Difference between revisions of "Main Page"

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(PatchNotes)
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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="8"| Official Class Edits
 +
|-
 +
| [[Swordman]] || [[Knight]] || [[Crusader]]
 +
|-
 +
| '''Mage''' || [[Sage]] || '''Wizard'''
 +
|-
 +
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]]
 +
|-
 +
| [[Thief]] || [[Assassin]] || [[Rogue]]
 +
|-
 +
| [[Acolyte]] || [[Monk]] || [[Priest]]
 
|-
 
|-
| [[Merchant]]
+
| '''Archer''' || [[Hunter]] || [[Bard]] and [[Dancer]]
| [[Thief]]
+
|-
| [[Blacksmith]]
+
| [[Taekwon]] || [[Star Gladiator]] || '''Soul Linker'''
| [[Rogue]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
 
|}
 
|}
  
Line 49: Line 58:
  
 
== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
Line 68: Line 64:
 
* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
* [[Aspd / Apm]]
 +
 
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
Line 108: Line 120:
 
|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
Line 114: Line 128:
 
=== General ===
 
=== General ===
 
* Synchronized with rAthena
 
* Synchronized with rAthena
* Sign quest will now skip the dancing section after 3 failed attempts
+
* Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
* Reflect can now trigger effects if it meets the criteria
+
* Added an Extra Storage Unit
* Fixed Bounty Board not resetting automatically
+
* Disabled Discord Bot
* Fixed Zodiac Quest being in wrong order and requiring wrong gemstones
+
* Added a Conf Setting for mob ele attack
* Max Storage was lowered from 900 -> 800 (sorry data limits)
+
* Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
* Favorites tab should no longer be sellable
+
* Added New NoBank Mapflag
* Event Shop Warp now auto unbinds event tickets
+
* Added New NoMail Mapflag
* Fixed Loyalty Shop Price Check
+
* Updated Def Reversal to be more accurate
* Costume Shop now retains Refine (still loses cards)
+
* Added NoReflect damage flag for skills
* Bleeding now scales off total Str or Int or Dex rather then base
+
* Added Grounded making players unable to use teleport or similar skills
 +
* Added a battle conf for Grounded to enable / disable
 +
* Made sign quest have a 24 hours wait as an option instead of a certain time
 +
* Made Novice Grounds unskipable on 1st character
 +
* Added Change Sex npc
 +
* New Pallets
 +
* New Hair
 +
* New Hair Colors
 +
<br>
 +
=== Items ===
 +
* Fixed Berserk Guitar not maxing APM
 +
* Lycan Card increased from 7% -> 15% Apm
 +
* Doppelganger increased from 10% -> 25% Apm
 +
* Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
 +
* Atroce Card increased to 30 Atk and +150% Apm during buff
 +
* Endless Flywing no longer sellable to NPC
 +
* Endless BF Wing no longer sellable to NPC
 +
* Endless Magnifier no longer sellable to NPC
 +
* Gemstone Bag no longer sellable to NPC
 
<br>
 
<br>
=== Pets ===
+
=== Monster ===
* Enable Pet Autofeed
+
* Added Grounded to all boss class monsters when you attack them
* Green Maiden (1631) is now capture-able via Capture Card
+
* Kasa no longer Status Resistant
 +
* Kasa no longer Boss Type Monster
 +
* Salamander no longer Status Resistant
 +
* Salamander no longer Boss Type Monster
 
<br>
 
<br>
=== Items ===
+
=== Crafting ===
* Oridecon Pickaxe is now a level 4 weapon
+
* Increase Fame from Refine +10 armors from +5 -> +10
 +
* Removed Baby Crafting Penalty
 +
* Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
 +
* Fixed Refine Weapon and Refine Armor item phasing check
 
