up to 500% MATK damage, and if successfully hit applies up to 5 seconds root to the target
+
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
 
|-
 
|-
| Slow cast || Supportive/ Debuff || 5 || Staff mastery lv10, Decrease agility lv5, Dark summoning lv1, Rod/Staff weapon || Increases target's cast time by 20% per skill level, consumes 1 Spirit Sphere on use
+
| [[File:Raise_Skeleton.png]] [[Raise Skeleton]] || Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. || 3 || Supportive
 
|-
 
|-
| Magic Mirror || Supportive || 5 || Slow cast lv5 || Reflect all magic cast on user back to caster at up to 100% chance. Lasts 3 seconds.
+
| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
 
|-
 
|-
| Necrosis || Passive || 5 || None || Increases maxHP and maxSP. Adds a small chance of any monster to drop Skel-Bone and Cursed ruby on death.
+
| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive
 
|-
 
|-
| Dark summoning || Supportive || 5 || Necrosis lv1 || Drains 100 HP and summons a Spirit Sphere that are required for certain skills. Increases ATK by 3 per each active Sphere. Spheres last 10 minutes.
+
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
 
|-
 
|-
| Devour Spirit || Supportive || 5 || Dark summoning lv5 || Absorbs 1 Spirit Sphere to restore HP. Amount of HP restored is based on skill level and INT.
+
| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
 
|-
 
|-
| Leech Life || Active/ Offensive || 10 || Necrosis lv3 || Restores an Undead target HP and deals damage to self, or deals damage to non-Undead and restores a portion of caster's HP. The amount of HP restored and damage dealt is based on caster's INT and the skill level. Damage dealt is Undead property.
+
| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive
 
|-
 
|-
| Evil Land || Supportive/ Offensive || 5 || Leech Life lv5, Staff Mastery lv1, Dark Summoning lv3 || Heals Undead allies, and deals damage to non-Undead enemies. Undead and Demon enemies are not receiving this damage nor heals. Applies a small ATK and ASPD buff to healed Undead allies. Consumes 3 Spirit Spheres on use.
+
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
 
|-
 
|-
| Death Pact || Passive || 10 || Necrosis lv5 || Increases DEF against Shadow and Demon monsters while Increasing ATK against Angel and Holy monsters.
+
| [[File:Bone_Spear.png]] [[Bone Spear]] || Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. || 5 || Offensive
 +
|}
 +
 
 +
== Platinum Skills ==
 +
{| class="wikitable sortable"
 +
! scope="col" style="width: 20%;" | Name
 +
! scope="col" style="width: 55%;" | Description
 +
! scope="col" style="width: 5%;" | Max Level
 +
! scope="col" style="width: 5%;" | Type
 +
! scope="col" style="width: 15%;" | Quest
 
|-
 
|-
| Raise Skeleton || Supportive/ Summon || 3 || Death Pact lv1, Dark summoning lv1 || Summons a Skeleton to a targeted cell that will last for up to 300 seconds. Consumes 1 Skel-Bone on each cast.
+
| [[File:Control_Dead.png]] [[Control Dead]] || Change the aggressive state of all summons. || 2 || Supportive || [[Necromancer_Platinum_Skill_Quests#Control_Dead|Control Dead Quest]]
 +
|}
 +
 
 +
== Job Bonuses ==
 +
{| class="wikitable"
 
|-
 
|-
| Bone Magic || Supportive || 1 || Raise Skeleton lv3 || Consumes 1 Skel-Bone to increase the size and power of the next Skeleton summoned.
+
! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| Soul Strike || Offensive || 10 || None || Single-target Ghost property spell. Deals 100% MATK damage miltiplied by up to 5 hits. Undead monsters take additional damage.
+
| STR || 8 || 10 || 15 || 20 || 28 || 32 || 41 || 50 || 64 || 70
 
