Difference between revisions of "Main Page"

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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="8"| Official Class Edits
 +
|-
 +
| [[Swordman]] || [[Knight]] || [[Crusader]]
 +
|-
 +
| '''Mage''' || [[Sage]] || '''Wizard'''
 
|-
 
|-
| [[Merchant]]
+
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]]
| [[Thief]]
+
|-
| [[Blacksmith]]
+
| [[Thief]] || [[Assassin]] || [[Rogue]]
| [[Rogue]]
+
|-
| [[Monk]]
+
| [[Acolyte]] || [[Monk]] || [[Priest]]
| [[Star Gladiator]]
+
|-
 +
| '''Archer''' || [[Hunter]] || [[Bard]] and [[Dancer]]
 +
|-
 +
| [[Taekwon]] || [[Star Gladiator]] || '''Soul Linker'''
 
|}
 
|}
  
Line 49: Line 58:
  
 
== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
Line 68: Line 64:
 
* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
* [[Aspd / Apm]]
 +
 
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
Line 108: Line 120:
 
|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
  
 
== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 +
=== General ===
 +
* Synchronized with rAthena
 +
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
 +
* Added an Extra Storage Unit
 +
* Disabled Discord Bot
 +
* Added a Conf Setting for mob ele attack
 +
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
 +
* Added New NoBank Mapflag
 +
* Added New NoMail Mapflag
 +
* Updated Def Reversal to be more accurate
 +
* Added NoReflect damage flag for skills
 +
* Added Grounded making players unable to use teleport or similar skills
 +
* Added a battle conf for Grounded to enable / disable
 +
* Made sign quest have a 24 hours wait as an option instead of a certain time
 +
* Made Novice Grounds unskipable on 1st character
 +
* Added Change Sex npc
 +
* New Pallets
 +
* New Hair
 +
* New Hair Colors
 +
<br>
 
=== Items ===
 
=== Items ===
* Added Eleanor Wig Yellow to event shop
+
* Fixed Berserk Guitar not maxing APM
* Added Alice Wig to event shop
+
* Lycan Card increased from 7% -> 15% Apm
* Added Alice Wig Peach to event shop
+
* Doppelganger increased from 10% -> 25% Apm
* Added Nydhoggur Wig to event shop
+
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
* Added Nydhoggur Wig White to event shop
+
* Atroce Card increased to 30 Atk and +150% Apm during buff
* Added Black Cat
+
* Endless Flywing no longer sellable to NPC
* Added Gothic Pumpkin Head
+
* Endless BF Wing no longer sellable to NPC
* Added Book of Magic
+
* Endless Magnifier no longer sellable to NPC
* Added Sorcerer Hood
+
* Gemstone Bag no longer sellable to NPC
* Added Jjakk
 
* Fixed some broken sprites pointers
 
* Fixed Cart/Peco/Falcon Vouchers
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Monster ===
* Fixed Swfitness Lowering Movement Speed
+
* Added Grounded to all boss class monsters when you attack them
 +
* Kasa no longer Status Resistant
 +
* Kasa no longer Boss Type Monster
 +
* Salamander no longer Status Resistant
 +
* Salamander no longer Boss Type Monster
 
<br>
 
<br>
=== Enchanting ===
+
=== Crafting ===
* Disabled Master Enchanter Wandering (for now)
+
* Increase Fame from Refine +10 armors from +5 -> +10
* Fixed Cast Time Being reversed
+
* Removed Baby Crafting Penalty
* Fixed Cast Delay being reversed
+
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 +
* Fixed Refine Weapon and Refine Armor item phasing check
 
<br>
 
<br>
=== Macabre ===
+
=== Mining ===
* Fixed Talisman of Sealing still striping
+
* Exp no longer increased by Training Rune
 +
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 +
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 +
* Increases Elunium Spawn rate from 200 -> 300 Weight
 +
* Increases Gold Spawn rate from 100 -> 125 Weight
 +
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 
<br>
 
