Difference between revisions of "Main Page"

From Project Einherjar
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(PatchNotes)
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| [[Necromancer]]
 
| [[Necromancer]]
 
|}
 
|}
 +
 +
  
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
 
{| class="wikitable" style="width: 100%; box-sizing: border-box;"
!colspan="6"|Official Class Edits
+
!colspan="7"| Official Class Edits
 
|-
 
|-
 
| [[Merchant]]
 
| [[Merchant]]
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| [[Monk]]
 
| [[Monk]]
 
| [[Star Gladiator]]
 
| [[Star Gladiator]]
 +
| [[Crusader]]
 
|}
 
|}
  
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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
 +
* [[Auto Events]]
 +
* [[Bounty Boards]]
 +
* [[Daily Rewards]]
 +
* [[Inns]]
 +
* [[Floating Rates]]
 +
=== Combat ===
 +
* [[Weapon Mastery]]
 +
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 
* [[Forge Weapon]]
 
* [[Forge Weapon]]
 
* [[Forge Armor]]
 
* [[Forge Armor]]
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* [[Recolor]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Scroll Crafting]]
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Daily Rewards]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Weapon Mastery]]
 
* [[Status Effects]]
 
<br>
 
 
<br>
 
<br>
  
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|-
 
|-
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 +
|-
 +
| More [[Items]]
 
|}
 
|}
 
<br>
 
<br>
  
 
== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 +
=== General ===
 +
* Added new portal Designs
 +
* Snow is off in Towns
 +
* Fixed Max Resistance cap being above 95%
 +
<br>
 
=== Items ===
 
=== Items ===
* Added Eleanor Wig Yellow to event shop
+
* Added Sword of Zoro (no quest yet)
* Added Alice Wig to event shop
 
* Added Alice Wig Peach to event shop
 
* Added Nydhoggur Wig to event shop
 
* Added Nydhoggur Wig White to event shop
 
* Added Black Cat
 
* Added Gothic Pumpkin Head
 
* Added Book of Magic
 
* Added Sorcerer Hood
 
* Added Jjakk
 
* Fixed some broken sprites pointers
 
* Fixed Cart/Peco/Falcon Vouchers
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Draconier ===
* Fixed Swfitness Lowering Movement Speed
+
* Dragon Slayer can be used with a Dagger
 +
* Elemental Assault can be used with a Dagger
 +
* Elemental Weakness can be used with a Dagger
 +
* Adjusted Dragon Magic Formula to (50+50*SkillLv)% of Base, Base = (50*SkillLv+Atk+50+Masters Int) + If target is weak to element base + 500
 +
* Reduce Dragon Gaze Effect on Dragon Magic from (Ratio * SkillLv / 10) -> (Ration + SkillLv * 10)
 +
* Fixed Earth Mantle + Monarch Legend checking wrong skill for the def reduction amount
 +
* Fixed Mantle Element Type
 +
* Fixed Corridor Rush not triggering Dragon Rush once learned
 +
* Dragon Current HP doesn't Increase when changing gear
 +
* Fixed Dragon Rot not stacking
 +
* Increased Dragon Rot max stacks
 +
* Changed Shadow Mantle damage from (SkillLv * SP / 25) -> ((SkillLv * SP / 50) + Dragon Rot Stacks)
 +
* Removed Dragon Rot HP damage Cap
 +
* Decrease Dragon Rot HP scaling per stack
 +
* Decrease Dragon Rot Sp scaling per stack
 +
* Decrease Dragon Rot HP scaling vs Mvps
 +
* Moved where Dragon Slayer is calculated for Dragon
 +
* Moved where Dragon Gaze is calculated for Dragon
 +
* Devour now works (no link yet)
 
<br>
 
<br>
=== Enchanting ===
+
=== Daimyo ===
* Disabled Master Enchanter Wandering (for now)
+
* Fixed Warmonger not working with sword skills
* Fixed Cast Time Being reversed
 
