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From Project Einherjar
Revision as of 20:52, 23 December 2019 by Stolao (talk | contribs) (PatchNotes)

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator Crusader
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Fixed Mdef from gear being capped at 127
  • Adjusted Bleeding Damage to (200 + (Str or Int or Dex/2) + Level + Level * (Str or Int or Dex/2) / 100 + 0.5% Max Hp) * (1 - (Vit / 175))
  • Bleeding Damage Now capped at (1 + 0.1% Current HP) Min and 999 Max damage
  • Monsters can no longer leave Clock tower into one way portals
  • Removed Ferus Idle sound
  • Necromancer can now enter thana tower
  • Added (at)kc as a (at)killcount shortcut
  • Added Kafra to Hugel and Neet
  • Added Kafra Teleport Service options to Hugel, Neet, Tortuga, Zhakastia, Brasilis and Old Payon
  • Potentially Fixed Custom Pets
  • All Spirit Sphere Summoning skills now benefit from all max spirit sphere increases
  • Xmas Gift can now be opened from 12-25 to 12-31
  • Adjusted Earthquake split damage


Bounty Board

  • Now list maps of targets
  • Fixed Snowier being in Odin Shrine instead of Ice Cave
  • Fixed Orc Zombie appearing twice in list, one being the event varrient with Dryad spawn locations.


Auto Event

  • Dragons are now killed when entering event


Weapon Mastery

  • Safeguard flat damage reduction cap increased from (Damage-1) -> (Damage/20-1)


Items

  • Added the following cards; Enhanced Skeleton, Nidhoggur Shadow, Naght Sieger, Duneyrr, Rata, Rhyncho, Phylla, Hardrock Mammoth, Tendrilrion, Aunoe, Fanat, Beholder Master, Draco Egg, Bradium Golem, Ancient Tree, Zakudam, Cobalt Mineral and Hell Apocalypse
  • Changed Nidhoggur Shadow Card to Increase Damage to Water and Poison property and Dragon and Plant Race monsters by 40%
  • Bullet Cases changed from delayed consumable -> consumable
  • Updated Mithril in game icons and description
  • New Dragon Fang Spear
  • New Bijou Rings
  • Added Dragon Helm
  • Added Dragon Helm Recolors
  • Added Dragon Armor
  • Added Dragoon Spirits
  • Dragon Fang Spear is Craftable
  • Bijou Rings are Craftable
  • Dragon Fang Spear is available in Neet
  • Dragon Helm is available in Neet
  • Bijou Rings are available in Neet
  • Wooden Mail[1] now counted for Wooden Mail + Wooden Protector combo
  • Added Savage Meat to all Savage Mobs

Draconier Card Combos

  • Dragon Egg - Increase Vit with Draconier's Instinct skill level
  • Detale - Gain +20 Mdef instead of losing
  • Hydro - Increase damage the Elemental Weakness by 25% and decrease Elemental Weakness SP cost by 25%
  • Mutant Dragon - Chance to cast fireball on Dragon Mantle hitting an enemy
  • Deleter - Don't Stop SP regeneration, Reduce damage taken from fire by 20%
  • Ferus - Increase damage to non fire element monsters by 5%
  • Petit - Increase damage to non earth element monsters by 5%
  • Ferus - Reduce damage taken from earth by 20%
  • Acidus - Gain bonus past +4, Reduce damage taken from wind by 20%
  • Sky Deleter - Don't Stop HP regeneration, Increase damage to non wind element monsters by 5%
  • Acidus - Gain bonus past +4, Increase damage to non water element monsters by 5%
  • Petit - Reduce damage taken from water by 20%
  • Draco - Reduce damage taken from Shadow by 20%, Increase damage to non shadow element monsters by 5%


Ronin

  • Iaijutsu no longer checks HP for Blazing Strike burn chance
  • Iaijutsu no longer checks HP for Silent Strike stun chance
  • Iaijutsu no longer has a cooldown on bonus damage
  • Iaijutsu counter damage increased from (5*SkillLv)% -> (10+20*SkillLv)%
  • Fudoshin now applies stun to Omniblade
  • Increase Silent Strike silence chance from (10*SkillLv)% -> (10+15*SkillLv)%
  • Increase Silent Strike silence duration from (SkillLv*3) -> 30 Seconds
  • Fixed Status being applied before damage instead of after


Shogun

  • Added Break Animation to Heavy Cleave, Submission, Crippling Blow and Tsunami Drop
  • Fixed Status being applied before damage instead of after
  • Adjusted Overflow status duration


