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Revision as of 13:26, 23 March 2022 by Stolao (talk | contribs) (Patch Notes)
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Custom Changes

List of all the features and changes can be found here.

Classes

Custom Classes
First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channeler Harvester
Expanded Custom Class
First Class Second class Trans Class
Necromancer Revenant Lich
Future Classes
Druid Valkyrie
Official Classes
First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Swordman Knight Crusader Lord Knight Paladin
Mage Wizard Sage High Wizard Professor
Merchant Blacksmith Alchemist Whitesmith Creator
Thief Assassin Rogue Assassin Cross Stalker
Acolyte Priest Monk High Priest Champion
Archer Hunter Bard / Dancer Sniper Clown / Gypsy
Expanded Official Classes
First class Second class (2-1 & 2-2) Trans Second Class
Taekwon Star Gladiator | Soul Linker Lodestar | Soul Weaver
Ninja Shinobi Nokizaru
Gunslinger Gunslinger 2nd Gunslinger Trans
Super Novice

Systems

Leveling Combat Exploration Crafting
Auto Events Weapon Mastery Treasure Hunting Forge Weapon Mining
Bounty Boards Status Effects Waypoints & Warp Gates Forge Armor Recolor
Daily Rewards Def / Mdef Refining Scroll Crafting
Inns Aspd / Apm Clickable Bottles
Floating Rates Elemental Table Enchanting
Cast Time/Delay

Quests


Server Events


Items

See Also: Items

Patch Notes

See Also: Latest Patch Notes

General

  • Fixed Slow Cast decreasing Cast Time
  • Fixed a bug with Attack Ele Change Rate, including Crafted Gear, being applied twice.
  • Critical Wounds now reduces All Healing
  • Horror Toy Factory Rewards scale more aggressively with number of players
  • Disabled Culvert Raid


Items

  • Updated Mystical Card Album
  • Updated Old Card Album
  • Sealed Mind Box now drops Gold Bullion


Monster

  • Fallen Bishop now cast Grasp Heart


Mage

  • Stone Curse range increased from 2 -> [2,2,2,3,3,3,4,4,4,5]
  • Napalm Beat damage increase with Soul Strike Level against undead


Sage

  • Deluge buff now removes Burning
  • Violent Gale buff now removes Stun
  • Volcano buff now removes Freeze
  • Double Cast now works with Earth Spikes


Wizard

  • Fixed Amp Magic Increasing Damage by 4x
  • LOV Cast Time reduced from (15.5 - 0.5*SkillLv) Second -> 10 Second
  • LOV damage increased from (320 + 80*SkillLv) -> (400 + 80*SkillLv)
  • Meteors Storm Cast time reduced from 15 -> 12 Seconds
  • Meteors Storm damage increased from 100 -> 125% per hit
  • Meteors Storm meteor interval reduced from 1 -> 0.75 seconds
  • Meteors Storm total meteor duration reduced by 25%
  • Storm gust Cast time Changed from (5+1*SkillLv) Seconds -> (6+0.5*SkillLv) Seconds
  • Quagmire no longer removes True Sight or Loud Exclamation
  • Gravitation Field no longer requires Blue Gemstone
  • Sight Thrasher now hits Hidden
  • Sight Thrasher no longer hits Traps
  • Sight Thrasher now reveals hidden in area of effect
  • Napalm Vulcan damage increase with Soul Strike Level against undead

Archer

  • Double Strafe damage increased from (160 + (20*SkillLv))% -> (200 + (20*SkillLv))%
  • Arrow Shower damage increased from (75 + (5*SkillLv))% -> (100 + (10*SkillLv))%
  • Charge Arrow damage increased from 150% -> 175%

Hunter

  • Blitz Beat no longer Hits Traps
  • Steel Crow Max Level lowered to 5
  • Steel Crow bonus damage changed from (6*Skilllv) -> (3*SkillLv/5*Cast Skill Level) Atk% + (2*SkillLv)
  • Sharp Shooting cast time reduced from 2 -> 1.5 Seconds
  • Sharp Shooting cast delay reduced from 1.5 -> 1 Second
  • Beast Strafing now deals damage equal to 1 hit of Double Strafe + (Str*8)%
  • Increased Freezing Trap damage from (50 + 10*SkillLv)% -> (50*SkillLv)%


Acolyte

  • Cure now removes Burning
  • Cure now removes Critical Wounds
  • Cure now removes Decaying Touch


Priest

  • Magnus Exorcismus cast time reduced from 15 -> 10 seconds
  • Magnus Exorcismus now its Undead and Demon Races and Hit Shadow, Ghost and Undead Elements


Monk

  • Asura Cast Time no longer reduced by Items (only dex and status)


