Difference between revisions of "Main Page"

From Project Einherjar
(PatchNotes)
(PatchNotes)
(6 intermediate revisions by the same user not shown)
Line 49: Line 49:
  
 
== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
Line 68: Line 55:
 
* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
Line 113: Line 114:
 
== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* While Hiding or Reflected no longer receive Reflect Damage
+
* Added Flat Weapon Return Damage for future use
* Added 67 JRO npc Sprites
+
* Added Reduce Weapon Return Damage for future use
* Added 221 JRO Headgear
 
* Added 127 JRO Monsters
 
* Added 36 JRO Maps
 
* Moved Custom Mob Ids to allow for more official monsters
 
* Damage Test Room now uses Dummy MVPs, that don't count for Control Panel or @killcount
 
* Negative effects now properly disappear client side.
 
* Fixed Level 1 elemental resistances table being altered
 
* Damage Test Room now has a healer
 
 
<br>
 
<br>
=== Items ===
+
=== Def ===
* Added 7 Headgear Quest
+
* Remove Def cap of 99
* Added 2 new Accessories
+
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
<br>
 
<br>
=== Enchanting ===
+
=== Mdef ===
* Adept has another reward -talk to Titania to receive-
+
* Remove Mdef cap of 99
* Master Quest Added
+
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
 +
* Ignoring Mdef now ignores Int Mdef
 
<br>
 
<br>
=== Crafting ===
+
=== Statuses ===
* Cap Crafting recipe changed from Anolian Skin x25 -> Bear's Footskin x25
+
* Made Dark Binding Movement Speed Resistance Player Only
* Diamond Ring recipe changed from Gold x1 -> Gold Ring x1
+
* Made Burning Movement Speed Resistance Player Only
* Replaced Elunium with Steel for all Recipes
+
* Slowcast now counts as adding cast time via gear for players
 +
* Slowcast now effects mobs
 +
* Slowcast power reduced by 50% for status immune monsters
 +
* Curse Now reduces other status Tolerance (Duration) by 50%
 +
* Curse Now has a Min Chance (pre Equip) of 1%
 +
* Curse Resistance changed to
 +
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 +
<br>
 +
=== Monk ===
 +
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Necromancer ===
* Fixed Exp Spill Over
+
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
* Changed Exp formula from (Multiplier + Bonus)% -> (50 + Multiplier / 2 + Bonus)%
+
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
* Fixed Off hand not lowering main hand bonus
 
 
<br>
 
<br>
=== Draconier ===
+
===2019-11-15 Hot Fix===
* Viciousness is now only 30 seconds of agro
+
==== Mastery ====
* Tornado Break applies slow to targets on 1st cast and knocks back on 6th cast
+
* Mystical Lv 5 is now 5% Ignore Mdef
* [Dragon Guard]: As you attack/use skills your dragon companion will attack on your target. (Max 1)
+
* Mystical Lv 7 is now 5% Cast Time and Cast Delay
* [Research Dragons Wing]: Player and Dragon Skills create arcs of lightning that bounces (SkillLv) times between nearby enemies hitting for (SkillLv*50 + Agi*3) flat wind damage, and stunning with Dragon Temper. (Max 5)
+
* Ranged Lv 7 is now 5% Ignore Def
* [Research Dragons Heart]: Dragon Magic removes some ally debuffs and regenerate ((SkillLv/10)% + (Dex * SkillLv / 2)) Max HP with a (3*SkillLv)% resistant to magic for 10 seconds in area of effect. (Max 5)
+
* Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)
* [Research Dragons Shadow]: Dragon Magic Leave a Ground effect that damage over time, scaling with Dragons Max SP and Target Max HP. (Max 5)
 
 
<br>
 
<br>
=== Mercenary ===
+
==== Def ====
* [Edit]: Aim Bot: Target a monster turning Armshot, Legshot and Headshot into combo skills that can be cast freely at the target at (10*SkillLv) reduced SP cost. Leveling significantly lowers cooldown and SP cost. (Max 5)
+
* Fixed Def being Capped at 127 and overflowing to -128
* [Edit]: Arcane Barrage: Toggle increases max ASPD cap to 192 but reduce Base Atk by 25%, drains 1 Sp every second (Max 1)
+
* Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)
 
<br>
 
<br>
=== Viking ===
+
==== Thief ====
* Cleaned up Berserker Rage should work more smoothly
+
* Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit
* Reduce Husky Recovery from (100*SkillLv) -> (50*SkillLv)
 
* Increase Helm Splitter base damage from (80*SkillLv) -> (90*SkillLv)%
 
* Helm Splitter always applies Aegis Ruin
 
* Adjusted Rampage Re-Cast Chance from ((2 * SkillLv + 2 * Berserker + Bleeding) * Axe Count)% -> ((3 * Axe Count + 2 * Berserker + 3 * Bleeding) * SkillLv)%
 
* Adjusted Rampage Re-Cast Fail chance from 25% -> 15%
 
* Increase Helm Splitter Bleed chance without helm increased from (6*SkillLv) -> (15*SkillLv)
 
* Reduce Dying Breath Chance from (5+5*SkillLv)% -> (5*SkillLv)%
 
* Hammer of the Gods is now a 3x3 area effect around target.
 
* Fixed Hammer of Gods Stun duration from 0.1 -> 2 Seconds
 
* Hammer of the Gods stun chance increases by (SkillLv)% per stack of Aegis Ruin on target
 
* [Edit]: [Aegis Ruin]: Move to Viking, Passive, All Skills have a (SkillLv * 5)% chance per hit to reduce targets def by 2 stacking up to 20 times (Max 3)
 
* [New]: [Tyr's Protection]: Whenever you apply Aegis Ruin gain 1 Def per stack applied for 10 seconds. (Max 1)
 
* [New]: [Tyr's Incursion]: Whenever you apply Aegis Ruin gain (SkillLv) Atk per stack applied for 10 seconds. (Max 3)
 
* [New]: [War Seeker]: Sacrifice 25% of your current Hp to reduce cast delay by 70% for 60 seconds (Plat, Max 1)
 
* [New]: [Baldur's Gift]: Passive: On surviving a hit with Last Stand become immune to most damage for 5 seconds (Max 1)
 
 
<br>
 
<br>
  

Revision as of 19:33, 15 November 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds


2019-11-15 Hot Fix

Mastery

  • Mystical Lv 5 is now 5% Ignore Mdef
  • Mystical Lv 7 is now 5% Cast Time and Cast Delay
  • Ranged Lv 7 is now 5% Ignore Def
  • Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)


Def

  • Fixed Def being Capped at 127 and overflowing to -128
  • Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)


Thief

  • Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit



How to contribute to wiki. Consult the User's Guide for information on using the wiki software.

Getting started