Phalanx

  • Javelin Toss extra damage increased from (Spear Weight / 10 * SkillLv + Weapon Atk) -> ((Spear Weight + Weapon Atk) * SkillLv / 2)
  • Javelin Toss receives double bonuses from Spear Mastery and Two-Handed Spear Mastery


Crusader

  • Grand Cross now hits targets stacked on each other


Monk

  • Increase Steel Body Def from 90 -> 120
  • Soul Collect only summons 5 Spirit Spheres regardless of max


Viking

  • Changed Rampage movement delay from 2 -> cast delay seconds, min 0.8 seconds


Esper

  • Fixed Casil not being increased by Divines Grace
  • Disabled Spirit Bomber Sp and Spirit Sphere restore on kill on changing maps


Necromancer

  • Dark Summoning Max Level lowered from 10 -> 5
  • Prevent Spirit Rupture being castable multiple times off one Soul Harvest
  • Reduce Matk -> Atk scaling of Skeleton and Zombies (Bone Magic Unchanged)


Draconier Rework

Draconier Slayer

  • [Dragon Slayer]: Gain resistance to an element, and bonus damage with the opposing element. 20% Resistance to Fire, Earth, Wind, Water, Shadow and 30% damage to Water, Fire, Earth, Wind, Holy (Max 5; Active; Toggle)
  • [Usurper Blow]: Strike at an imposing foe with tremendous force. Deals (150+50*SkillLv)% damage doubled vs large monsters. (Max 3; Active)
  • [Lancing Strike]: A mighty strike, seeking to cut a path to the true prey. Dealing (SkillLv*50)% damage to initial target and (SkillLv*100)% damage to surrounding targets. Knocking back all but primary target. Ignored Def (Max 5; Active)
  • [Corridor Rush]: You charge at the enemy dealing (100+50*SkillLv)% damage, dealing additional damage based on the distance you've traveled. If Dragon Charged is learned your dragon will also charge. (Max 5; Active)
  • [Tornado Break]: You spin around your spear, striking all around you with the blade, dealing (150+15*SkillLv)% damage. Every time you spin, your damage goes up by (5*SkillLv)%. You max out at 5 spins. When you cast Tornado Break at 5 spins, you knock back every enemy and confuse them. (Max 5; Active)
  • [Elemental Assault]: Hits the target with your spear, endowing the strike based on your active Dragon Slayer, dealing 250% Neutral damage and 150*SkillLv% elemental damage. 5 Seconds cooldown. (Max 5; Active)
  • [Elemental Weakness]: After a target was hit by Elemental Assault, you can follow up by tearing open the wound left behind, dealing (150*SkillLv)% elemental damage causing bleeding and increases damage with future Elemental Assault/Weakness by a stacking (SkillLv*5)% for 120 Seconds. (Max 5; Active)
  • [Draconier's Instinct]: Your battles with foes much stronger than you have taught you to resist small cuts and scrapes to avoid strong hits. Reduces damage taken by (Vit * SkillLv / 4). Up to 95% reduction. (Max 5; Passive)

Dragoon Slayer

  • [Dragoon's Feast]: You have learned to extract draconic aspects from dragon parts to empower your own abilities for (2+SkillLv*2) minutes. Consuming a part will restore 1% Max HP and override any active Dragoon's Feast. (Max 4; Passive)
  • [Dragoon's Victory]: Your treks into the dragon territory is usually wrought with constant battle. Your body adapted the powers that suffuse those territories to balance out your exhaustion and wounds. Your HP & SP are trying to balance themselves every 5 seconds. (Max 7; Toggle)
  • [Draconian Nightmare]: You imitate the presence of the mightiest of dragons, empowering yourself and those around you in a 11x11 area of effect based on the resistance gained from your Dragon Slayer for the next minute. Increases stat by (5*SkillLv)%. Consumes your Dragon Slayer and puts it on a 1 minute cooldown. (Max 5; Active)
  • [Fire]: Grants additional Atk
  • [Earth]: Grants additional HP
  • [Wind]: Grants additional Flee
  • [Water]: Grants additional Hit
  • [Shadow]: Reduce Incoming Damage (2*SkillLv%)

