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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="8"| Official Class Edits
 +
|-
 +
| [[Swordman]] || [[Knight]] || [[Crusader]]
 +
|-
 +
| '''Mage''' || [[Sage]] || '''Wizard'''
 +
|-
 +
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]]
 +
|-
 +
| [[Thief]] || [[Assassin]] || [[Rogue]]
 +
|-
 +
| [[Acolyte]] || [[Monk]] || [[Priest]]
 
|-
 
|-
| [[Merchant]]
+
| '''Archer''' || [[Hunter]] || [[Bard]] and [[Dancer]]
| [[Thief]]
+
|-
| [[Blacksmith]]
+
| [[Taekwon]] || [[Star Gladiator]] || '''Soul Linker'''
| [[Rogue]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
 
|}
 
|}
  
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* [[Status Effects]]
 
* [[Status Effects]]
 
* [[Def / Mdef]]
 
* [[Def / Mdef]]
 +
* [[Aspd / Apm]]
 +
 
=== Exploration ===
 
=== Exploration ===
 
* [[Treasure Hunting]]
 
* [[Treasure Hunting]]
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|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* New at_command at_petdebug, which shows summons stats on spawning
+
* Synchronized with rAthena
* Increase Max Spirit Sphere Limit from 15 -> 25
+
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
* Added Increase Max Sphere for future use
+
* Added an Extra Storage Unit
* Added Ignore Element Resistance for future use
+
* Disabled Discord Bot
* Added Ignore Race Resistance for future use
+
* Added a Conf Setting for mob ele attack
* Added Ignore Size Resistance for future use
+
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
* Added Increase Mining Exp for future use
+
* Added New NoBank Mapflag
* Added Increase Weapon Exp for future use
+
* Added New NoMail Mapflag
* Added Increase Craft Chance for future use
+
* Updated Def Reversal to be more accurate
* Fixed Max Resistance in certain conditions
+
* Added NoReflect damage flag for skills
* Food Buff 5+ no longer removed on death
+
* Added Grounded making players unable to use teleport or similar skills
* Grants is now removed on logout
+
* Added a battle conf for Grounded to enable / disable
* Hitting a Sleeping target Ignores Flee, Def and Mdef but is no longer a guaranteed crit
+
* Made sign quest have a 24 hours wait as an option instead of a certain time
* Player Vit Def changed from [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) -> Vit (buff before 110 Vit nerf after)
+
* Made Novice Grounds unskipable on 1st character
* Ignore Def no longer increases target Def when they have negative Def
+
* Added Change Sex npc
* Lower Thanatos Tower party requirement from 5 -> 4
+
* New Pallets
 +
* New Hair
 +
* New Hair Colors
 
<br>
 
<br>
 
=== Items ===
 
=== Items ===
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
+
* Fixed Berserk Guitar not maxing APM
* Added Snow Cap, Hollow Mask, Santa Poring Cap, Bombring Hat, Short Abysmal Knight Helm, Hode Hat, Puppy Santa Hat, Ribbon Wizard Hat, Lala Hat (Peke), Chii Ears, Black Hairband, Knitted Bear, War-chief Hat, Rough Wind Hairpin, Star Earring, Shinobi Mask, Heart Hat, Heart Scarf, Heart Wings, Holly Ring, Ice Wings, Deviruchi Wings, Little Demon Wings, Pecopeco Wings, Star Ring, Aquaring Rucksack, Cowring Rucksack, Cowring Rucksack, Firing Rucksack, Ghostring Rucksack, Goldring Rucksack, Leafing Rucksack, Marin Rucksack, Panding Rucksack, Poporing Rucksack, Usakoring Rucksack, Santa Poring Rucksack and Rune of Power
+
* Lycan Card increased from 7% -> 15% Apm
* Added Ice Wing Recolors
+
* Doppelganger increased from 10% -> 25% Apm
* Aliza now drops Black Hairband
+
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
* Abysmal Knight now drop Abysmal Knight Helm
+
* Atroce Card increased to 30 Atk and +150% Apm during buff
* Abysmal Knight now drop Shot Abysmal Knight Helm
+
* Endless Flywing no longer sellable to NPC
* Cat O' Nine Tails now drop Cat O' Nine Tails Hat
+
* Endless BF Wing no longer sellable to NPC
* Anubis now drop Anubis Helm
+
* Endless Magnifier no longer sellable to NPC
* Hode now drop Hode Hat
+
* Gemstone Bag no longer sellable to NPC
* Grand Peco Peco now drops Peco Peco Wings
 