|-
 
|-
| Soul Harvest || Offensive || 3 || Death Pact lv5, Dark binding lv5, Staff Mastery lv 5, Dark summoning lv5 || Drains small amount of caster's HP to inflict Ghost preperty AoE damage around caster and pull enemies a bit closer. Has a chance of gaining Spirit Spheres on hit (up to max 25 active Spheres at once) and steal some SP from the enemy. Additionally has a chance to apply a "Soul Harvest" debuff on the enemy, lowering their maxSP by 10% and preventing its regeneration.
+
| AGI || 19 || 38 || 44 || 59
 
|-
 
|-
| Spirit Rupture || Offensive || 5 || Soul Harvest lv3, Soul Strike lv4 || Drains 1% of caster's HP and SP to deal AoE Neutral property magic damage around the caster pushing enemies away. If the target is affected by "Soul Harvest", this skill removes this debuff but deals an additional damage based of target's missing SP. Consumes all Spirit Spheres though damage is further increased for each Sphere used on cast. Requires Soul Harvest to be cast withing last 60 seconds.
+
| VIT || 24 || 57 || 60 || 68
|}
 
 
 
==== Platinum Skills ====
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Skillname !! Type !! MaxLevel !! Quest NPC !! Description
+
| INT || 14 || 23 || 30 || 37 || 42 || 47 || 52 || 54 || 61 || 66
 
|-
 
|-
| Control Dead || Supportive/Summon || 1 || Lady Hel || Makes all active summons aggressive. Passively gives a chance to raise a Zombie at 10~20% chance when killing a monster or at 100% chance when killing a player. Zombies have no count limit.
+
| DEX || 2 || 6 || 11 || 17 || 25 || 35 || 45 || 55 || 62 || 69
 
|-
 
|-
| Call Familiar || Supportive/Summon || 1 || N/A || this skill is under development
+
| LUK || 3 || 4 || 12 || 21 || 31 || 51 || 63
 
|}
 
|}
  
== Equipment ==
+
=== Base Stats ===
 +
* At 99 Base Level Necromancers have the following values:
 +
: Health Points: ~ '''3300''' HP<br>
 +
: Mana Points: ~ '''660''' SP<br>
 +
: Skill Tree: '''102''' Skill Levels in total (with '''69''' Skill Points available at Job Level 70)
  
== Class Data ==
+
=== Important info about Necromancer class ===
  
=== Base stats and bonuses ===
+
* Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
 
+
* to be continued...
* At 99 baselevel Necromancers have the following values:
 
 
 
Health Points: ~ '''3300''' HP<br>
 
Mana Points: ~ '''660''' SP<br>
 
Skilltree: '''102''' skill levels in total (with '''69''' skillpoints available at joblevel 70)
 
 
 
 
 
* At 70 joblevel Necromancers receive the following bonuses:
 
{| class="wikitable"
 
|-
 
! STR !! AGI !! VIT !! INT !! DEX !! LUK
 
|-
 
| +7 || +4 || +4 || +2 || +10 || +7
 
|}
 
  
=== Important info about Necromancer class ===
+
= Equipment =
  
* Necromancers have unique Base Experience table which is a mix of 2nd class (until baselevel 50) and Transcendent 2nd class (above baselevel 50) exp table. That means one will need to obtain ~3 times more EXP to level after baselevel 50 as Necromancer (like any of transcendent classes). No HP/SP/Statpoints boost is provided similar to Transcendent classes receive.
+
= Stats for Nerds (Now Updated) =
* Since Necromancers cannot use any transcendent class equipment nor some popular mage-type equipment (like silk robe), they may seem to be quite limited in equipment, but this is not true. Besides having 3 necromancer-only sets of armor they also can use a wide variety of weapons (even some swords, see "Equipment" section).
 
* Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks). Spirit Rupture holds the elements of equipped weapon (or Endow/Aspersio/Cursed Water).
 
* to be continued...
 