Draconier Tamer

  • [Dragon Spirit]: Increases the resistance of dragons by (5*SkillLv)%. And gains (SkillLv*10)% of masters elemental resistances. (Max 5; Passive)
  • [Draconic]: Command your dragon to be [Lv 1]: Passive or [Lv 2]: Agressive and will cast Dragon Bite when attacking (Max 2; Active)
  • [Hatch Elemental Dragon]: The Draconier cares deeply for a dragon egg, and hatches a small dragon companion based on the elemental of te egg. Consumes 1 Elemental Stone. (Max 5; Active)
  • [Dragon Charge]: Causes the dragon to charge the target up to 4+SkillLv range, dealing (100+50*SkillLv)% damage. Greater dragon's charge deals damage in a 3x3 AoE. (Max 5; Active)
  • [Dragon Magic]: Causes the dragon to lob a phlegm of elemental energy. Deals elemental damage based on the dragon's matk. Dealing (50+150*SkillLv) damage in a 5x5 area. (Max 5; Active)
  • [Dragon Roar]: Fear all enemies in a 13x13 area around dragon at a (20*SkillLv)% chance for 3 seconds. 2 Second cooldown. (Max 5; Active)
  • [Draconic Savagery]: After charging, the dragon relentlessly hacks into the target for 2+SkillLv hits, each dealing 50+20*SkillLv% atk. Must be used after Dragon Charge. (Max 5; Active)
  • [Draconic Gaze]: The dragon meets eye to eye with the target, honing in on its prey. It spots weak points and abuses them. Dealing an additional (10*SkillLv)% damage with skills. And gains (SkillLv*20)% of masters bonus elemental damage. (Max 5; Passive)
  • [Draconic Mantle]: The dragon's elemental hide causes his surroundings to malform. (Max 5; Toggle; Prevented by Land Protector)
  • Fire: Deals (SkillLv*50+Str*(SkillLv+1)/2)% fire property magic damage based on dragon atk in 5x5 area around dragon/player every 2 seconds.
  • Earth: Deals (SkillLv + (Def*(SkillLv+1) + Vit*(SkillLv)))/3) physical earth damage (hits hidden targets) in a 5x5 area around dragon/player every second.
  • Wind: Lightning arcs off dragon/player hitting multiple enemies randomly for (SkillLv*50 + Agi*(SkillLv+1)/2) Flat Wind misc damage. Arcs ever 1 to (10-SkillLv) seconds.
  • Water: Increase Ally resistance to magic by (2*SkillLv)% and HP Regen by (10*SkillLv + Dex*(SkillLv+1)/2))% in a 11x11 area every 5 second.
  • Shadow: Deals (Int*SkillLv/2 + Sp*SkillLv/100) as Dark Property flat magic damage to enemies in a 5x5 area and applies (SkillLv) stacks of Dragon Rot at a (SkillLv*2)% chance every second. Dragon Rot deals ((2*Stacks)% of dragon/players Max SP + (Stacks/2)% of Targets Max HP) Damage every 3 Seconds for (3+SkillLv) seconds.

Dragoon Tamer

  • [Monarch Legend]: Improves Dragon Mantle by (1+7*SkillLv)% and add an additional effect
  • [Fire]: Removes enemy physical buffs at a (SkillLv)% chance every 2 seconds.
  • [Earth]: Reduce Targets Def by (3+SkillLv)
  • [Wind]: (SkillLv*3)% chance to stun.
  • [Water]: Removes ally magic debuffs at a (SkillLv+(Dex*SkillLv/10))% chance every 2 second.
  • [Shadow]: Increase Dragon Rot chance by (SkillLv+3)% and duration by (SkillLv) seconds
  • [Monarch Compassion]: Dragon Consumes 10% of its Max Hp to restore the (5+SkillLv*35 + Amount + (SkillLv*Amount/10)) of HP to its master. 1/2 For Earth Dragon and Doubled for Water Dragon. (Max 7; Active)
  • [Monarch Cruelty]: Whenever a dragons master deals damage with a skill, they have a (9*SkillLv)% chance of activating Dragon Charge on the recipient of said damage. Chance is reduced for aoe skills by 1/3. (Max 7; Passive)
  • [Call Greater Dragon]: You age up your dragon which has 25% more stats. Consumes 1 Elemental Stone. (Max 1; Active)

Quest

  • [Conqueror of Nidhogg]: Increase damage to Dragons by 20% (Defeat Nidhogg)
  • [Conqueror of Detardeurus]: Reduce damage from from Dragons by 20% (Defeat Detardeurus)
  • [Conqueror of Gopinich]: Increase Max Sp by 150 (Defeat Gopinich)

Linker

  • [Devour]: If target monster (non boss) is below 25% Hp, Instantly kill the target and restore 25% of targets max HP split between Dragon and Master (Requires Dragon)




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