* Fixed Cast Delay being reversed
 
<br>
 
=== Macabre ===
 
* Fixed Talisman of Sealing still striping
 
<br>
 
=== Esper ===
 
* Spirit Bomber now properly does Explosion
 
<br>
 
=== Viking ===
 
* New Status Icons
 
 
<br>
 
<br>
 
=== Mercenary ===
 
=== Mercenary ===
* Meteor Smash now properly hits 2x with dual pistols
+
* Added more detail to petdebug + crit
* Meteor Smash is now a toggle
 
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 
* Arcane Barrage Atk increased from 75% -> 80%
 
* Updated some outdated skill descriptions
 
* Moved Reload Mastery to Mercenary
 
* Moved Death Mark to Outlaw
 
<br>
 
=== Samurai ===
 
* Sprint Cooldown Reduced from 60 -> 25 seconds
 
* New Status Icons
 
<br>
 
=== Daimyo ===
 
* Warmonger now counts Total Str instead of just base Str
 
* Submission can now apply Break Knee and Break Shoulder at once
 
* Submission can now apply Warmonger
 
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 
* Tsunami Drop now deals double damage to targets with Broken Neck
 
* Tsunami Drop can now apply Warmonger
 
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 
* New Status  Icons
 
<br>
 
=== Ronin ===
 
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
 
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
 
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 
* Increase Silent Strike speed damage starts at sooner
 
* Reduce Stance Delay from 30 -> 10 seconds
 
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 
* Added Sword Check to Iaijustu
 
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 
* Iaijustu Counter Stike now applies Elemental Effects
 
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 
* Removed Banisher
 
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 
* New Status Icons
 
<br>
 
=== Spearman ===
 
* Increase Aspd Penalty with 1H Spear from 55 -> 60
 
<br>
 
=== Phalanx ===
 
* Increase Aspd Penalty with 1H Spear from 45 -> 55
 
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
<br>
 
=== Necromancer ===
 
* [Remove]: Death Pact
 
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
 
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 
* Evil Land: No longer increase aspd and atk on heal.
 
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 
* Control Dead: Remove Summon on kill chance
 
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
<br>
 
=== Priest ===
 
* Decrease Aspd Penalty with Knuckles from 200 -> 90
 
<br>
 
 
<br>
 
<br>
 +
 +
  
 
<br>
 
<br>

Revision as of 01:07, 3 January 2020

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer


Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator Crusader
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee
More Items


PatchNotes

General

  • Added new portal Designs
  • Snow is off in Towns
  • Fixed Max Resistance cap being above 95%


Items

  • Added Sword of Zoro (no quest yet)


Draconier

  • Dragon Slayer can be used with a Dagger
  • Elemental Assault can be used with a Dagger
  • Elemental Weakness can be used with a Dagger
  • Adjusted Dragon Magic Formula to (50+50*SkillLv)% of Base, Base = (50*SkillLv+Atk+50+Masters Int) + If target is weak to element base + 500
  • Reduce Dragon Gaze Effect on Dragon Magic from (Ratio * SkillLv / 10) -> (Ration + SkillLv * 10)
  • Fixed Earth Mantle + Monarch Legend checking wrong skill for the def reduction amount
  • Fixed Mantle Element Type
  • Fixed Corridor Rush not triggering Dragon Rush once learned
  • Dragon Current HP doesn't Increase when changing gear
  • Fixed Dragon Rot not stacking
  • Increased Dragon Rot max stacks
  • Changed Shadow Mantle damage from (SkillLv * SP / 25) -> ((SkillLv * SP / 50) + Dragon Rot Stacks)
  • Removed Dragon Rot HP damage Cap
  • Decrease Dragon Rot HP scaling per stack
  • Decrease Dragon Rot Sp scaling per stack
  • Decrease Dragon Rot HP scaling vs Mvps
  • Moved where Dragon Slayer is calculated for Dragon
  • Moved where Dragon Gaze is calculated for Dragon
  • Devour now works (no link yet)


Daimyo

  • Fixed Warmonger not working with sword skills


Mercenary

  • Added more detail to petdebug + crit




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