Difference between revisions of "Main Page"

From Project Einherjar
(Systems)
(Combat)
(35 intermediate revisions by 8 users not shown)
Line 29: Line 29:
 
| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="8"| Official Class Edits
 +
|-
 +
| [[Swordman]] || [[Knight]] || [[Crusader]]
 +
|-
 +
| '''Mage''' || [[Sage]] || '''Wizard'''
 +
|-
 +
| [[Merchant]] || [[Blacksmith]] || [[Alchemist]]
 +
|-
 +
| [[Thief]] || [[Assassin]] || [[Rogue]]
 +
|-
 +
| [[Acolyte]] || [[Monk]] || [[Priest]]
 
|-
 
|-
| [[Merchant]]
+
| '''Archer''' || [[Hunter]] || [[Bard]] and [[Dancer]]
| [[Thief]]
+
|-
| [[Blacksmith]]
+
| [[Taekwon]] || [[Star Gladiator]] || '''Soul Linker'''
| [[Rogue]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
 
|}
 
|}
  
Line 49: Line 58:
  
 
== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
 +
* [[Auto Events]]
 +
* [[Bounty Boards]]
 +
* [[Daily Rewards]]
 +
* [[Inns]]
 +
* [[Floating Rates]]
 +
=== Combat ===
 +
* [[Weapon Mastery]]
 +
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
* [[Aspd / Apm]]
 +
 
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 
* [[Forge Weapon]]
 
* [[Forge Weapon]]
 
* [[Forge Armor]]
 
* [[Forge Armor]]
Line 58: Line 82:
 
* [[Recolor]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Scroll Crafting]]
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Daily Rewards]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Weapon Mastery]]
 
* [[Status Effects]]
 
<br>
 
 
<br>
 
<br>
  
Line 110: Line 120:
 
|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
  
 
== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
=== Items ===
+
=== General ===
* Added Eleanor Wig Yellow to event shop
+
* Updated Aspd -> Apm Formulas
* Added Alice Wig to event shop
+
* Updated (at)battlestats atk with more apm details
* Added Alice Wig Peach to event shop
 
* Added Nydhoggur Wig to event shop
 
* Added Nydhoggur Wig White to event shop
 
* Added Black Cat
 
* Added Gothic Pumpkin Head
 
* Added Book of Magic
 
* Added Sorcerer Hood
 
* Added Jjakk
 
* Fixed some broken sprites pointers
 
* Fixed Cart/Peco/Falcon Vouchers
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Soul Linker ===
* Fixed Swfitness Lowering Movement Speed
+
* Fixed a bugged Kaupe interaction
<br>
 
=== Enchanting ===
 
* Disabled Master Enchanter Wandering (for now)
 
* Fixed Cast Time Being reversed
 
* Fixed Cast Delay being reversed
 
<br>
 
=== Macabre ===
 
* Fixed Talisman of Sealing still striping
 
<br>
 
=== Esper ===
 
* Spirit Bomber now properly does Explosion
 
<br>
 
=== Viking ===
 
* New Status Icons
 
<br>
 
=== Mercenary ===
 
* Meteor Smash now properly hits 2x with dual pistols
 
* Meteor Smash is now a toggle
 
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 
* Arcane Barrage Atk increased from 75% -> 80%
 
* Updated some outdated skill descriptions
 
* Moved Reload Mastery to Mercenary
 
* Moved Death Mark to Outlaw
 
<br>
 
=== Samurai ===
 
* Sprint Cooldown Reduced from 60 -> 25 seconds
 
* New Status Icons
 
<br>
 
=== Daimyo ===
 
* Warmonger now counts Total Str instead of just base Str
 
* Submission can now apply Break Knee and Break Shoulder at once
 
* Submission can now apply Warmonger
 
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 
* Tsunami Drop now deals double damage to targets with Broken Neck
 
* Tsunami Drop can now apply Warmonger
 
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 
* New Status  Icons
 
<br>
 
=== Ronin ===
 
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
 
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
 
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 
* Increase Silent Strike speed damage starts at sooner
 
* Reduce Stance Delay from 30 -> 10 seconds
 
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 
* Added Sword Check to Iaijustu
 
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 
* Iaijustu Counter Stike now applies Elemental Effects
 
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 
* Removed Banisher
 
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 
* New Status Icons
 
<br>
 
=== Spearman ===
 
* Increase Aspd Penalty with 1H Spear from 55 -> 60
 
<br>
 
=== Phalanx ===
 
* Increase Aspd Penalty with 1H Spear from 45 -> 55
 
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
<br>
 
=== Necromancer ===
 
* [Remove]: Death Pact
 
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
 
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 
* Evil Land: No longer increase aspd and atk on heal.
 
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 
* Control Dead: Remove Summon on kill chance
 
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
<br>
 
=== Priest ===
 
* Decrease Aspd Penalty with Knuckles from 200 -> 90
 
 
<br>
 
<br>
 +
=== Buccaneer ===
 +
* Removed Pirate King HP Bonus no longer Ranked
 +
* Pirate King HP Bonus changed from (5% * Rank) -> 500 Base and 10% Max
 +
* Reduce Jolly Roger landing area
 +
* Jolly Roger hits more frequently when Ranked Pirate King
 +
* Reduce Jolly Roger Base Damage from 750% -> (150 + JobLevel * 5)%
 +
* Fixed Jolly Roger saying Meteor Storm
 +
* Removed Saboteur code remnants
 
<br>
 
<br>
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 00:05, 27 June 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Swordman Knight Crusader
Mage Sage Wizard
Merchant Blacksmith Alchemist
Thief Assassin Rogue
Acolyte Monk Priest
Archer Hunter Bard and Dancer
Taekwon Star Gladiator Soul Linker
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Updated Aspd -> Apm Formulas
  • Updated (at)battlestats atk with more apm details


Soul Linker

  • Fixed a bugged Kaupe interaction


Buccaneer

  • Removed Pirate King HP Bonus no longer Ranked
  • Pirate King HP Bonus changed from (5% * Rank) -> 500 Base and 10% Max
  • Reduce Jolly Roger landing area
  • Jolly Roger hits more frequently when Ranked Pirate King
  • Reduce Jolly Roger Base Damage from 750% -> (150 + JobLevel * 5)%
  • Fixed Jolly Roger saying Meteor Storm
  • Removed Saboteur code remnants





How to contribute to wiki. Consult the User's Guide for information on using the wiki software.

Getting started