Difference between revisions of "Main Page"
From Project Einherjar
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== [[PatchNotes]] == | == [[PatchNotes]] == | ||
− | === | + | === Mining === |
− | * | + | * Removed Jellopy Deposits in Prontera Field |
− | * | + | * Reduced Jellopy Deposit Rate from 3500 -> 2500 |
+ | * Slightly Increase Exp Earned, most noticeable with low end pickaxes | ||
<br> | <br> | ||
− | === | + | === Items === |
− | * Fixed | + | * All Status Immunity items resistance have increased from 100% -> 200% |
+ | * Necromancer Card no longer summons Skeletons | ||
+ | <br> | ||
+ | === Enchanting === | ||
+ | * Cleaned up combos to be human readable | ||
+ | * Resolute change to [Vit + Juggernaut] | ||
+ | * Fixed Resolute being an inverted check | ||
+ | * Mind Over Matter change to [Int + Enlightened + Cost Down] | ||
+ | * Fixed Mind Over Matter being an inverted check | ||
+ | * Spellblade increased from [1,2,3,4,5,6,7,8,9,10]% -> [2,4,6,8,10,12,14,16,18,20]% | ||
+ | * Exploit Now reduced resistance from gear | ||
+ | <br> | ||
+ | === Necromancer === | ||
+ | * Summons now have base stats of master | ||
+ | * Summons level increased from Master Job Level -> Master Base Level | ||
+ | * Skeleton Hp changed from (1000 + (Master Job Level + (5 * SkillLv)) * 10 + Master Max HP + Master Min Matk) -> ((1000 + Master Max HP + (150*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100) | ||
+ | * Skeleton Min Atk changed from (Master Min Atk + Master Min Matk / 4) -> (Master Min Atk + Master Str + Master Dex) | ||
+ | * Skeleton Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Max Atk + Master Str*2 + Master Dex) | ||
+ | * Skeleton Def changed from min((Master Job Level + (5 * SkillLv)),Master Def) -> ((Master Def * SkillLv / 4) + SkillLv * 3) | ||
+ | * Skeleton MDef changed from min((Master Job Level + (5 * SkillLv)),Master MDef) -> ((Master MDef * SkillLv / 4) + SkillLv * 3) | ||
+ | * Bone Magic Hp changed from (1500 + Master Max HP + (50 * Master Job Level) + Master Max Matk) -> ((2000 + Master Max HP + (300*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100) | ||
+ | * Bone Magic Min Atk changed from (Master Min Atk + Master Min Matk / 3) -> ((Master Min Atk + Master Str + Master Dex) * (100 + Str) / 200) | ||
+ | * Bone Magic Max Atk changed from (Master Max Atk + Master Max Matk / 2) -> ((Master Max Atk + Master Str*2 + Master Dex) * (100 + Str) / 200) | ||
+ | * Bone Magic Def changed from (10 + min(Master Job Level,Master Def)) -> ((Master Def * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10) | ||
+ | * Bone Magic MDef changed from (10 + min(Master Job Level,Master MDef)( -> ((Master MDef * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10) | ||
+ | * Zombie HP changed from 500 + (Maxster Max Hp / 2) + Master Max Matk -> (500 + Maxster Max Sp + Master Max Matk) * (100 + Master Int + Master Base Level) / 100 | ||
+ | * Zombie Min Atk changed from (Master Min Atk + Master Min Matk / 5) -> (Master Int + Master Min Matk / 4) | ||
+ | * Zombie Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Int + Master Max Matk / 3) | ||
+ | * Zombie Hit changed from (Master Hit + Master Job Level) -> (Master Hit + Master Int) | ||
+ | * Zombie Flee changed from (Master Flee + Master Job Level) -> (Master Flee + Master Int) | ||
+ | * Zombie Def changed from min(Master Job Level,Master Def) -> min(Master Int,Master Def + (Master Int / 5)) | ||
+ | * Zombie MDef changed from min(Master Job Level,Master MDef) -> min(Master Int,Master MDef + (Master Int / 5)) | ||
+ | * Increase Zombie Duration to ((SkillLv+1)*10) Seconds -> ((SkillLv+1)*20) Seconds | ||
+ | * Enabled Familiar (no quest yet) | ||
+ | <br> | ||
+ | === Esper === | ||
+ | * New Spirit of Life Sprite | ||
+ | * Swapped Astral Spirit Sprite | ||
+ | * Swapped Spirit of Life Icon | ||
+ | * Swapped Astral Spirit Icon | ||
+ | * Fixed Illusionary Blade having too much HP | ||
+ | * Fixed Summon movement speed | ||
<br> | <br> | ||
=== Buccaneer === | === Buccaneer === | ||
− | * | + | * Fixed Demolition Force Description |
− | * | + | * Fixed Whiskey Slash Description |
− | * | + | * Fixed Pirate King Description |
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
+ | |||
Revision as of 18:43, 7 August 2020
Contents
Welcome to the Einherjar Wiki.