* Katrinn now drops Ribbon Wizard Hat
 
* Shinobi now drop Shinobi Mask
 
* Mistress now drops Bee Wings
 
* Necromancer now drops Necromancer's Hood
 
* Added Abysmal Knight Helm Recolors
 
* Santa Poring now drops Santa Poring Cap
 
* Added Bombring Hat to Event Ticket Shop
 
* Added Pixie Wings to Event Ticket Shop
 
* Added Knitted Bear Hat to Winter Event Shop
 
* Added Snow Cap Quest, Available from December 1st - January 31st
 
* Added Puppy Santa Hat Quest, Available from December 1st - December 31st
 
* Added Ice Wing Quest, Available from December 1st - February 29th
 
* Added Holly Ring Quest, Available from December 1st - December 31st
 
* Added Chii Ears Quest
 
* Added Lala Hat (Peke) Quest
 
* Added Alucard Hat Quest
 
* Added Hollow Mask Quest
 
* Rough Wind Hairpin can be baught in an armor shop
 
* Fixed Poison Violence Spear not wearable till trans
 
* Toxic Spore now drops Poison Violence Spear
 
* Trans Pirate, Adept and Spiriter classes can wear Diablos Robes
 
* Trans Samurai and Spearman classes can wear Diablos Armor
 
* Updated all 2nd Class items to be wearable by custom 2nd classes
 
* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Blank Scroll Cost reduced from 4000 -> 2000
 
 
<br>
 
<br>
=== Swordman ===
+
=== Monster ===
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* Added Grounded to all boss class monsters when you attack them
 +
* Kasa no longer Status Resistant
 +
* Kasa no longer Boss Type Monster
 +
* Salamander no longer Status Resistant
 +
* Salamander no longer Boss Type Monster
 
<br>
 
<br>
=== Blacksmith ===
+
=== Crafting ===
* Forging with Basic Anvil gains +1% success chance
+
* Increase Fame from Refine +10 armors from +5 -> +10
* Forging with no Anvil suffers a -20% success chance
+
* Removed Baby Crafting Penalty
 +
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 +
* Fixed Refine Weapon and Refine Armor item phasing check
 
<br>
 
<br>
=== Gunslinger ===
+
=== Mining ===
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
+
* Exp no longer increased by Training Rune
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
+
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 +
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 +
* Increases Elunium Spawn rate from 200 -> 300 Weight
 +
* Increases Gold Spawn rate from 100 -> 125 Weight
 +
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 
<br>
 
<br>
=== Necromancer ===
+
=== Enchanting ===
* New Icons
+
* Adjusted Apprentice Quest Items
* New Status Icons
+
* Fixed Attack giving too much Atk above level 5
 +
* Fixed Magic Attack giving too much Matk above level 5
 +
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
 +
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
 +
* Remove Total Resistance
 +
* Changed All Total Resistance -> Elemental Mastery
 +
* Lower Ele Resistance to level 5
 +
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 +
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 +
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 +
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 +
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 +
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 +
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 +
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 +
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 +
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 +
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 +
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 
<br>
 
<br>
=== Viking ===
+
=== Pirate ===
* Rampage always hits when target is bleeding
+
* Dual Wielding Revolvers basic attacks now cost double ammo
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
+
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
 +
* Decrease dual wield penelty on main hand from 50% -> 40%
 +
* Decrease dual wield penelty on off hand from 60% -> 40%
 +
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
 +
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
 +
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 +
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 
<br>
 
