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Welcome to the Einherjar Wiki.
We will slowly be adding details of the server here for future use. The server is located here
Classes
First class | Second class (2-1) | Second class (2-2) | Trans Second class (2-1) | Trans Second class (2-2) |
---|---|---|---|---|
Adept | Viking | Mystic | Huskarl | Arcane |
Pirate | Buccaneer | Mercenary | Captain | Outlaw |
Spearman | Phalanx | Draconier | Centurion | Dragoon |
Samurai | Ronin | Daimyo | Ronin Legend | Shogun |
Spiriter | Esper | Macabre | Channelor | Harvestor |
Expanded Class |
---|
Necromancer |
Official Class Edits | |||||
---|---|---|---|---|---|
Merchant | Thief | Blacksmith | Rogue | Monk | Star Gladiator |
Future Classes | |
---|---|
Druid | Valkyrie |
Systems
Crafting
Exploration
Other
Quests
Server Events
Items
Item | Effect | Location |
---|---|---|
Whip-sword [1] | Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only | Dropped by Drake and Giant Octopus |
Tide-Callers Staff [2] | Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage | Dropped by Giant Octopus |
Dracula's Fang [1] | 1% chance of gaining 5% of Damage as HP | Dropped by Dracula |
Kitten's Mittens [0] | +7% ASPD, +3 Agi | Dropped by Moonlight Flower |
Silk Shawl [1] | +10% Healing Given, +10% Healing Received | Dropped by White Lady |
Embalming Fluid [1] | +50% HP Regeneration, +25% SP Regeneration | Dropped by Osiris |
Sharpening Stone [0] | Ignore 10% DEF | Dropped by Incantation Samurai |
Detardeurus Scale [1] | Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking | Dropped by Detale |
Fairy Fire Anklet [0] | 10% MDEF Ignore | Dropped by Gopinich |
Endless Ink Talisman [1] | +10 SP gained on Kill | Dropped by Evil Snake Lord |
Anklet [0] | Vit+3, 10% Maximum HP | Dropped by Lady Tanee |
PatchNotes
General
- While Hiding or Reflected no longer receive Reflect Damage
- Added 67 JRO npc Sprites
- Added 221 JRO Headgear
- Added 127 JRO Monsters
- Added 36 JRO Maps
- Moved Custom Mob Ids to allow for more official monsters
- Damage Test Room now uses Dummy MVPs, that don't count for Control Panel or @killcount
- Negative effects now properly disappear client side.
- Fixed Level 1 elemental resistances table being altered
- Damage Test Room now has a healer
Items
- Added 7 Headgear Quest
- Added 2 new Accessories
Enchanting
- Adept has another reward -talk to Titania to receive-
- Master Quest Added
Crafting
- Cap Crafting recipe changed from Anolian Skin x25 -> Bear's Footskin x25
- Diamond Ring recipe changed from Gold x1 -> Gold Ring x1
- Replaced Elunium with Steel for all Recipes
Weapon Mastery
- Fixed Exp Spill Over
- Changed Exp formula from (Multiplier + Bonus)% -> (50 + Multiplier / 2 + Bonus)%
- Fixed Off hand not lowering main hand bonus
Draconier
- Viciousness is now only 30 seconds of agro
- Tornado Break applies slow to targets on 1st cast and knocks back on 6th cast
- [Dragon Guard]: As you attack/use skills your dragon companion will attack on your target. (Max 1)
- [Research Dragons Wing]: Player and Dragon Skills create arcs of lightning that bounces (SkillLv) times between nearby enemies hitting for (SkillLv*50 + Agi*3) flat wind damage, and stunning with Dragon Temper. (Max 5)
- [Research Dragons Heart]: Dragon Magic removes some ally debuffs and regenerate ((SkillLv/10)% + (Dex * SkillLv / 2)) Max HP with a (3*SkillLv)% resistant to magic for 10 seconds in area of effect. (Max 5)
- [Research Dragons Shadow]: Dragon Magic Leave a Ground effect that damage over time, scaling with Dragons Max SP and Target Max HP. (Max 5)
Mercenary
- [Edit]: Aim Bot: Target a monster turning Armshot, Legshot and Headshot into combo skills that can be cast freely at the target at (10*SkillLv) reduced SP cost. Leveling significantly lowers cooldown and SP cost. (Max 5)
- [Edit]: Arcane Barrage: Toggle increases max ASPD cap to 192 but reduce Base Atk by 25%, drains 1 Sp every second (Max 1)
Viking
- Cleaned up Berserker Rage should work more smoothly
- Reduce Husky Recovery from (100*SkillLv) -> (50*SkillLv)
- Increase Helm Splitter base damage from (80*SkillLv) -> (90*SkillLv)%
- Helm Splitter always applies Aegis Ruin
- Adjusted Rampage Re-Cast Chance from ((2 * SkillLv + 2 * Berserker + Bleeding) * Axe Count)% -> ((3 * Axe Count + 2 * Berserker + 3 * Bleeding) * SkillLv)%
- Adjusted Rampage Re-Cast Fail chance from 25% -> 15%
- Increase Helm Splitter Bleed chance without helm increased from (6*SkillLv) -> (15*SkillLv)
- Reduce Dying Breath Chance from (5+5*SkillLv)% -> (5*SkillLv)%
- Hammer of the Gods is now a 3x3 area effect around target.
- Fixed Hammer of Gods Stun duration from 0.1 -> 2 Seconds
- Hammer of the Gods stun chance increases by (SkillLv)% per stack of Aegis Ruin on target
- [Edit]: [Aegis Ruin]: Move to Viking, Passive, All Skills have a (SkillLv * 5)% chance per hit to reduce targets def by 2 stacking up to 20 times (Max 3)
- [New]: [Tyr's Protection]: Whenever you apply Aegis Ruin gain 1 Def per stack applied for 10 seconds. (Max 1)
- [New]: [Tyr's Incursion]: Whenever you apply Aegis Ruin gain (SkillLv) Atk per stack applied for 10 seconds. (Max 3)
- [New]: [War Seeker]: Sacrifice 25% of your current Hp to reduce cast delay by 70% for 60 seconds (Plat, Max 1)
- [New]: [Baldur's Gift]: Passive: On surviving a hit with Last Stand become immune to most damage for 5 seconds (Max 1)
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