Difference between revisions of "Necromancer"

From Project Einherjar
Line 59: Line 59:
 
File:F necro back sit.jpg| Back, sitting
 
File:F necro back sit.jpg| Back, sitting
 
</gallery>
 
</gallery>
 +
 +
== Job Change Guide ==
 +
# Numbered list item
 +
  
 
== Skeleton Math ==
 
== Skeleton Math ==

Revision as of 07:43, 3 January 2019

P.S. Hi, Freja/Banshee here, work in progress...

Overview

Story / Lore

Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Following an ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies. The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes.

Class summary

Necromancer is a standalone (no rebirth, 99/70) mage-type class featuring a very unique gameplay. This class offers balanced combination of nuke/AoE/debuff and summoning spells.

The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Rod - unique 1H-rod availalbe only for Necromancers). In this playstyle summons are used mainly for "meat-shield" while Necromancer is preparing its deadly combo of "Soul Harvest" + "Spirit Rupture". On the other hand, Summoner style is based on utilizing summons as a main damage source. With correct stat-distribution, good positioning, and supportive heals from Evil Land, summoner-type necromancers can be decent MVP and miniboss hunters.

It is also very popular to combine Summoner playstyle with "on-hit effect/spell" equipments and cards due to the fact that every basic attack of the summons is corresponded as if it was Necromancer's basic attack.

Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.

Base stats and other class features

At 99/70 base/job level Necromancers have the following values:

  • Health Points: ~ 3300 HP
  • Mana Points: ~ 660 SP
  • Skills distribution: 69 skillpoints out of 102 available skill levels


At 70 joblevel Necromancers receive the following bonuses:

STR AGI VIT INT DEX LUK
+7 +4 +4 +2 +10 +7


Important class info:

  • Necromancers have unique Base Experience table which is a mix of 2nd class (until baselevel 50) and Transcendent 2nd class (above baselevel 50) exp table. That means one will need to obtain ~3 times more EXP to level after baselevel 50 as Necromancer (like any of transcendent classes). No HP/SP/Statpoints boost is provided similar to Transcendent classes receive.
  • Since Necromancers cannot use any transcendent class equipment nor some popular mage-type equipment (like silk robe), they may seem to be quite limited in equipment, but this is not true. Besides having 3 necromancer-only sets of armor they also can use a wide variety of weapons (even some swords, see "Equipment" section).
  • Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks). Spirit Rupture holds the elements of equipped weapon (or Endow/Aspersio/Cursed Water).
  • Evil Land does not damage Demon and Undead race monsters, and ignores MDEF of the monsters.
  • to be continued...

In-game character model

Male Necromancer

Female Necromancer

Job Change Guide

  1. Numbered list item


Skeleton Math

Skeleton

Mob Stat Conversion of Master Stats
Max HP (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
Str Str + (Job Level + 5 x SkillLv)
Agi Agi + (Job Level + 5 x SkillLv)
Vit Vit + (Job Level + 5 x SkillLv)
Int Int + (Job Level + 5 x SkillLv)
Dex Dex + (Job Level + 5 x SkillLv)
Luk Luk
Atk (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
Matk (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
Def (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
Mdef (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
Hit (10 + (Job Level + 5 x SkillLv) + Dex)
Flee 10 + ((Job Level + 5 x SkillLv) + Agi) / 2

Big Skeleton

Mob Stat Conversion of Master Stats
Max HP (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
Str Str + (Job Level + 10 x SkillLv - 1) x 2
Agi Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
Vit Vit + (Job Level + 10 x SkillLv - 1) x 2
Int Int + (Job Level + 10 x SkillLv - 1) x 2
Dex Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
Luk Luk + (Job Level + 10 x SkillLv - 1)
Atk (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
Matk (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2) ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
Def (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
Mdef (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
Hit (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
Flee 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2

Zombie

Mob Stat Conversion of Master Stats
Max HP 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
Str Str
Agi Agi + Int / 2
Vit Vit
Int Int
Dex Dex + Str / 2
Luk Luk
Atk (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
Matk (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2)
Def 1 + Vit / 3 + Str / 6
Mdef 1 + Int / 3
Hit 10 + Job Level + Str/2 + Dex
Flee 10 + Job Level + Int/2 + Agi