<br>
=== Spearman ===
+
=== Mercenary ===
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
 +
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
 +
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
 +
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
 +
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
 +
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
 +
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
 
<br>
 
<br>
=== Phalanx ===
+
=== Buccaneer ===
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
+
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
* Reflect Shield: Deals a flat (SkillLv * 5 + ((Shield Mastery * 2) + (Shield Def * (Shield Refine + SkillLv)) + Armor Defense + Armor Refine)) * SkillLv / 2) damage to attackers. (Max 5)
+
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
* Adjust Skewer Strike hit penelty from 20% -> 10 Flat
+
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
* Adjust Spear Training + Javaling Toss bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
+
* Saboteur now fully ignores Assumtio
* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
 
<br>
 
<br>
=== Draconier ===
+
=== Thief ===
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
+
* Sprinkle Sand can now hit Hidden targets
 +
<br>
 +
=== Necromancer ===
 +
* Mirror Magic now bypassed by Linked Wizard
 +
* Fixed female walking pallet
 
<br>
 
<br>
=== Shogun ===
+
=== Soul Linker ===
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
+
* Kaite reflection now works on mobs higher then level 80
 +
* Kaite reflection now works on boss monsters
 
<br>
 
<br>
=== Macabre ===
+
=== Wizard ===
* Will O' Wisp Duration increased from 30 -> 60 seconds
+
* Link now bypasses Mirror Magic
* Talisman of Terror Increase chance to ((30*SkillLv)+(Int*SkillLv/10))% (Max 3)
 
* Talisman of Decay Mdef now reduces damage by (Mdef*2). Damage Cap increased to 2500 but reduced by 1/4 for status resistant monsters. (Max 3)
 
* Endless Nightmare Reduce Damage Ticks to every 10 Seconds, reduce sleep duration to (SkillLv) seconds. Doubled Sleep Chance. Damage Increased to (SkillLv / 2)% Max HP - Target Mdef * 3). Damage Reduced by 1/4 vs Status Resistant Monsters. (Max 10)
 
* Talisman of Binding Prevents all Buffs and Debuffs from starting for 20*SkillLv seconds. (Max 3)
 
* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
 
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
 
 
<br>
 
<br>
=== Esper ===
+
=== Monk ===
* Corrected Summons stat calculation, should be less buggy
+
* Snap Range reduced from 14 -> 9
 
<br>
 
<br>
=== Pirate ===
+
=== Spiriter ===
* New Status Icons
+
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
* Skills can no longer crit without learning Pirate's Jinx
+
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
+
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
+
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
 
<br>
 
<br>
=== Mercenary ===
+
=== Macabre ===
* New Status Icons
+
* Fixed Relief duration
* Fixed Meteor Smash Dealing too much damage
+
* Fixed Restrict Duration
* Fixed Meteor Smash Procing too often
+
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
* Armshot now applies status on each hit
+
* Psychic Nova cast time increased from 1 -> 1.7 seconds
* Headshot now applies status on each hit
 
* Legshot now applies status on each hit
 
* Requiem now applies status on each hit
 
* Dark Filament now applies status on each hit
 
* Adjusted Requiem damage formula to (250 + (Distance*50))% Atk
 
* Requiem increase crit damage by 250% when target is below 15% HP
 
* Requiem now recives a 5x bonus from Killer Instinct
 
* Precision now gives (5*SkillLv)% crit damage
 
* Fixed Killer Instinct damage cap
 
 
<br>
 
<br>
=== Buccaneer ===
+
=== Draconier ===
* New Status Icons
+
* Savagery now ignores 25% of targets def
* Mislead now crits
+
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
+
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
 +
* Greater Dragon stats now increased from 25% -> 50%
 +
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
 +
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
 +
* Reduce Dragon Victory Sp Restore by 33%
 +
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
 