  
== Stats for nerds (Outdated) ==
+
=== Familiar (Your new best friend) ===
=== Summon Skeleton ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
+
| Base || Master's JobLv + Master's BaseLv + Master's Str + Master's Int
|-
 
| Str || Str + (Job Level + 5 x SkillLv)
 
 
|-
 
|-
| Agi || Agi + (Job Level + 5 x SkillLv)
+
| Max HP || 100 + Base * 100
 
|-
 
|-
| Vit || Vit + (Job Level + 5 x SkillLv)
+
| Max SP || 50 + Base * 50
 
|-
 
|-
| Int || Int + (Job Level + 5 x SkillLv)
+
| Atk || Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
 
|-
 
|-
| Dex || Dex + (Job Level + 5 x SkillLv)
+
| Matk || 93 + Base + Master's max mAtk/2
 
|-
 
|-
| Luk || Luk
+
| APM || gets slowed with higher base value, can't find exact numbers
 
|-
 
|-
| Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
+
| Def || Base / 5
 
|-
 
|-
| Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
+
| Mdef || Base / 5
 
|-
 
|-
| Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
+
| Hit || Base * 2 / 3
 
|-
 
|-
| Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
+
| Flee|| Base / 2
 
|-
 
|-
| Hit || (10 + (Job Level + 5 x SkillLv) + Dex)
+
| colspan="2" | The familiar inherently has 50% resist against all elements
 
|-
 
|-
| Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2
+
| colspan="2" | Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])
 
|}
 
|}
  
=== Bone Magic + Summon Skeleton (Big Skeleton) ===
+
=== Summon Skeleton (Vanilla taste) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
+
| Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
|-
 
| Str || Str + (Job Level + 10 x SkillLv - 1) x 2
 
 
|-
 
|-
| Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
+
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
|-
| Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2
+
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
 
|-
 
|-
| Int || Int + (Job Level + 10 x SkillLv - 1) x 2
+
| Matk || Master's Min Matk + 1 ~ Master's Max matk + 1
 
|-
 
|-
| Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
+
| APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
 
|-
 
|-
| Luk || Luk + (Job Level + 10 x SkillLv - 1)
+
| Def || Str * SkillLv/ 4 + SkillLv * 5
 
|-
 
|-
| Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
+
| Mdef || Str * SkillLv/ 4 + SkillLv * 5
 
|-
 
|-
| Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2)  ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
+
| Hit || Master's Hit + Skeleton's Level
 
|-
 
|-
| Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
+
| Flee|| Master's Flee
|-
 
| Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
 
|-
 
| Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
 
|-
 
| Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2
 
 
|}
 
|}
  
=== Zombie (Control Dead) ===
+
=== Zombie ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
+
| Max HP || (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
|-
 
| Str || Str
 
|-
 
| Agi || Agi + Int / 2
 
|-
 
| Vit || Vit
 
|-
 
| Int || Int
 
|-
 
| Dex || Dex + Str / 2
 
 
|-
 
|-
| Luk || Luk
+
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
|-
| Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
+
| Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk
 
|-
 
|-
| Matk || (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2)
+
| Matk || Master's min mAtk ~ Master's max mAtk
 
|-
 
|-
| Def || 1 + Vit / 3 + Str / 6
+
| Def || lowest of either (Master's Int OR 30 + Master's Int/5)
 
|-
 
|-
| Mdef || 1 + Int / 3
+
| Mdef || lowest of either (Master's Int OR 30 + Master's Int/5)
 
|-
 
|-
| Hit || 10 + Job Level + Str/2 + Dex
+
| Hit || Master's Hit + Master's Int
 
|-
 
|-
| Flee|| 10 + Job Level + Int/2 + Agi
+
| Flee|| Master's Flee
 
|}
 
|}
 +
 +
=== In-game character model ===
 +
 +
==== Male Necromancer ====
 +
 +
<gallery>
 +
File:Capture_20190103084726.jpg| Front, standing
 +
File:M necro back stand.jpg| Back, standing
 +
File:M necro front sit.jpg| Front, sitting
 +
File:M necro back sit.jpg| Back, sitting
 +
</gallery>
 +
 +
==== Female Necromancer ====
 +
 +
<gallery>
 +
File:F_necro_front_stand.jpg| Front, standing
 +
File:F necro back stand.jpg| Back, standing
 +
File:F necro front sit.jpg| Front, sitting
 +
File:F necro back sit.jpg| Back, sitting
 +
</gallery>
 +
 +
[[Category:Necromancer]]
 +
[[Category:Classes]]

Latest revision as of 18:33, 4 April 2024

Capture 20190103084726.jpg
F necro front stand.jpg

Overview[edit]

Story / Lore[edit]

Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.