<br>
 
<br>
 
=== Mining ===
 
=== Mining ===
* Increase ASPD per mining level from 1 -> 2
+
* Exp no longer increased by Training Rune
 +
* Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
 +
* Increases Oridecon Spawn rate from 200 -> 300 Weight
 +
* Increases Elunium Spawn rate from 200 -> 300 Weight
 +
* Increases Gold Spawn rate from 100 -> 125 Weight
 +
* Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields
 +
<br>
 +
=== Enchanting ===
 +
* Adjusted Apprentice Quest Items
 +
* Fixed Attack giving too much Atk above level 5
 +
* Fixed Magic Attack giving too much Matk above level 5
 +
* Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
 +
* Block damage reduction increased from 25% -> 33% + (SkillLv*10)
 +
* Remove Total Resistance
 +
* Changed All Total Resistance -> Elemental Mastery
 +
* Lower Ele Resistance to level 5
 +
* Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
 +
* Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
 +
* Changed Mind over Matter to [Int + Enlightened + Skill Cost]
 +
* [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
 +
* [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
 +
* [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
 +
* [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
 +
* [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
 +
* [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
 +
* [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
 +
* [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
 +
* [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element
 
<br>
 
<br>
 
=== Pirate ===
 
=== Pirate ===
* Pirate's Jinx now gives (5*SkillLv) Crit damage (doubled for main hand dagger / sword)
+
* Dual Wielding Revolvers basic attacks now cost double ammo
* Pirate's Jinx is now additive with other Prate damage buffs
+
* Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
* Fixed a bug where Bullet Time was giving 30% bonus damage with off hand pistol
+
* Decrease dual wield penelty on main hand from 50% -> 40%
* Decrease Bullet Time pistol daamge from (3*SkillLv)% -> (2*SkillLV)%  
+
* Decrease dual wield penelty on off hand from 60% -> 40%
* Lower Off Hand pistol damage from 55% -> 50%
+
* Fixed a bug where The Hempen Jig would not hurt you under No Recovery
 +
* Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
 +
* Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
 +
* Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit
 +
<br>
 +
=== Mercenary ===
 +
* [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
 +
* [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
 +
* [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
 +
* [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
 +
* [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
 +
* [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
 +
* Shot skills damage increased from 40*SkillLv -> 50*SkillLv
 
<br>
 
<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
* Ransack can now crit
+
* [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
* Whisky Slash now grants endow before damage is dealt
+
* [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
* Air Slash now grants endow before damage is dealt
+
* [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
* Fixed a bug where Merciless was giving 30% bonus damage with off hand pistol
+
* Saboteur now fully ignores Assumtio
* Increase Merciless pistol damage from (3*SkillLv)% -> (4*SkillLV)%
 
* Merciless is now additive with other Pirate damage buffs
 
* Exploit Shot is now additive with other Prate damage buffs
 
* Mislead max level lowered from 5 -> 1
 
* Mislead now doubles skill bonus crit damage on target
 
* Mislead now does 200% damage and has a flat 75% bleed chance
 
* Fixed Demolition Force being (15*SkillLv)% instead of intended (10 + 18*SkillLv + Int*SkillLv/3)%
 
* Decrease Corkscrew damage from (100+90*SkillLv)% -> (50*SkillLv)%
 
* Increase Corkscrew knock back from 2 -> 3
 
* Increase Corkscrew snare from 0.5 -> (0.25*SkillLv) seconds
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Thief ===
* Killer Instinct is now additive with other Pirate damage buffs
+
* Sprinkle Sand can now hit Hidden targets
* Lowered Killer Instinct Bonus Damage range from 2*SkillLv~10*SkillLv -> SkillLv~5*SkillLv
 
* Lowered Killer max damage threshold from 50% -> 25% target max hp
 
* Fixed a bug where Reload Mastery was giving 30% bonus damage with off hand pistol
 
* Decrease Reload Mastery pistol damage from (3*SkillLv)% -> (2*SkillLV)%
 
* Reduce Damage of Quickshot, Dark Filament, Armshot, Legshot and Headshot to (30*SkillLv) but hits twice with dual pistols
 
* Lower Reload Mastery ASPD from (3*SkillLv)% -> (2*SkillLv)% but doubled during Arcane Barrage
 
 
<br>
 
<br>
=== Spearman ===
+
=== Necromancer ===
* New Icons
+
* Mirror Magic now bypassed by Linked Wizard
 +
* Fixed female walking pallet
 