Assassin

  • Sonic Blow no longer ignores cast delay Status Effects
  • Sonic Blow missing HP damage now only applies with Katar
  • Sonic Blow now cast able when dual wielding weapons
  • Grimtooth now cast able when dual wielding weapons
  • Grimtooth Rolls Status Effect Chance twice with Katar
  • Grimtooth now cast-able from Cloaking
  • Venom Splasher no longer has an HP check
  • Venom Splasher Increase damage from Poison damage by 25% (including Poison and Deadly Poison)
  • Venom Splasher At end of duration deals 100% bonus damage damage taken again to target.
  • Soul Breaker increases Venom Splashers bonus poison damage is doubled and detonates it early.
  • Enchant Poison chance now additive with Venom Knife, Venom Splasher and Envenom
  • Enchant Poison is now applied on Grimtooth, rolls twice with with katar
  • Enchant Poison is now applied on Sonic Blow, rolls once per hit katar
  • Enchant Deadly Poison is now applied on Venom Knife, Venom Splasher and Envenom
  • Enchant Deadly Poison is now applied on Grimtooth, rolls twice with katar
  • Enchant Deadly Poison is now applied on Sonic Blow, rolls once per hit with katar
  • Enchant Deadly Poison bonus damage reduced from (50+50*SkillLv)% -> (40*SkillLv)%
  • Enchant Deadly Poison duration increased from (35+5*SkillLv) -> (20+20*SkillLv) Seconds
  • Enchant Deadly Poison Initial damage is now poison property
  • Enchant Deadly Poison Initial damage against MVPs is 1%
  • Enchant Deadly Poison Initial damage now capped 99999


Rogue

  • Fixed Grand cross of Darkness being Copy-able


Ninja

  • Water Technique buff now removes Burning


Taekwon

  • Fixed Jump Kick dealing (50*SkillLv)% to much damage in certain situations
  • Fixed Bonus 100 bonus damage from Mission 140+ always applying


Ronin

  • Blazing Strike is now usable with Dagger
  • Kenjustu no longer usable with Dagger
  • Silent Strike damage increased from (125 + 75*SkillLv)% -> (75 + 125*SkillLv)%
  • Silent Strike damage increased from by (60*SkillLv)% when silencing
  • Fixed Silent Strike damage increase with speed
  • Updated Silent Strike Description to show full power range
  • Blazing Strike Cooldown lowered to 0.75
  • Blazing Strike damage changed from (150 + 100*SkillLv)% -> (200*SkillLv)%
  • Blazing Strike bonus damage changed from (125 + 25*SkillLv)% -> (100*SkillLv)%
  • Updated Blazing Strike Description to show full power range
  • When in Iaijutsu Blazing Strike and Silent Strike now auto target Omniblade target with reduced cooldown
  • When in Iaijutsu Blazing Strike and Silent Strike now auto target Drawstrike target for 0.5 seconds
  • When in Fudoshin Blazing Strike and Silent Strike now auto target Stealth Guard target for 0.5 seconds
  • Fixed Fudoshin Stun Duration

Shogun

  • Heavy Cleave damage increased from (100 + 75*SkillLv)% -> (100 + 100*SkillLv)%
  • Tsunami Drop base damage increased from (25*SkillLv)% -> (50*SkillLv)%
  • Tsunami Drop base damage tripled after Combo
  • Tsunami Drop cooldown increased from 0 -> 1 second
  • Submission damage increased from (100 + 15*SkillLv)% -> (100 + 30*SkillLv)%
  • Submission break chance increased from (5*SkillLv)% -> (10*SkillLv)%
  • Submission now also Stuns target
  • Crippling Blow damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
  • Death Charge can now combo into Submission -> Crippling Blow -> Tsunami Drop, can be started from Submissions as well
  • Living Death resets cooldown on Heavy Cleave, Tiger Crush, Death Charge and Sword Quake on kill
  • Sword Quake now weapon Property
  • Sword Quake cooldown increased from 0.5 -> 2 seconds
  • Sword Quake damage increased from (100 + 25*SkillLv)% -> (100 + 60*SkillLv)%
  • Fear now increases damage of Submission, Crippling Blow, and Tsunami Drop by (SkillLv*10)%
  • Confusion now increases damage of Sword Quake, Heavy Cleave and Tiger Crush by (SkillLv*10)%
  • Natural Healing now removes Critical Wounds


Mercenary

  • Killer Instinct now properly Scales with Missing HP
  • Deathmark no longer capped at 1 damage vs targets with more then 100 Def only Inf def targets
  • Deathmark Base Damage increased from (100 + 50*SkillLv)% -> (100*SkillLv)%
  • Aimbot Ends on Teleport


Macabre

  • Doom damaged capped at 1 against Inf mdef targets
  • Doom Mdef resistance reduced from 66% Mdef -> 50% Mdef
  • Psychic Massacre reduced cast time from 7 -> 5 seconds


Necromancer

  • Fixed Grasp Heart not having a Status Icon
  • Fixed Decaying Touch double dipping on some healing reductions
  • Familiar now given via Plat Skill NPC



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