Class summary[edit]

Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.

The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.

Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.

Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.

Ongoing guide for new players as Necromancers

Job Change[edit]

  1. Before advancing, make sure you have 2 724.png Cursed Rubies and 10 932.png Skel-Bones. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
  2. As a Novice Job level 10 make your way to Old Payon. You can go there by going right from Payon or by using Kafra's teleport from Payon.
  3. Once there, go to the building left(west) payon_mem70171 of the main palace. When inside, take the portal to the south.
  4. Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
  5. Talk to the man again to finish the quest.


  • Congratulations on becoming a Necromancer!

Class Data[edit]

Skills[edit]

Name Description Max Level Type
Reanimate.png Necrosis Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. 5 Active
Devour.png Corpse Eater Consumes a corpse to restore HP. 10 Active
Necrosis.png Raise Zombie Consumes a corpse near target location to summon a Zombie 1 Active
Necromancy.png Necromancy Adds a 66.6% chance of monsters dropping Skel-Bones or Cursed Rubies. 1 Passive
Raise Skeleton.png Raise Skeleton Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. 3 Supportive
Hels Favor.png Hel's Favor Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. 1 Supportive
Hels Embrace.png Hel's Embrace Change caster's armor to Undead Property for 180 seconds. 1 Supportive
Deaths Release.png Death's Release Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. 1 Supportive
Leech Life.png Leech Life Restore a Undead target HP, or damage Non-Undead and restore caster HP. 10 Active
Staff Mastery.png Staff Mastery Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). 5 Passive
Soul Strike.png Soul Strike Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. 10 Offensive
Bone Spear.png Bone Spear Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. 5 Offensive

Platinum Skills[edit]

Name Description Max Level Type Quest
Control Dead.png Control Dead Change the aggressive state of all summons. 2 Supportive Control Dead Quest

Job Bonuses[edit]

Stat +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 8 10 15 20 28 32 41 50 64 70
AGI 19 38 44 59
VIT 24 57 60 68
INT 14 23 30 37 42 47 52 54 61 66
DEX 2 6 11 17 25 35 45 55 62 69
LUK 3 4 12 21 31 51 63

Base Stats[edit]

  • At 99 Base Level Necromancers have the following values:
Health Points: ~ 3300 HP
Mana Points: ~ 660 SP
Skill Tree: 102 Skill Levels in total (with 69 Skill Points available at Job Level 70)

Important info about Necromancer class[edit]

  • Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
  • to be continued...

Equipment[edit]

Stats for Nerds (Now Updated)[edit]

Familiar (Your new best friend)[edit]

Monster Stat Conversion of Master Stats
Base Master's JobLv + Master's BaseLv + Master's Str + Master's Int
Max HP 100 + Base * 100
Max SP 50 + Base * 50
Atk Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
Matk 93 + Base + Master's max mAtk/2
APM gets slowed with higher base value, can't find exact numbers
Def Base / 5
Mdef Base / 5
Hit Base * 2 / 3
Flee Base / 2
The familiar inherently has 50% resist against all elements
Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])

Summon Skeleton (Vanilla taste)[edit]

Monster Stat Conversion of Master Stats
Max HP Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
Matk Master's Min Matk + 1 ~ Master's Max matk + 1
APM 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
Def Str * SkillLv/ 4 + SkillLv * 5
Mdef Str * SkillLv/ 4 + SkillLv * 5
Hit Master's Hit + Skeleton's Level
Flee Master's Flee

Zombie[edit]

Monster Stat Conversion of Master Stats
Max HP (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk Int + Master's min mAtk/2 ~ Int + Master's max mAtk
Matk Master's min mAtk ~ Master's max mAtk
Def lowest of either (Master's Int OR 30 + Master's Int/5)
Mdef lowest of either (Master's Int OR 30 + Master's Int/5)
Hit Master's Hit + Master's Int
Flee Master's Flee

In-game character model[edit]

Male Necromancer[edit]

Female Necromancer[edit]