Difference between revisions of "Main Page"

From Project Einherjar
(PatchNotes)
(PatchNotes)
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* Synchronized with rAthena
+
* Changed Def and Mdef Formula from D(amage*100/(100+(Def*(Def/20+1))))% -> (Damage*100/(100+(Def*(Def/25+1))))%
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
+
* Removed Hard Cap on Curse Resistance (was 99%)
* Added an Extra Storage Unit
+
* Removed Lock Speed from HTF
* Disabled Discord Bot
+
* Fixed a wrong NPC location
* Added a Conf Setting for mob ele attack
 
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
 
* Added New NoBank Mapflag
 
* Added New NoMail Mapflag
 
* Updated Def Reversal to be more accurate
 
* Added NoReflect damage flag for skills
 
* Added Grounded making players unable to use teleport or similar skills
 
* Added a battle conf for Grounded to enable / disable
 
* Made sign quest have a 24 hours wait as an option instead of a certain time
 
* Made Novice Grounds unskipable on 1st character
 
* Added Change Sex npc
 
* New Pallets
 
* New Hair
 
* New Hair Colors
 
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Fixed Berserk Guitar not maxing APM
+
* Update Giant Crossbow
* Lycan Card increased from 7% -> 15% Apm
+
* Update White Wing Brooch
* Doppelganger increased from 10% -> 25% Apm
+
* Switched 7 Day Rentals for 1 Day Rentals
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
 
* Atroce Card increased to 30 Atk and +150% Apm during buff
 
* Endless Flywing no longer sellable to NPC
 
* Endless BF Wing no longer sellable to NPC
 
* Endless Magnifier no longer sellable to NPC
 
* Gemstone Bag no longer sellable to NPC
 
 
<br>
 
<br>
=== Monster ===
+
=== Crafting Update ===
* Added Grounded to all boss class monsters when you attack them
+
* Can Craft Silver Bullion
* Kasa no longer Status Resistant
+
* Staffs now receive (Refine * Weapon Level / 2)% Matk
* Kasa no longer Boss Type Monster
+
* Enabled most effects for testing (cant craft yet), If you want to test a converted gear let me know
* Salamander no longer Status Resistant
+
* Missing Effects; Elemental Armor Slots 2-4, Elemental Weapon Slots 2-4, Poison Shield
* Salamander no longer Boss Type Monster
 
<br>
 
=== Crafting ===
 
* Increase Fame from Refine +10 armors from +5 -> +10
 
* Removed Baby Crafting Penalty
 
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 
* Fixed Refine Weapon and Refine Armor item phasing check
 
<br>
 
=== Mining ===
 
* Exp no longer increased by Training Rune
 
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 
* Increases Elunium Spawn rate from 200 -> 300 Weight
 
* Increases Gold Spawn rate from 100 -> 125 Weight
 
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Adjusted Apprentice Quest Items
+
* Fixed Enchantress not taking Gemstones
* Fixed Attack giving too much Atk above level 5
 
* Fixed Magic Attack giving too much Matk above level 5
 
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
 
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
 
* Remove Total Resistance
 
* Changed All Total Resistance -> Elemental Mastery
 
* Lower Ele Resistance to level 5
 
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 
 
<br>
 
<br>
=== Pirate ===
+
=== Monsters ===
* Dual Wielding Revolvers basic attacks now cost double ammo
+
* Added Maya Purple to Anthell Floor 2
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
+
* Added Maya to Anthell Floor 1
* Decrease dual wield penelty on main hand from 50% -> 40%
+
* Added Ghostring to Tortuga Dungeon
* Decrease dual wield penelty on off hand from 60% -> 40%
+
* Increased Mother Nightmare drops chance from 0.1% -> 2.5%
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
+
* Increased Scarab Queen Min Warp Delay
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
+
* Fixed Mobs Casting Level 30 THQ instead of Level 20
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Champion Monsters ===
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
+
* All Champions are 25% Higher Level
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
+
* All Champions have 200% HP
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
+
* All Champions grant 200% Exp
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
+
* Swift move 25% faster
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
+
* Swift attack 25% faster
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
+
* Solid have 400% HP
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
+
* Solid have 200% Def
 +
* Solid have 200% Mdef
 +
* Solid have 25% less recoil when hit
 +
* Ringleader Have 125% Atk
 +
* Ringleader Have 125% Def
 +
* Ringleader Have 125% Mdef
 +
* Ringleader Have 125% Str
 +
* Ringleader Have 125% Agi
 +
* Ringleader Have 125% Vit
 +
* Ringleader Have 125% Int
 +
* Ringleader Have 125% Dex
 +
* Ringleader Have 125% Luk
 +
* Furious have 200% Atk
 +
* Elusive have 200% Agi
 +
* Fixed Furious Picky dropping wrong card
 
