Difference between revisions of "Main Page"

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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
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* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* Change Extra Chest back into a chest
+
* Added Flat Weapon Return Damage for future use
* 25 New Official BGM
+
* Added Reduce Weapon Return Damage for future use
* 5 New Official Headgears
 
* Small Map Updates to Alberta, Aldebaran, Comodo, Geffen, Hugel, Malangdo, Pay Arche, Prontera, Prt Church, Prt Field 1 and Yuno
 
<br>
 
=== Items ===
 
* Poison Mushroom now eatable
 
* Added Poison Spear
 
<br>
 
=== Culvert Cleansing Instance ===
 
* Added More Flavor
 
* Fixed Dialog Speed
 
* Fixed PGTB not running on floor 3
 
 
<br>
 
<br>
=== Macabre ===
+
=== Def ===
* Fixed ASPD with Mace
+
* Remove Def cap of 99
* Fixed Shivering Wheel being Holy instead of Water
+
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
<br>
 
<br>
=== Esper ===
+
=== Mdef ===
* Updated Esper Icons
+
* Remove Mdef cap of 99
 +
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
 +
* Ignoring Mdef now ignores Int Mdef
 
<br>
 
<br>
=== General Weapon Mastery ===
+
=== Statuses ===
* Added Weapon Level Effect Scaling
+
* Made Dark Binding Movement Speed Resistance Player Only
* Removed Refine Exp Scaling
+
* Made Burning Movement Speed Resistance Player Only
* Increased Weapon Level Exp Scaling
+
* Slowcast now counts as adding cast time via gear for players
* Added Multi Hand Exp
+
* Slowcast now effects mobs
* Multiplier changed from (100% + 100% For 2h + 100% for Mastery 10) -> (Base + (Weapon Level * Bonus))%
+
* Slowcast power reduced by 50% for status immune monsters
* [One Handed]: 110% Base | 35% Bonus
+
* Curse Now reduces other status Tolerance (Duration) by 50%
* [Two Handed]: 220% Base | 35% Bonus
+
* Curse Now has a Min Chance (pre Equip) of 1%
* [Main Hand]: 55% Base | 20% Bonus
+
* Curse Resistance changed to
* [Off Hand]: 55% Base | 10% Bonus
+
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 
<br>
 
<br>
=== Onslaught Mastery ===
+
=== Monk ===
* [Level 1]: Str + 2 -> Str + 1
+
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
* [Level 2]: Atk + 10 -> Atk + 5
 
* [Level 3]: Crit + 5 -> Crit + 3
 
* [Level 4]: Atk + 10 -> Atk + 5
 
* [Level 5]: Aspd + 5% -> Aspd + 3%
 
* [Level 6]: Perfect Hit + 5 -> Ignore 10% def
 
* [Level 7]: Atk + 15 -> Atk + 10
 
* [Level 8]: Crit Atk + 10% -> Crit Atk + 5%
 
* [Level 9]: Atk + 15% -> Atk + 10%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
=== Safeguard Mastery ===
+
=== Necromancer ===
* [Level 1]: Vit + 2 -> Vit + 1
+
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
* [Level 2]: Max Hp + 500 -> Max Hp + 300
+
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
* [Level 4]: 5 * SkillLv Damage Reduction -> 2 * SkillLv Damage Reduction
 
* [Level 7]: Max Hp + 10% -> Max Hp + 5%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
=== Swiftness Mastery ===
+
===2019-11-15 Hot Fix===
* [Level 1]: Agi + 2 -> Agi + 1
+
==== Mastery ====
* [Level 2]: Aspd + 10% -> Aspd + 5%
+
* Mystical Lv 5 is now 5% Ignore Mdef
* [Level 3]: Flee + 15 -> Flee + 10
+
* Mystical Lv 7 is now 5% Cast Time and Cast Delay
* [Level 6]: Perfect Flee + 5 -> Perfect Flee + 3
+
* Ranged Lv 7 is now 5% Ignore Def
* [Level 7]: Damage + 10% -> Damage + 5%
+
* Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)
* [Level 8]: Crit + 10% -> Crit + 5%
 
* [Level 8]: Matk + 10% -> Matk + 5%
 
* [Level 9]: Crit Atk + 20% -> Crit Atl + 10%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
=== Ranged Mastery ===
+
==== Def ====
* [Level 1]: Dex + 2 -> Dex + 1
+
* Fixed Def being Capped at 127 and overflowing to -128
* [Level 3]: Atk + 15 -> Atk + 5
+
* Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)
* [Level 4]: Crit + 5% -> Crit + 3%
 
* [Level 5]: Atk + 10% -> Atk + 3%
 
* [Level 6]: Aspd + 5% -> Aspd + 2%
 
* [Level 7]: Hit + 10 -> Hit + 5
 
* [Level 8]: Ranged Atk + 10% -> Ranged Atk + 5%
 
* [Level 9]: Crit Atk + 10% -> Crit Atk + 5%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
=== Mystical Mastery ===
+
==== Thief ====
* [Level 1]: Int + 2 -> Int + 1
+
* Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit
* [Level 2]: Matk + 50~100 -> Matk + 25~50
 
* [Level 8]: Heal Power + 25% -> Heal Power + 15%
 
* [Level 9]: Matk + 10% -> Matk + 5%
 
* [Level 10]: Doubles Weapon Level Effect
 
 
<br>
 
<br>
  

Revision as of 19:33, 15 November 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds


2019-11-15 Hot Fix

Mastery

  • Mystical Lv 5 is now 5% Ignore Mdef
  • Mystical Lv 7 is now 5% Cast Time and Cast Delay
  • Ranged Lv 7 is now 5% Ignore Def
  • Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)


Def

  • Fixed Def being Capped at 127 and overflowing to -128
  • Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)


Thief

  • Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit



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