<br>
=== Esper ===
+
=== Enchanting ===
* Spirit Bomber now properly does Explosion
+
* Adjusted Apprentice Quest Items
 +
* Fixed Attack giving too much Atk above level 5
 +
* Fixed Magic Attack giving too much Matk above level 5
 +
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
 +
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
 +
* Remove Total Resistance
 +
* Changed All Total Resistance -> Elemental Mastery
 +
* Lower Ele Resistance to level 5
 +
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 +
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 +
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 +
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 +
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 +
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 +
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 +
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 +
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 +
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 +
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 +
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 
<br>
 
<br>
=== Viking ===
+
=== Pirate ===
* New Status Icons
+
* Dual Wielding Revolvers basic attacks now cost double ammo
 +
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
 +
* Decrease dual wield penelty on main hand from 50% -> 40%
 +
* Decrease dual wield penelty on off hand from 60% -> 40%
 +
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
 +
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
 +
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 +
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* Meteor Smash now properly hits 2x with dual pistols
+
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
* Meteor Smash is now a toggle
+
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
+
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
* Arcane Barrage Atk increased from 75% -> 80%
+
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
* Updated some outdated skill descriptions
+
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
* Moved Reload Mastery to Mercenary
+
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
* Moved Death Mark to Outlaw
+
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
 +
<br>
 +
=== Buccaneer ===
 +
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
 +
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
 +
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
 +
* Saboteur now fully ignores Assumtio
 
<br>
 
<br>
=== Samurai ===
+
=== Thief ===
* Sprint Cooldown Reduced from 60 -> 25 seconds
+
* Sprinkle Sand can now hit Hidden targets
* New Status Icons
 
 
<br>
 
<br>
=== Daimyo ===
+
=== Necromancer ===
* Warmonger now counts Total Str instead of just base Str
+
* Mirror Magic now bypassed by Linked Wizard
* Submission can now apply Break Knee and Break Shoulder at once
+
* Fixed female walking pallet
* Submission can now apply Warmonger
 
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 
* Tsunami Drop now deals double damage to targets with Broken Neck
 
* Tsunami Drop can now apply Warmonger
 
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 
* New Status  Icons
 
 
<br>
 
<br>
=== Ronin ===
+
=== Soul Linker ===
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
+
* Kaite reflection now works on mobs higher then level 80
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
+
* Kaite reflection now works on boss monsters
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 
* Increase Silent Strike speed damage starts at sooner
 
* Reduce Stance Delay from 30 -> 10 seconds
 
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 
* Added Sword Check to Iaijustu
 
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 
* Iaijustu Counter Stike now applies Elemental Effects
 
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 
* Removed Banisher
 
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 
* New Status Icons
 
 
<br>
 
<br>
=== Spearman ===
+
=== Wizard ===
* Increase Aspd Penalty with 1H Spear from 55 -> 60
+
* Link now bypasses Mirror Magic
 
<br>
 
<br>
=== Phalanx ===
+
=== Monk ===
* Increase Aspd Penalty with 1H Spear from 45 -> 55
+
* Snap Range reduced from 14 -> 9
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
 
<br>
 
<br>
=== Necromancer ===
+
=== Spiriter ===
* [Remove]: Death Pact
+
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
+
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
+
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
+
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
* Evil Land: No longer increase aspd and atk on heal.
 
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 
* Control Dead: Remove Summon on kill chance
 
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
 
<br>
 
<br>
=== Priest ===
+
=== Macabre ===
* Decrease Aspd Penalty with Knuckles from 200 -> 90
+
* Fixed Relief duration
 +
* Fixed Restrict Duration
 +
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
 +
* Psychic Nova cast time increased from 1 -> 1.7 seconds
 
<br>
 
<br>
 +
=== Draconier ===
 +
* Savagery now ignores 25% of targets def
 +
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
 +
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
 +
* Greater Dragon stats now increased from 25% -> 50%
 +
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
 +
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
 +
* Reduce Dragon Victory Sp Restore by 33%
 +
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
 