We will slowly be adding details of the server here for future use. The server is located here
Classes
First class | Second class (2-1) | Second class (2-2) | Trans Second class (2-1) | Trans Second class (2-2) |
---|---|---|---|---|
Adept | Viking | Mystic | Huskarl | Arcane |
Pirate | Buccaneer | Mercenary | Captain | Outlaw |
Spearman | Phalanx | Draconier | Centurion | Dragoon |
Samurai | Ronin | Daimyo | Ronin Legend | Shogun |
Spiriter | Esper | Macabre | Channelor | Harvestor |
Expanded Class |
---|
Necromancer |
Official Class Edits | |||||||
---|---|---|---|---|---|---|---|
Swordman | Knight | Crusader | |||||
Mage | Sage | Wizard | |||||
Merchant | Blacksmith | Alchemist | |||||
Thief | Assassin | Rogue | |||||
Acolyte | Monk | Priest | |||||
Archer | Hunter | Bard and Dancer | |||||
Taekwon | Star Gladiator | Soul Linker |
Future Classes | |
---|---|
Druid | Valkyrie |
Systems
Leveling
Combat
Exploration
Crafting
Quests
Server Events
Items
Item | Effect | Location |
---|---|---|
Whip-sword [1] | Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only | Dropped by Drake and Giant Octopus |
Tide-Callers Staff [2] | Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage | Dropped by Giant Octopus |
Dracula's Fang [1] | 1% chance of gaining 5% of Damage as HP | Dropped by Dracula |
Kitten's Mittens [0] | +7% ASPD, +3 Agi | Dropped by Moonlight Flower |
Silk Shawl [1] | +10% Healing Given, +10% Healing Received | Dropped by White Lady |
Embalming Fluid [1] | +50% HP Regeneration, +25% SP Regeneration | Dropped by Osiris |
Sharpening Stone [0] | Ignore 10% DEF | Dropped by Incantation Samurai |
Detardeurus Scale [1] | Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking | Dropped by Detale |
Fairy Fire Anklet [0] | 10% MDEF Ignore | Dropped by Gopinich |
Endless Ink Talisman [1] | +10 SP gained on Kill | Dropped by Evil Snake Lord |
Anklet [0] | Vit+3, 10% Maximum HP | Dropped by Lady Tanee |
More Items |
PatchNotes
Mining
- Removed Jellopy Deposits in Prontera Field
- Reduced Jellopy Deposit Rate from 3500 -> 2500
- Slightly Increase Exp Earned, most noticeable with low end pickaxes
Items
- All Status Immunity items resistance have increased from 100% -> 200%
- Necromancer Card no longer summons Skeletons
Enchanting
- Cleaned up combos to be human readable
- Resolute change to [Vit + Juggernaut]
- Fixed Resolute being an inverted check
- Mind Over Matter change to [Int + Enlightened + Cost Down]
- Fixed Mind Over Matter being an inverted check
- Spellblade increased from [1,2,3,4,5,6,7,8,9,10]% -> [2,4,6,8,10,12,14,16,18,20]%
- Exploit Now reduced resistance from gear
Necromancer
- Summons now have base stats of master
- Summons level increased from Master Job Level -> Master Base Level
- Skeleton Hp changed from (1000 + (Master Job Level + (5 * SkillLv)) * 10 + Master Max HP + Master Min Matk) -> ((1000 + Master Max HP + (150*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
- Skeleton Min Atk changed from (Master Min Atk + Master Min Matk / 4) -> (Master Min Atk + Master Str + Master Dex)
- Skeleton Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Max Atk + Master Str*2 + Master Dex)
- Skeleton Def changed from min((Master Job Level + (5 * SkillLv)),Master Def) -> ((Master Def * SkillLv / 4) + SkillLv * 3)
- Skeleton MDef changed from min((Master Job Level + (5 * SkillLv)),Master MDef) -> ((Master MDef * SkillLv / 4) + SkillLv * 3)
- Bone Magic Hp changed from (1500 + Master Max HP + (50 * Master Job Level) + Master Max Matk) -> ((2000 + Master Max HP + (300*SkillLv)) * (100 + Vit + Str + Master Base Level) / 100)
- Bone Magic Min Atk changed from (Master Min Atk + Master Min Matk / 3) -> ((Master Min Atk + Master Str + Master Dex) * (100 + Str) / 200)
- Bone Magic Max Atk changed from (Master Max Atk + Master Max Matk / 2) -> ((Master Max Atk + Master Str*2 + Master Dex) * (100 + Str) / 200)
- Bone Magic Def changed from (10 + min(Master Job Level,Master Def)) -> ((Master Def * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
- Bone Magic MDef changed from (10 + min(Master Job Level,Master MDef)( -> ((Master MDef * Raise Dead SkillLv / 4) + (Raise Dead SkillLv * 6) + 10)
- Zombie HP changed from 500 + (Maxster Max Hp / 2) + Master Max Matk -> (500 + Maxster Max Sp + Master Max Matk) * (100 + Master Int + Master Base Level) / 100
- Zombie Min Atk changed from (Master Min Atk + Master Min Matk / 5) -> (Master Int + Master Min Matk / 4)
- Zombie Max Atk changed from (Master Max Atk + Master Max Matk / 4) -> (Master Int + Master Max Matk / 3)
- Zombie Hit changed from (Master Hit + Master Job Level) -> (Master Hit + Master Int)
- Zombie Flee changed from (Master Flee + Master Job Level) -> (Master Flee + Master Int)
- Zombie Def changed from min(Master Job Level,Master Def) -> min(Master Int,Master Def + (Master Int / 5))
- Zombie MDef changed from min(Master Job Level,Master MDef) -> min(Master Int,Master MDef + (Master Int / 5))
- Increase Zombie Duration to ((SkillLv+1)*10) Seconds -> ((SkillLv+1)*20) Seconds
- Enabled Familiar (no quest yet)
Esper
- New Spirit of Life Sprite
- Swapped Astral Spirit Sprite
- Swapped Spirit of Life Icon
- Swapped Astral Spirit Icon
- Fixed Illusionary Blade having too much HP
- Fixed Summon movement speed
Buccaneer
- Fixed Demolition Force Description
- Fixed Whiskey Slash Description
- Fixed Pirate King Description
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