Difference between revisions of "Main Page"

From Project Einherjar
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(PatchNotes)
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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="7"| Official Class Edits
 
|-
 
|-
 
| [[Merchant]]
 
| [[Merchant]]
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| [[Monk]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
| [[Star Gladiator]]
 +
| [[Crusader]]
 
|}
 
|}
  
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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
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* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
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|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
  
 
== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
=== Items ===
+
=== General ===
* Added Eleanor Wig Yellow to event shop
+
* Lower Dicastes Quest level check from 100 -> 97
* Added Alice Wig to event shop
+
* Adjust Dicastes Quest chance from rand(100~Level) -> rand(100~Total Level)
* Added Alice Wig Peach to event shop
+
* Increase Item Stack limit to from 30000 -> 32000
* Added Nydhoggur Wig to event shop
 
* Added Nydhoggur Wig White to event shop
 
* Added Black Cat
 
* Added Gothic Pumpkin Head
 
* Added Book of Magic
 
* Added Sorcerer Hood
 
* Added Jjakk
 
* Fixed some broken sprites pointers
 
* Fixed Cart/Peco/Falcon Vouchers
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Monsters ===
* Fixed Swfitness Lowering Movement Speed
+
* Fixed Evil Snake Lord being Red
 
<br>
 
<br>
=== Enchanting ===
+
=== Items ===
* Disabled Master Enchanter Wandering (for now)
+
* Pirate Skeleton Card now gives Pirate Classes +3 Luk
* Fixed Cast Time Being reversed
 
* Fixed Cast Delay being reversed
 
 
<br>
 
<br>
=== Macabre ===
+
=== Buccaneer ===
* Fixed Talisman of Sealing still striping
+
* Lower Grenado damage from 500 + 150% -> 400 + 150%
<br>
+
* Increase Cluster Bomb damage from 400 + 150% -> 500 + 200%
=== Esper ===
+
* Increase Sticky Bomb damage from 1000 + 300% -> 1000 + 350%
* Spirit Bomber now properly does Explosion
+
* Increase Chilly Bomb damage from 400 + 150% -> 400 + 200%
<br>
+
* Fixed Duration of Chilly Bomb
=== Viking ===
+
* Increase Mute Bomb damage from 400 + 150% -> 400 + 200%
* New Status Icons
+
* Fixed Duration of Mute Bomb
 +
* Increase Rancid Bomb damage from 400 + 150% -> 400 + 200%
 +
* Fixed Duration of Rancid Bomb
 +
* Increase Flash Bomb damage from 400 + 150% -> 400 + 200%
 +
* Fixed Duration of Flash Bomb
 +
* Increase Shell Shock damage from 400 + 150% -> 400 + 200%
 +
* Increase Pulverizer damage from 400 + 150% -> 400 + 200%
 +
* Increase Louyang Firecracker damage from 50 + 50% -> 50 + 75%
 +
* Increase Nail Bomb damage from 350 + 125% -> 350 + 150%
 +
* Changed Demolition Force bonus damage from (10 + SkillLv * (18 + Int / 2)) -> (10 + SkillLv * (18 + Dex))
 +
* Demolition Force now increases Self Destruction by (10 + (SkillLv * 18))%
 +
* Vengence now restores SP if target is bleeding
 +
* Pirate King now increase bomb damage by 25% + Job Level
 +
* Fixed Mislead being level 5 client side
 +
* Increased Max Hp scaling
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* Meteor Smash now properly hits 2x with dual pistols
+
* Decreased Max Hp scaling
* Meteor Smash is now a toggle
 
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 
* Arcane Barrage Atk increased from 75% -> 80%
 
* Updated some outdated skill descriptions
 
* Moved Reload Mastery to Mercenary
 
* Moved Death Mark to Outlaw
 
 
<br>
 
<br>
=== Samurai ===
+
=== Draconier ===
* Sprint Cooldown Reduced from 60 -> 25 seconds
+
* Increased Max Hp scaling
* New Status Icons
 
<br>
 
=== Daimyo ===
 
* Warmonger now counts Total Str instead of just base Str
 
* Submission can now apply Break Knee and Break Shoulder at once
 
* Submission can now apply Warmonger
 
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 
* Tsunami Drop now deals double damage to targets with Broken Neck
 
* Tsunami Drop can now apply Warmonger
 
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 
* New Status  Icons
 
<br>
 
=== Ronin ===
 
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
 
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
 
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 
* Increase Silent Strike speed damage starts at sooner
 
* Reduce Stance Delay from 30 -> 10 seconds
 
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 
* Added Sword Check to Iaijustu
 
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 
* Iaijustu Counter Stike now applies Elemental Effects
 
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 
* Removed Banisher
 
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 
* New Status Icons
 
<br>
 
=== Spearman ===
 
* Increase Aspd Penalty with 1H Spear from 55 -> 60
 
 
<br>
 
<br>
 
=== Phalanx ===
 
=== Phalanx ===
* Increase Aspd Penalty with 1H Spear from 45 -> 55
+
* Fixed Giant Growth breaking agro
* Increase Aspd Penalty with 2H Spear from 55 -> 70
+
 
<br>
 
=== Necromancer ===
 
* [Remove]: Death Pact
 
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
 
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 
* Evil Land: No longer increase aspd and atk on heal.
 
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 
* Control Dead: Remove Summon on kill chance
 
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
<br>
 
=== Priest ===
 
* Decrease Aspd Penalty with Knuckles from 200 -> 90
 
<br>
 
 
<br>
 
<br>
 +
 +
 +
 +
  
 
<br>
 
<br>

Revision as of 11:30, 20 March 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator Crusader
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Lower Dicastes Quest level check from 100 -> 97
  • Adjust Dicastes Quest chance from rand(100~Level) -> rand(100~Total Level)
  • Increase Item Stack limit to from 30000 -> 32000


Monsters

  • Fixed Evil Snake Lord being Red


Items

  • Pirate Skeleton Card now gives Pirate Classes +3 Luk


Buccaneer

  • Lower Grenado damage from 500 + 150% -> 400 + 150%
  • Increase Cluster Bomb damage from 400 + 150% -> 500 + 200%
  • Increase Sticky Bomb damage from 1000 + 300% -> 1000 + 350%
  • Increase Chilly Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Chilly Bomb
  • Increase Mute Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Mute Bomb
  • Increase Rancid Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Rancid Bomb
  • Increase Flash Bomb damage from 400 + 150% -> 400 + 200%
  • Fixed Duration of Flash Bomb
  • Increase Shell Shock damage from 400 + 150% -> 400 + 200%
  • Increase Pulverizer damage from 400 + 150% -> 400 + 200%
  • Increase Louyang Firecracker damage from 50 + 50% -> 50 + 75%
  • Increase Nail Bomb damage from 350 + 125% -> 350 + 150%
  • Changed Demolition Force bonus damage from (10 + SkillLv * (18 + Int / 2)) -> (10 + SkillLv * (18 + Dex))
  • Demolition Force now increases Self Destruction by (10 + (SkillLv * 18))%
  • Vengence now restores SP if target is bleeding
  • Pirate King now increase bomb damage by 25% + Job Level
  • Fixed Mislead being level 5 client side
  • Increased Max Hp scaling


Mercenary

  • Decreased Max Hp scaling


Draconier

  • Increased Max Hp scaling


Phalanx

  • Fixed Giant Growth breaking agro





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