<br>
 
<br>
=== Phalanx ===
+
=== Soul Linker ===
* New Icons
+
* Kaite reflection now works on mobs higher then level 80
* Lower Javelin Toss max level from 10 -> 5
+
* Kaite reflection now works on boss monsters
* Change Javelin Toss damage from (75+10*SkillLv) -> (40*SkillLv)
 
 
<br>
 
<br>
=== Draconier ===
+
=== Wizard ===
* Adjusted Skill Orders
+
* Link now bypasses Mirror Magic
* [New]: [Research Dragons Breath]: Toggle - Elemental Player skills and Dragon skills have a (SkillLv*5) chance to remove physical buffs from target and deal (SkillLv*100) flat bonus damage for each effect removed. (Max 5)
 
* [New]: [Research Dragons Scale]: Toggle - Increase Player and Dragon Physical Skill Damage Scales by a flat (SkillLv*Soft Def/3 + SkillLv*Hard Def) and provoke target to attack caster. (Max 5)
 
* [New]: [Dragon Temper]: Passive - When Dragon uses a Skill it has a chance of causing status effects to target. Fire = Burn, Water = Freeze, Earth = Slow, Wind = Stun, Dark = Fear. (Max 1)
 
* [Temper + Bite]: Burn: 100% 30 Seconds, Freeze: 50% 3 Seconds, Slow: 100% 15 Seconds, Stun: 25% 3 Seconds, Fear 75% 5 Seconds
 
* [Temper + Charge]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*2)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
 
* [Temper + Magic]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*5)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
 
 
<br>
 
<br>
=== Viking ===
+
=== Monk ===
* Dying Breath no lower lowers Def and Mdef
+
* Snap Range reduced from 14 -> 9
* Lower Dying Breath Atk from (40+8*SkillLv)% -> (10*SkillLv)%
 
* Increase Last Stand chance from (6*SkillLv) -> (10*SkillLv+10)%
 
* Increase Dying Breath chance from (6*SkillLv) -> (5*SkillLv+5)%
 
* Increase Husky HP Recovery from (SkillLv*10 + SkillLv*Vit/10) -> SkillLv*100
 
* Thor's Might no longer grants Lightning weapon instead converts 20% of damage to wind property
 
* Increase Thor's Might duration from (10+20*SkillLv) -> (30+SkillLv*30) Seconds
 
* Increase Berserker Rage Buff points to from 50/25/10 -> 75/50/25% Max HP
 
 
<br>
 
<br>
=== Shogun ===
+
=== Spiriter ===
* Death Charge damage increased by +100% when sprint is active
+
* Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
 +
* Psychic Slicer cast time increased from 1 -> 1.5 seconds
 +
* Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
 +
* Psychic Cutter cast time increased from 0.75 -> 1.25 seconds
 
<br>
 
<br>
 
=== Macabre ===
 
=== Macabre ===
* Executioner Deals bonus damage when target is below 25% HP or bleeding
+
* Fixed Relief duration
 +
* Fixed Restrict Duration
 +
* Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
 +
* Psychic Nova cast time increased from 1 -> 1.7 seconds
 +
<br>
 +
=== Draconier ===
 +
* Savagery now ignores 25% of targets def
 +
* Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
 +
* Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
 +
* Greater Dragon stats now increased from 25% -> 50%
 +
* Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
 +
* Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
 +
* Reduce Dragon Victory Sp Restore by 33%
 +
* Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)
 
<br>
 
<br>
 +
 +
 +
 +
 +
 +
 
<br>
 
<br>
  

Revision as of 18:51, 3 November 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Synchronized with rAthena
  • Reduced Storage size from 800 -> 600, automatically moves items for all except Guild Storage
  • Added an Extra Storage Unit
  • Disabled Discord Bot
  • Added a Conf Setting for mob ele attack
  • Nidhoggur's Nest is now playable if players have already defeated Nidhog At least once on their account
  • Added New NoBank Mapflag
  • Added New NoMail Mapflag
  • Updated Def Reversal to be more accurate
  • Added NoReflect damage flag for skills
  • Added Grounded making players unable to use teleport or similar skills
  • Added a battle conf for Grounded to enable / disable
  • Made sign quest have a 24 hours wait as an option instead of a certain time
  • Made Novice Grounds unskipable on 1st character
  • Added Change Sex npc
  • New Pallets
  • New Hair
  • New Hair Colors