<br>
 
<br>
 +
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 18:51, 3 November 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Synchronized with rAthena
  • Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
  • Added an Extra Storage Unit
  • Disabled Discord Bot
  • Added a Conf Setting for mob ele attack
  • Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
  • Added New NoBank Mapflag
  • Added New NoMail Mapflag
  • Updated Def Reversal to be more accurate
  • Added NoReflect damage flag for skills
  • Added Grounded making players unable to use teleport or similar skills
  • Added a battle conf for Grounded to enable / disable
  • Made sign quest have a 24 hours wait as an option instead of a certain time
  • Made Novice Grounds unskipable on 1st character
  • Added Change Sex npc
  • New Pallets
  • New Hair
  • New Hair Colors


Items

  • Fixed Berserk Guitar not maxing APM
  • Lycan Card increased from 7% -> 15% Apm
  • Doppelganger increased from 10% -> 25% Apm
  • Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
  • Atroce Card increased to 30 Atk and +150% Apm during buff
  • Endless Flywing no longer sellable to NPC
  • Endless BF Wing no longer sellable to NPC
  • Endless Magnifier no longer sellable to NPC
  • Gemstone Bag no longer sellable to NPC


Monster

  • Added Grounded to all boss class monsters when you attack them
  • Kasa no longer Status Resistant
  • Kasa no longer Boss Type Monster
  • Salamander no longer Status Resistant
  • Salamander no longer Boss Type Monster


Crafting

  • Increase Fame from Refine +10 armors from +5 -> +10
  • Removed Baby Crafting Penalty
  • Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
  • Fixed Refine Weapon and Refine Armor item phasing check


Mining

  • Exp no longer increased by Training Rune
  • Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
  • Increases Oridecon Spawn rate from 200 -> 300 Weight
  • Increases Elunium Spawn rate from 200 -> 300 Weight
  • Increases Gold Spawn rate from 100 -> 125 Weight
  • Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields


Enchanting

  • Adjusted Apprentice Quest Items
  • Fixed Attack giving too much Atk above level 5
  • Fixed Magic Attack giving too much Matk above level 5
  • Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
  • Block damage reduction increased from 25% -> 33% + (SkillLv*10)
  • Remove Total Resistance
  • Changed All Total Resistance -> Elemental Mastery
  • Lower Ele Resistance to level 5
  • Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
  • Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
  • Changed Mind over Matter to [Int + Enlightened + Skill Cost]
  • [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
  • [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
  • [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
  • [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
  • [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
  • [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
  • [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
  • [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
  • [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element


Pirate

  • Dual Wielding Revolvers basic attacks now cost double ammo
  • Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
  • Decrease dual wield penelty on main hand from 50% -> 40%
  • Decrease dual wield penelty on off hand from 60% -> 40%
  • Fixed a bug where The Hempen Jig would not hurt you under No Recovery
  • Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
  • Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
  • Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit


Mercenary

  • [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
  • [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
  • [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
  • [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
  • [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
  • [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
  • Shot skills damage increased from 40*SkillLv -> 50*SkillLv


Buccaneer

  • [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
  • [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
  • [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
  • Saboteur now fully ignores Assumtio


Thief

  • Sprinkle Sand can now hit Hidden targets


Necromancer

  • Mirror Magic now bypassed by Linked Wizard
  • Fixed female walking pallet


Soul Linker

  • Kaite reflection now works on mobs higher then level 80
  • Kaite reflection now works on boss monsters


Wizard

  • Link now bypasses Mirror Magic


Monk

  • Snap Range reduced from 14 -> 9


Spiriter

  • Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Slicer cast time increased from 1 -> 1.5 seconds
  • Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Cutter cast time increased from 0.75 -> 1.25 seconds


Macabre

  • Fixed Relief duration
  • Fixed Restrict Duration
  • Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
  • Psychic Nova cast time increased from 1 -> 1.7 seconds


Draconier

  • Savagery now ignores 25% of targets def
  • Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
  • Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
  • Greater Dragon stats now increased from 25% -> 50%
  • Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
  • Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
  • Reduce Dragon Victory Sp Restore by 33%
  • Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)






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