Difference between revisions of "Main Page"

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(PatchNotes)
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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
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{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="7"| Official Class Edits
 
|-
 
|-
 
| [[Merchant]]
 
| [[Merchant]]
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| [[Monk]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
| [[Star Gladiator]]
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| [[Crusader]]
 
|}
 
|}
  
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|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
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| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* Added Flat Weapon Return Damage for future use
+
* Lower Dicastes Quest level check from 100 -> 97
* Added Reduce Weapon Return Damage for future use
+
* Adjust Dicastes Quest chance from rand(100~Level) -> rand(100~Total Level)
 +
* Increase Item Stack limit to from 30000 -> 32000
 
<br>
 
<br>
=== Def ===
+
=== Monsters ===
* Remove Def cap of 99
+
* Fixed Evil Snake Lord being Red
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 
* Blacksmith bonuses will be applied before the Refine % def
 
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
 
<br>
 
<br>
=== Mdef ===
+
=== Items ===
* Remove Mdef cap of 99
+
* Pirate Skeleton Card now gives Pirate Classes +3 Luk
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
 
* Ignoring Mdef now ignores Int Mdef
 
 
<br>
 
<br>
=== Statuses ===
+
=== Buccaneer ===
* Made Dark Binding Movement Speed Resistance Player Only
+
* Lower Grenado damage from 500 + 150% -> 400 + 150%
* Made Burning Movement Speed Resistance Player Only
+
* Increase Cluster Bomb damage from 400 + 150% -> 500 + 200%
* Slowcast now counts as adding cast time via gear for players
+
* Increase Sticky Bomb damage from 1000 + 300% -> 1000 + 350%
* Slowcast now effects mobs
+
* Increase Chilly Bomb damage from 400 + 150% -> 400 + 200%
* Slowcast power reduced by 50% for status immune monsters
+
* Fixed Duration of Chilly Bomb
* Curse Now reduces other status Tolerance (Duration) by 50%
+
* Increase Mute Bomb damage from 400 + 150% -> 400 + 200%
* Curse Now has a Min Chance (pre Equip) of 1%
+
* Fixed Duration of Mute Bomb
* Curse Resistance changed to
+
* Increase Rancid Bomb damage from 400 + 150% -> 400 + 200%
* A = BaseChance - (BaseChance*Luk*2/5)
+
* Fixed Duration of Rancid Bomb
* End Chance = A - (A*Mdef/10)
+
* Increase Flash Bomb damage from 400 + 150% -> 400 + 200%
* Curse Tolerance changed to
+
* Fixed Duration of Flash Bomb
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
+
* Increase Shell Shock damage from 400 + 150% -> 400 + 200%
* End Duration = A - A*(Luk/10 + Caster Level/10
+
* Increase Pulverizer damage from 400 + 150% -> 400 + 200%
)
+
* Increase Louyang Firecracker damage from 50 + 50% -> 50 + 75%
 +
* Increase Nail Bomb damage from 350 + 125% -> 350 + 150%
 +
* Changed Demolition Force bonus damage from (10 + SkillLv * (18 + Int / 2)) -> (10 + SkillLv * (18 + Dex))
 +
* Demolition Force now increases Self Destruction by (10 + (SkillLv * 18))%
 +
* Vengence now restores SP if target is bleeding
 +
* Pirate King now increase bomb damage by 25% + Job Level
 +
* Fixed Mislead being level 5 client side
 +
* Increased Max Hp scaling
 
<br>
 
<br>
=== Monk ===
+
=== Mercenary ===
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
+
* Decreased Max Hp scaling
 
<br>
 
<br>
=== Necromancer ===
+
=== Draconier ===
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
+
* Increased Max Hp scaling
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
 
 
<br>
 
<br>
 +
=== Phalanx ===
 +
* Fixed Giant Growth breaking agro
 +
 +
<br>
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 11:30, 20 March 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator Crusader
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Lower Dicastes Quest level check from 100 -> 97
  • Adjust Dicastes Quest chance from rand(100~Level) -> rand(100~Total Level)
  • Increase Item Stack limit to from 30000 -> 32000


Monsters

  • Fixed Evil Snake Lord being Red


Items

  • Pirate Skeleton Card now gives Pirate Classes +3 Luk


Buccaneer

  • Lower Grenado damage from 500 + 150% -> 400 + 150%
  • Increase Cluster Bomb damage from 400 + 150% -> 500 + 200%
  • Increase Sticky Bomb damage from 1000 + 300% -> 1000 + 350%
  • Increase Chilly Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Chilly Bomb
  • Increase Mute Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Mute Bomb
  • Increase Rancid Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Rancid Bomb
  • Increase Flash Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Flash Bomb
  • Increase Shell Shock damage from 400 + 150% -> 400 + 200%
  • Increase Pulverizer damage from 400 + 150% -> 400 + 200%
  • Increase Louyang Firecracker damage from 50 + 50% -> 50 + 75%
  • Increase Nail Bomb damage from 350 + 125% -> 350 + 150%
  • Changed Demolition Force bonus damage from (10 + SkillLv * (18 + Int / 2)) -> (10 + SkillLv * (18 + Dex))
  • Demolition Force now increases Self Destruction by (10 + (SkillLv * 18))%
  • Vengence now restores SP if target is bleeding
  • Pirate King now increase bomb damage by 25% + Job Level
  • Fixed Mislead being level 5 client side
  • Increased Max Hp scaling


Mercenary

  • Decreased Max Hp scaling


Draconier

  • Increased Max Hp scaling


Phalanx

  • Fixed Giant Growth breaking agro





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