Difference between revisions of "Main Page"

From Project Einherjar
(Systems)
(Elements)
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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="8"| Official Class Edits
 +
|-
 +
| [[Swordman]] || [[Knight]] || [[Crusader]]
 +
|-
 +
| '''Mage''' || [[Sage]] || '''Wizard'''
 +
|-
 +
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]]
 +
|-
 +
| [[Thief]] || [[Assassin]] || [[Rogue]]
 +
|-
 +
| [[Acolyte]] || [[Monk]] || [[Priest]]
 
|-
 
|-
| [[Merchant]]
+
| '''Archer''' || [[Hunter]] || [[Bard]] and [[Dancer]]
| [[Thief]]
+
|-
| [[Blacksmith]]
+
| [[Taekwon]] || [[Star Gladiator]] || '''Soul Linker'''
| [[Rogue]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
 
|}
 
|}
  
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== [[Systems]] ==
 
== [[Systems]] ==
=== Crafting ===
 
* [[Forge Weapon]]
 
* [[Forge Armor]]
 
* [[Refining]]
 
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
<br>
 
=== Exploration ===
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
 
=== Leveling ===
 
=== Leveling ===
 
* [[Auto Events]]
 
* [[Auto Events]]
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* [[Status Effects]]
 
* [[Status Effects]]
 
* [[Def / Mdef]]
 
* [[Def / Mdef]]
<br>
+
* [[Aspd / Apm]]
 +
 
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 +
 
 +
=== [[Elements]] ===
 
<br>
 
<br>
  
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|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* Added Flat Weapon Return Damage for future use
+
* Confusion now stops current action
* Added Reduce Weapon Return Damage for future use
+
<br>
 +
=== Enchanting ===
 +
* Fixed Training Rune damage reduction
 +
<br>
 +
=== Weapon Mastery ===
 +
* Fixed Swiftness battlestats description
 +
<br>
 +
=== Mining ===
 +
* Fixed Mining Deposits not spawning
 +
<br>
 +
=== Blacksmith ===
 +
* Fixed Dismantle
 
<br>
 
<br>
=== Def ===
+
=== Buccaneer ===
* Remove Def cap of 99
+
* Fixed Nail Bomb requires 7 screws instead of 6
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
+
* Pulverizer now properly removes Cloaking
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 
* Blacksmith bonuses will be applied before the Refine % def
 
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
 
<br>
 
<br>
=== Mdef ===
+
=== Mercenary ===
* Remove Mdef cap of 99
+
* Fixed Endless Needles Duration
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
 
* Ignoring Mdef now ignores Int Mdef
 
 
<br>
 
<br>
=== Statuses ===
+
=== Monster ===
* Made Dark Binding Movement Speed Resistance Player Only
+
* Fixed Solid Savage not spawning in Prontera Maze
* Made Burning Movement Speed Resistance Player Only
 
* Slowcast now counts as adding cast time via gear for players
 
* Slowcast now effects mobs
 
* Slowcast power reduced by 50% for status immune monsters
 
* Curse Now reduces other status Tolerance (Duration) by 50%
 
* Curse Now has a Min Chance (pre Equip) of 1%
 
* Curse Resistance changed to
 
* A = BaseChance - (BaseChance*Luk*2/5)
 
* End Chance = A - (A*Mdef/10)
 
* Curse Tolerance changed to
 
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 
* End Duration = A - A*(Luk/10 + Caster Level/10
 
)
 
 
<br>
 
<br>
=== Monk ===
+
=== Daimyo ===
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
+
* Fixed Shadow Blade restring too much HP
 
<br>
 
<br>
 
=== Necromancer ===
 
=== Necromancer ===
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
+
* Dark Binding no longer stops current walk command for knockback immune maps (Like ankle snare)
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
+
<br>
 +
=== Items ===
 +
* Increased Iron Pick Cost from 1000 -> 2500
 +
* Increased Steel Pick Cost from 2500 -> 5000
 +
* Increased Emveretarcon Pick Cost from 5000 -> 7500
 +
* Increased Pocket Pistol Cost from 450 -> 950
 +
* Increased Flint Pistol Cost from 2000 -> 7000
 +
* Increased Cyclone Cost from 17500 -> 32000
 +
* Increased Black Rose Cost from 32000 -> 41000
 +
* Increase Dragon Fang Spear cost from 0 -> 10000
 
<br>
 
<br>
 +
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 09:18, 6 April 2021

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting

Elements


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Confusion now stops current action


Enchanting

  • Fixed Training Rune damage reduction


Weapon Mastery

  • Fixed Swiftness battlestats description


Mining

  • Fixed Mining Deposits not spawning


Blacksmith

  • Fixed Dismantle


Buccaneer

  • Fixed Nail Bomb requires 7 screws instead of 6
  • Pulverizer now properly removes Cloaking


Mercenary

  • Fixed Endless Needles Duration


Monster

  • Fixed Solid Savage not spawning in Prontera Maze


Daimyo

  • Fixed Shadow Blade restring too much HP


Necromancer

  • Dark Binding no longer stops current walk command for knockback immune maps (Like ankle snare)


Items

  • Increased Iron Pick Cost from 1000 -> 2500
  • Increased Steel Pick Cost from 2500 -> 5000
  • Increased Emveretarcon Pick Cost from 5000 -> 7500
  • Increased Pocket Pistol Cost from 450 -> 950
  • Increased Flint Pistol Cost from 2000 -> 7000
  • Increased Cyclone Cost from 17500 -> 32000
  • Increased Black Rose Cost from 32000 -> 41000
  • Increase Dragon Fang Spear cost from 0 -> 10000






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