Items

  • Fixed Berserk Guitar not maxing APM
  • Lycan Card increased from 7% -> 15% Apm
  • Doppelganger increased from 10% -> 25% Apm
  • Tatacho, Aqual Elemental, Draco, Vespa, Centipede, Cornus and Dark Shadow cards now increase resistance from that property monster not attack.
  • Atroce Card increased to 30 Atk and +150% Apm during buff
  • Endless Flywing no longer sellable to NPC
  • Endless BF Wing no longer sellable to NPC
  • Endless Magnifier no longer sellable to NPC
  • Gemstone Bag no longer sellable to NPC


Monster

  • Added Grounded to all boss class monsters when you attack them
  • Kasa no longer Status Resistant
  • Kasa no longer Boss Type Monster
  • Salamander no longer Status Resistant
  • Salamander no longer Boss Type Monster


Crafting

  • Increase Fame from Refine +10 armors from +5 -> +10
  • Removed Baby Crafting Penalty
  • Enchanted Stone success chance increased from +15/+20/+25/+30/+35 -> +30/+35/+40/+45/+50 to Follow Iron/Steel Patern
  • Fixed Refine Weapon and Refine Armor item phasing check


Mining

  • Exp no longer increased by Training Rune
  • Final Exp Multiplier Increased from (100 + (Mining Level + 1) * 10)% -> (100 + (Mining Level + 1) * 13)%
  • Increases Oridecon Spawn rate from 200 -> 300 Weight
  • Increases Elunium Spawn rate from 200 -> 300 Weight
  • Increases Gold Spawn rate from 100 -> 125 Weight
  • Added spawn locations for Oridecon Elunium and Gold in Ice Dun, Thor, Gefenia and Vein Fields


Enchanting

  • Adjusted Apprentice Quest Items
  • Fixed Attack giving too much Atk above level 5
  • Fixed Magic Attack giving too much Matk above level 5
  • Block chance increase from (4*SkillLv)% -> (5*SkillLv)%
  • Block damage reduction increased from 25% -> 33% + (SkillLv*10)
  • Remove Total Resistance
  • Changed All Total Resistance -> Elemental Mastery
  • Lower Ele Resistance to level 5
  • Increase Ele Resistance from (2*SkillLv)% -> (5*SkillLv)%
  • Decrease Elementalist from (6*SkillLv)% -> (3*SkillLv)%
  • Changed Mind over Matter to [Int + Enlightened + Skill Cost]
  • [New]: Elemental Mastery - Increase damage against monsters sharing your armor element by (SkillLv*3%) [Max 5]
  • [New]: Mini Combos - Ele Armor Rune + Ele Resistance Rune -> +(SkillLv*3)% more resistance of that ele
  • [New]: Duality Combo - Holy Resistance + Shadow Resistance -> Equalize Holy and Shadow Resistance and increase each by (SkillLv*3)%
  • [New]: Advanced Elemental Mastery - Elemental Mastery + Ele Armor Rune + Ele Resistance Rune -> Increase damage against monsters sharing your armor element by an additional (SkillLv*3%)
  • [New]: Bully - Str + Vit + Defender + Archon -> When hit by Magic attacks gain (SkillLv*12)% of Mdef as Atk for 5 seconds, When hit by Physical Attacks gain (SkillLv*12)% of Def as Atk for 3 seconds.
  • [New]: Magic Barrier - Int + Magic Wall + Null Magic + Magic Attack -> When casting magic gain (SkillLv*5)% Magic Resistance for 10 seconds and When Reflecting magic it deals (SkillLv*20)% Max Matk bonus damage.
  • [New]: Slaughtering - Strength Up + No Prisoners + Attack -> When you kill an enemy, you resist Reflect by (3*SkillLv)% and gain (4*SkillLv) Str for 10 seconds.
  • [New]: Giant Slayer - Strength Up + Execute + Critical Up + Critical Killer -> Add a (10*SkillLv)% chance to deal (SkillLv)% or targets missing HP as damage with basic attack crits. Capped at (500*SkillLv).
  • [New]: Nature Slayer - Fire Killer + Wind Killer + Water Killer + Earth Killer -> Increase damage vs prime elements by (SkillLv * 8)% and (SkillLv*20)% of your resistance to that element


