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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
 +
* [[Auto Events]]
 +
* [[Bounty Boards]]
 +
* [[Daily Rewards]]
 +
* [[Inns]]
 +
* [[Floating Rates]]
 +
=== Combat ===
 +
* [[Weapon Mastery]]
 +
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 
* [[Forge Weapon]]
 
* [[Forge Weapon]]
 
* [[Forge Armor]]
 
* [[Forge Armor]]
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* [[Recolor]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Scroll Crafting]]
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Daily Rewards]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Weapon Mastery]]
 
* [[Status Effects]]
 
<br>
 
 
<br>
 
<br>
  
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
=== Items ===
+
=== General ===
* Added Eleanor Wig Yellow to event shop
+
* Added Flat Weapon Return Damage for future use
* Added Alice Wig to event shop
+
* Added Reduce Weapon Return Damage for future use
* Added Alice Wig Peach to event shop
 
* Added Nydhoggur Wig to event shop
 
* Added Nydhoggur Wig White to event shop
 
* Added Black Cat
 
* Added Gothic Pumpkin Head
 
* Added Book of Magic
 
* Added Sorcerer Hood
 
* Added Jjakk
 
* Fixed some broken sprites pointers
 
* Fixed Cart/Peco/Falcon Vouchers
 
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Def ===
* Fixed Swfitness Lowering Movement Speed
+
* Remove Def cap of 99
 +
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
<br>
 
<br>
=== Enchanting ===
+
=== Mdef ===
* Disabled Master Enchanter Wandering (for now)
+
* Remove Mdef cap of 99
* Fixed Cast Time Being reversed
+
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
* Fixed Cast Delay being reversed
+
* Ignoring Mdef now ignores Int Mdef
 
<br>
 
<br>
=== Macabre ===
+
=== Statuses ===
* Fixed Talisman of Sealing still striping
+
* Made Dark Binding Movement Speed Resistance Player Only
 +
* Made Burning Movement Speed Resistance Player Only
 +
* Slowcast now counts as adding cast time via gear for players
 +
* Slowcast now effects mobs
 +
* Slowcast power reduced by 50% for status immune monsters
 +
* Curse Now reduces other status Tolerance (Duration) by 50%
 +
* Curse Now has a Min Chance (pre Equip) of 1%
 +
* Curse Resistance changed to
 +
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 
<br>
 
<br>
=== Esper ===
+
=== Monk ===
* Spirit Bomber now properly does Explosion
+
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
<br>
 
<br>
=== Viking ===
+
=== Necromancer ===
* New Status Icons
+
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
<br>
+
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
=== Mercenary ===
 
* Meteor Smash now properly hits 2x with dual pistols
 
* Meteor Smash is now a toggle
 
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 
* Arcane Barrage Atk increased from 75% -> 80%
 
* Updated some outdated skill descriptions
 
* Moved Reload Mastery to Mercenary
 
* Moved Death Mark to Outlaw
 
<br>
 
=== Samurai ===
 
* Sprint Cooldown Reduced from 60 -> 25 seconds
 
* New Status Icons
 
<br>
 
=== Daimyo ===
 
* Warmonger now counts Total Str instead of just base Str
 
* Submission can now apply Break Knee and Break Shoulder at once
 
* Submission can now apply Warmonger
 
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 
* Tsunami Drop now deals double damage to targets with Broken Neck
 
* Tsunami Drop can now apply Warmonger
 
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 
* New Status  Icons
 
 
<br>
 
<br>
=== Ronin ===
+
===2019-11-15 Hot Fix===
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
+
==== Mastery ====
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
+
* Mystical Lv 5 is now 5% Ignore Mdef
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
+
* Mystical Lv 7 is now 5% Cast Time and Cast Delay
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
+
* Ranged Lv 7 is now 5% Ignore Def
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
+
* Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)
* Increase Silent Strike speed damage starts at sooner
 
* Reduce Stance Delay from 30 -> 10 seconds
 
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 
* Added Sword Check to Iaijustu
 
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 
* Iaijustu Counter Stike now applies Elemental Effects
 
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 
* Removed Banisher
 
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 
* New Status Icons
 
<br>
 
=== Spearman ===
 
* Increase Aspd Penalty with 1H Spear from 55 -> 60
 
<br>
 
=== Phalanx ===
 
* Increase Aspd Penalty with 1H Spear from 45 -> 55
 
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
<br>
 
=== Necromancer ===
 
* [Remove]: Death Pact
 
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
 
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 
* Evil Land: No longer increase aspd and atk on heal.
 
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 
* Control Dead: Remove Summon on kill chance
 
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
 
<br>
 
<br>
=== Priest ===
+
==== Def ====
* Decrease Aspd Penalty with Knuckles from 200 -> 90
+
* Fixed Def being Capped at 127 and overflowing to -128
 +
* Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)
 
<br>
 
<br>
 +
==== Thief ====
 +
* Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit
 
<br>
 
<br>
  

Revision as of 19:33, 15 November 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds


2019-11-15 Hot Fix

Mastery

  • Mystical Lv 5 is now 5% Ignore Mdef
  • Mystical Lv 7 is now 5% Cast Time and Cast Delay
  • Ranged Lv 7 is now 5% Ignore Def
  • Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)


Def

  • Fixed Def being Capped at 127 and overflowing to -128
  • Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)


Thief

  • Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit



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