<br>
 
<br>
=== Buccaneer ===
+
=== Mining ===
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
+
* Removed Bonus APM From Mining and Pickaxe
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
+
* Locked Mining APM at 90
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
+
* Damage to Deposits now scales with Mining Level and Pickaxe
* Saboteur now fully ignores Assumtio
+
* Increase Deposit HP from 10 -> 25
<br>
+
* Increase total number of deposits from 1500 -> 2000
=== Thief ===
+
* Adjusted Drop List Chance formula
* Sprinkle Sand can now hit Hidden targets
+
* Adjusted Drop Quantity formula
<br>
+
* Decreased break chance of Jellopy from 500 -> 300
=== Necromancer ===
+
* Decreased break chance of Iron from 750 -> 500
* Mirror Magic now bypassed by Linked Wizard
+
* Decreased break chance of Coal from 1000 -> 700
* Fixed female walking pallet
+
* Decreased break chance of Elemental from 1500 -> 900
<br>
+
* Decreased break chance of Oridecon from 2500 -> 1250
=== Soul Linker ===
+
* Decreased break chance of Elunium from 2500 -> 1250
* Kaite reflection now works on mobs higher then level 80
+
* Decreased break chance of Gold from 5000 -> 2500
* Kaite reflection now works on boss monsters
+
* Decreased break chance of Mithril from 7500 -> 5000
<br>
+
* Increased Nothing Exp from 4 -> ((4 + (Base Break / 20) + (End Break / 20)) * (100 + Mining * 13) / 100)
=== Wizard ===
+
* Change Base Pickaxe Damage Chance from 3500 -> 2x break chance
* Link now bypasses Mirror Magic
+
* Changed Final Break Chance to reduce by (5 * Mining)% and (4 * Pickaxe^2)%
<br>
 
=== Monk ===
 
* Snap Range reduced from 14 -> 9
 
<br>
 
=== Spiriter ===
 
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
 
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
 
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
 
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
 
<br>
 
=== Macabre ===
 
* Fixed Relief duration
 
* Fixed Restrict Duration
 
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
 
* Psychic Nova cast time increased from 1 -> 1.7 seconds
 
<br>
 
=== Draconier ===
 
* Savagery now ignores 25% of targets def
 
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
 
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
 
* Greater Dragon stats now increased from 25% -> 50%
 
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
 
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
 
* Reduce Dragon Victory Sp Restore by 33%
 
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
 
 
<br>
 
<br>
 +
  
  

Revision as of 12:24, 24 December 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Changed Def and Mdef Formula from D(amage*100/(100+(Def*(Def/20+1))))% -> (Damage*100/(100+(Def*(Def/25+1))))%
  • Removed Hard Cap on Curse Resistance (was 99%)
  • Removed Lock Speed from HTF
  • Fixed a wrong NPC location


Items

  • Update Giant Crossbow
  • Update White Wing Brooch
  • Switched 7 Day Rentals for 1 Day Rentals


Crafting Update

  • Can Craft Silver Bullion
  • Staffs now receive (Refine * Weapon Level / 2)% Matk
  • Enabled most effects for testing (cant craft yet), If you want to test a converted gear let me know
  • Missing Effects; Elemental Armor Slots 2-4, Elemental Weapon Slots 2-4, Poison Shield


Enchanting

  • Fixed Enchantress not taking Gemstones


Monsters

  • Added Maya Purple to Anthell Floor 2
  • Added Maya to Anthell Floor 1
  • Added Ghostring to Tortuga Dungeon
  • Increased Mother Nightmare drops chance from 0.1% -> 2.5%
  • Increased Scarab Queen Min Warp Delay
  • Fixed Mobs Casting Level 30 THQ instead of Level 20


Champion Monsters

  • All Champions are 25% Higher Level
  • All Champions have 200% HP
  • All Champions grant 200% Exp
  • Swift move 25% faster
  • Swift attack 25% faster
  • Solid have 400% HP
  • Solid have 200% Def
  • Solid have 200% Mdef
  • Solid have 25% less recoil when hit
  • Ringleader Have 125% Atk
  • Ringleader Have 125% Def
  • Ringleader Have 125% Mdef
  • Ringleader Have 125% Str
  • Ringleader Have 125% Agi
  • Ringleader Have 125% Vit
  • Ringleader Have 125% Int
  • Ringleader Have 125% Dex
  • Ringleader Have 125% Luk
  • Furious have 200% Atk
  • Elusive have 200% Agi
  • Fixed Furious Picky dropping wrong card


Mining

  • Removed Bonus APM From Mining and Pickaxe
  • Locked Mining APM at 90
  • Damage to Deposits now scales with Mining Level and Pickaxe
  • Increase Deposit HP from 10 -> 25
  • Increase total number of deposits from 1500 -> 2000
  • Adjusted Drop List Chance formula
  • Adjusted Drop Quantity formula
  • Decreased break chance of Jellopy from 500 -> 300
  • Decreased break chance of Iron from 750 -> 500
  • Decreased break chance of Coal from 1000 -> 700
  • Decreased break chance of Elemental from 1500 -> 900
  • Decreased break chance of Oridecon from 2500 -> 1250
  • Decreased break chance of Elunium from 2500 -> 1250
  • Decreased break chance of Gold from 5000 -> 2500
  • Decreased break chance of Mithril from 7500 -> 5000
  • Increased Nothing Exp from 4 -> ((4 + (Base Break / 20) + (End Break / 20)) * (100 + Mining * 13) / 100)
  • Change Base Pickaxe Damage Chance from 3500 -> 2x break chance
  • Changed Final Break Chance to reduce by (5 * Mining)% and (4 * Pickaxe^2)%






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