Pirate

  • Dual Wielding Revolvers basic attacks now cost double ammo
  • Increase Bullettime dual damage from (SkillLv)% -> (SkillLv*2)%, no longer effects Meele + Pistol
  • Decrease dual wield penelty on main hand from 50% -> 40%
  • Decrease dual wield penelty on off hand from 60% -> 40%
  • Fixed a bug where The Hempen Jig would not hurt you under No Recovery
  • Pirates Jinx Def ignore no longer scales with Crit Damage instead Critting Skills ignore (5*SkillLv) of targets def and gain effects of bonus crit damage items.
  • Eye Patch Hit Increases by 10 + JobLevel / 7 and Blind Resistance increased by 33%
  • Knothole Strike replace bonus crit scaling with (SkillLv)% higher chance to crit


Mercenary

  • [Precision]: Increase damage of Critical Damage by (5*SkillLv)% and Critical Skills ignore (10*SkillLv) of targets flee.
  • [Headshot]: Lower target Def by (5*SkillLv) for 10 seconds
  • [Aimbot]: Add +1 Skill Level to auto Cast Skills and can now cast Needle Shot as well
  • [Reload Mastery]: Increse Pistol Damage by (2*SkillLv)%, Add (SkillLv*10)% chance to only Consume 1 Bullet when dual wielding pistols with skills and basic attacks
  • [Needle Shot]: No longer Special Damage instead is a 175% atk with a garenteed Crit. (Level 2 from Aimbot deals 225% atk)
  • [Endless Needles]: Next 10*SkillLv Skills hits (so 5*SkillLv when dual wielding) deal 25% reduced damage but are gauenteed to be a crit. Moved to Merc Tree.
  • Shot skills damage increased from 40*SkillLv -> 50*SkillLv


Buccaneer

  • [Landlubber Replacement]: Critical Skills ignore (5 * SkillLv) and (5 * SkillLv)% of targets flee (Max 7)
  • [Merciless]: Replace Off hand Bonus Damage with Bonus Skill Damage
  • [Mislead]: Guaranteed to be a crit, Doubles Effect of Def Ignore Pirate Jinx for a short time and applies bleeding.
  • Saboteur now fully ignores Assumtio


Thief

  • Sprinkle Sand can now hit Hidden targets


Necromancer

  • Mirror Magic now bypassed by Linked Wizard
  • Fixed female walking pallet


Soul Linker

  • Kaite reflection now works on mobs higher then level 80
  • Kaite reflection now works on boss monsters


Wizard

  • Link now bypasses Mirror Magic


Monk

  • Snap Range reduced from 14 -> 9


Spiriter

  • Psychic Slicer damage increased from (120 + 20*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Slicer cast time increased from 1 -> 1.5 seconds
  • Psychic Cutter damage increased from (130 + 30*SkillLv)% -> (150 + 30*SkillLv)%
  • Psychic Cutter cast time increased from 0.75 -> 1.25 seconds


Macabre

  • Fixed Relief duration
  • Fixed Restrict Duration
  • Psychic Nova damage decreased from (250 + 50*SkillLv)% -> (50 + 50*SkillLv)%
  • Psychic Nova cast time increased from 1 -> 1.7 seconds


Draconier

  • Savagery now ignores 25% of targets def
  • Increase Savagery damage from 50+20*SkilLv -> 100+20*SkillLv
  • Increase Usurper from 150+50*SkillLv -> 200+75*SkillLv
  • Greater Dragon stats now increased from 25% -> 50%
  • Dragon Magic bonus damage vs ele changed from +500 -> (25*SkillLv)% + 250
  • Reduced Water Mantle Regen scaling from ((SkillLv*10) + (Dex * (SkillLv+1)/2)) -> ((SkillLv*10) + (Dex*SkillLv/4))
  • Reduce Dragon Victory Sp Restore by 33%
  • Tornado Break damage increased from (15*SkillLv + 150 + Stack * 5 * SkillLv) -> (25*SkillLv + 150 + Stack * 10 * SkillLv)






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