Difference between revisions of "Main Page"

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(PatchNotes)
(PatchNotes)
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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
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* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
 
=== General ===
 
=== General ===
* Fixed Resurrect not working on maps other then NoRes Flagged
+
* Added Flat Weapon Return Damage for future use
* New Duneyrr Aura Status Icons
+
* Added Reduce Weapon Return Damage for future use
 +
<br>
 +
=== Def ===
 +
* Remove Def cap of 99
 +
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 
<br>
 
<br>
=== Client ===
+
=== Mdef ===
* New Official BGM
+
* Remove Mdef cap of 99
* Update the Inventory UI
+
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
* Updated the Shop UI
+
* Ignoring Mdef now ignores Int Mdef
* Updated the Cart UI
 
* Increased Supported Monster ID Range
 
* Increased Headgear Sprite ID Range
 
* 103 New Monster Sprites
 
* 52 New NPC Sprites
 
* 400 New Headgears
 
* 31 New Maps
 
* Added Champion Mob Support
 
 
<br>
 
<br>
=== Beta Client ===
+
=== Statuses ===
* Added /pib command: Shows a window with all available PiB commands
+
* Made Dark Binding Movement Speed Resistance Player Only
* Added /fwtrace command: Shows trace of last flywing positions.
+
* Made Burning Movement Speed Resistance Player Only
 +
* Slowcast now counts as adding cast time via gear for players
 +
* Slowcast now effects mobs
 +
* Slowcast power reduced by 50% for status immune monsters
 +
* Curse Now reduces other status Tolerance (Duration) by 50%
 +
* Curse Now has a Min Chance (pre Equip) of 1%
 +
* Curse Resistance changed to
 +
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 
<br>
 
<br>
=== Enchanting ===
+
=== Monk ===
* Fixed Sp Cost being Reversed
+
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 
<br>
 
<br>
=== Bounty Board ===
+
=== Necromancer ===
* Bonus Mobs now spawn with [B] on bounty board change
+
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
* Bonus Mobs now spawn with [B] on respawn
+
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
* Added beach dun 4 spawns to bounty board bonus spawns
 
 
<br>
 
<br>
=== Items ===
+
===2019-11-15 Hot Fix===
* Added Petite Golden Thief Bug Card
+
==== Mastery ====
* Added Sanguisliar Card
+
* Mystical Lv 5 is now 5% Ignore Mdef
* Added Venom Spore Card
+
* Mystical Lv 7 is now 5% Cast Time and Cast Delay
* Added Gas Mask[1]
+
* Ranged Lv 7 is now 5% Ignore Def
 +
* Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)
 
<br>
 
<br>
=== Culvert Cleansing Instance ===
+
==== Def ====
* Adjusted Mob Stats, Skills and Spawns
+
* Fixed Def being Capped at 127 and overflowing to -128
* Made Petite Golden Thief Bug Mini-Boss
+
* Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)
* Decreases Kill Quests
 
* Added More Diverse Quests
 
* Optional Quest only appear in logs if you accept them
 
* Changed Message types
 
* Remove Counter Announcements
 
* Reduced Rewards for testing
 
* Removed Mapflags for testing
 
* Added More Flavor
 
 
<br>
 
<br>
=== Necromancer ===
+
==== Thief ====
* Added Familiar Sprite
+
* Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit
 
<br>
 
<br>
 +
 
<br>
 
<br>
  

Revision as of 19:33, 15 November 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds


2019-11-15 Hot Fix

Mastery

  • Mystical Lv 5 is now 5% Ignore Mdef
  • Mystical Lv 7 is now 5% Cast Time and Cast Delay
  • Ranged Lv 7 is now 5% Ignore Def
  • Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)


Def

  • Fixed Def being Capped at 127 and overflowing to -128
  • Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)


Thief

  • Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit



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