<br>
 
<br>
 +
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 18:51, 3 November 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Synchronized with rAthena
  • Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
  • Added an Extra Storage Unit
  • Disabled Discord Bot
  • Added a Conf Setting for mob ele attack
  • Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
  • Added New NoBank Mapflag
  • Added New NoMail Mapflag
  • Updated Def Reversal to be more accurate
  • Added NoReflect damage flag for skills
  • Added Grounded making players unable to use teleport or similar skills
  • Added a battle conf for Grounded to enable / disable
  • Made sign quest have a 24 hours wait as an option instead of a certain time
  • Made Novice Grounds unskipable on 1st character
  • Added Change Sex npc
  • New Pallets
  • New Hair
  • New Hair Colors


Items

  • Fixed Berserk Guitar not maxing APM
  • Lycan Card increased from 7% -> 15% Apm
  • Doppelganger increased from 10% -> 25% Apm
  • Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
  • Atroce Card increased to 30 Atk and +150% Apm during buff
  • Endless Flywing no longer sellable to NPC
  • Endless BF Wing no longer sellable to NPC
  • Endless Magnifier no longer sellable to NPC
  • Gemstone Bag no longer sellable to NPC


Monster

  • Added Grounded to all boss class monsters when you attack them
  • Kasa no longer Status Resistant
  • Kasa no longer Boss Type Monster
  • Salamander no longer Status Resistant
  • Salamander no longer Boss Type Monster


Crafting

  • Increase Fame from Refine +10 armors from +5 -> +10
  • Removed Baby Crafting Penalty
  • Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
  • Fixed Refine Weapon and Refine Armor item phasing check


Mining

  • Exp no longer increased by Training Rune
  • Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
  • Increases Oridecon Spawn rate from 200 -> 300 Weight
  • Increases Elunium Spawn rate from 200 -> 300 Weight
  • Increases Gold Spawn rate from 100 -> 125 Weight
  • Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields


Enchanting

  • Adjusted Apprentice Quest Items
  • Fixed Attack giving too much Atk above level 5
  • Fixed Magic Attack giving too much Matk above level 5
  • Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
  • Block damage reduction increased from 25% -> 33% + (SkillLv*10)
  • Remove Total Resistance
  • Changed All Total Resistance -> Elemental Mastery
  • Lower Ele Resistance to level 5
  • Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
  • Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
  • Changed Mind over Matter to [Int + Enlightened + Skill Cost]
  • [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
  • [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
  • [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
  • [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
  • [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
  • [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
  • [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
  • [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
  • [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element


Pirate

  • Dual Wielding Revolvers basic attacks now cost double ammo
  • Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
  • Decrease dual wield penelty on main hand from 50% -> 40%
  • Decrease dual wield penelty on off hand from 60% -> 40%
  • Fixed a bug where The Hempen Jig would not hurt you under No Recovery
  • Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
  • Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
  • Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit


Mercenary

  • [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
  • [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
  • [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
  • [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
  • [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
  • [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
  • Shot skills damage increased from 40*SkillLv -> 50*SkillLv


Buccaneer

  • [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
  • [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
  • [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
  • Saboteur now fully ignores Assumtio


Thief

  • Sprinkle Sand can now hit Hidden targets


Necromancer

  • Mirror Magic now bypassed by Linked Wizard
  • Fixed female walking pallet


Soul Linker

  • Kaite reflection now works on mobs higher then level 80
  • Kaite reflection now works on boss monsters


Wizard

  • Link now bypasses Mirror Magic


Monk

  • Snap Range reduced from 14 -> 9


Spiriter

  • Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Slicer cast time increased from 1 -> 1.5 seconds
  • Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Cutter cast time increased from 0.75 -> 1.25 seconds


Macabre

  • Fixed Relief duration
  • Fixed Restrict Duration
  • Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
  • Psychic Nova cast time increased from 1 -> 1.7 seconds


Draconier

  • Savagery now ignores 25% of targets def
  • Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
  • Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
  • Greater Dragon stats now increased from 25% -> 50%
  • Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
  • Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
  • Reduce Dragon Victory Sp Restore by 33%
  • Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)






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