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== [[Systems]] ==
 
== [[Systems]] ==
'''Crafting'''
+
=== Leveling ===
* [[Clickable Bottles]]
 
* [[Enchanting]]
 
* [[Mining]]
 
* [[Recolor]]
 
* [[Scroll Crafting]]
 
* [[Refining]]
 
* [[Status Effects]]
 
<br>
 
'''Exploration'''
 
* [[Treasure Hunting]]
 
* [[Waypoints & Warp Gates]]
 
<br>
 
'''Other'''
 
 
* [[Auto Events]]
 
* [[Auto Events]]
 
* [[Bounty Boards]]
 
* [[Bounty Boards]]
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* [[Inns]]
 
* [[Inns]]
 
* [[Floating Rates]]
 
* [[Floating Rates]]
 +
=== Combat ===
 
* [[Weapon Mastery]]
 
* [[Weapon Mastery]]
<br>
+
* [[Status Effects]]
 +
* [[Def / Mdef]]
 +
=== Exploration ===
 +
* [[Treasure Hunting]]
 +
* [[Waypoints & Warp Gates]]
 +
=== Crafting ===
 +
* [[Forge Weapon]]
 +
* [[Forge Armor]]
 +
* [[Refining]]
 +
* [[Clickable Bottles]]
 +
* [[Enchanting]]
 +
* [[Mining]]
 +
* [[Recolor]]
 +
* [[Scroll Crafting]]
 
<br>
 
<br>
  
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* [[Halloween]]
 
* [[Halloween]]
 
* [[Easter]]
 
* [[Easter]]
 
== [[PatchNotes]] ==
 
=== General ===
 
* Synchronized with rAthena
 
* Sign quest will now skip the dancing section after 3 failed attempts
 
* Reflect can now trigger effects if it meets the criteria
 
* Fixed Bounty Board not resetting automatically
 
* Fixed Zodiac Quest being in wrong order and requiring wrong gemstones
 
* Max Storage was lowered from 900 -> 800 (sorry data limits)
 
* Favorites tab should no longer be sellable
 
* Event Shop Warp now auto unbinds event tickets
 
* Fixed Loyalty Shop Price Check
 
* Costume Shop now retains Refine (still loses cards)
 
* Bleeding now scales off total Str or Int or Dex rather then base
 
<br>
 
=== Pets ===
 
* Enable Pet Autofeed
 
* Green Maiden (1631) is now capture-able via Capture Card
 
<br>
 
=== Items ===
 
* Oridecon Pickaxe is now a level 4 weapon
 
<br>
 
=== Mining ===
 
* Increase ASPD per mining level from 1 -> 2
 
<br>
 
=== Pirate ===
 
* Pirate's Jinx now gives (5*SkillLv) Crit damage (doubled for main hand dagger / sword)
 
* Pirate's Jinx is now additive with other Prate damage buffs
 
* Fixed a bug where Bullet Time was giving 30% bonus damage with off hand pistol
 
* Decrease Bullet Time pistol daamge from (3*SkillLv)% -> (2*SkillLV)%
 
* Lower Off Hand pistol damage from 55% -> 50%
 
<br>
 
=== Buccaneer ===
 
* Ransack can now crit
 
* Whisky Slash now grants endow before damage is dealt
 
* Air Slash now grants endow before damage is dealt
 
* Fixed a bug where Merciless was giving 30% bonus damage with off hand pistol
 
* Increase Merciless pistol damage from (3*SkillLv)% -> (4*SkillLV)%
 
* Merciless is now additive with other Pirate damage buffs
 
* Exploit Shot is now additive with other Prate damage buffs
 
* Mislead max level lowered from 5 -> 1
 
* Mislead now doubles skill bonus crit damage on target
 
* Mislead now does 200% damage and has a flat 75% bleed chance
 
* Fixed Demolition Force being (15*SkillLv)% instead of intended (10 + 18*SkillLv + Int*SkillLv/3)%
 
* Decrease Corkscrew damage from (100+90*SkillLv)% -> (50*SkillLv)%
 
* Increase Corkscrew knock back from 2 -> 3
 
* Increase Corkscrew snare from 0.5 -> (0.25*SkillLv) seconds
 
<br>
 
=== Mercenary ===
 
* Killer Instinct is now additive with other Pirate damage buffs
 
* Lowered Killer Instinct Bonus Damage range from 2*SkillLv~10*SkillLv -> SkillLv~5*SkillLv
 
* Lowered Killer max damage threshold from 50% -> 25% target max hp
 
* Fixed a bug where Reload Mastery was giving 30% bonus damage with off hand pistol
 
* Decrease Reload Mastery pistol damage from (3*SkillLv)% -> (2*SkillLV)%
 
* Reduce Damage of Quickshot, Dark Filament, Armshot, Legshot and Headshot to (30*SkillLv) but hits twice with dual pistols
 
* Lower Reload Mastery ASPD from (3*SkillLv)% -> (2*SkillLv)% but doubled during Arcane Barrage
 
<br>
 
=== Spearman ===
 
* New Icons
 
<br>
 
=== Phalanx ===
 
* New Icons
 
* Lower Javelin Toss max level from 10 -> 5
 
* Change Javelin Toss damage from (75+10*SkillLv) -> (40*SkillLv)
 
<br>
 
=== Draconier ===
 
* Adjusted Skill Orders
 
* [New]: [Research Dragons Breath]: Toggle - Elemental Player skills and Dragon skills have a (SkillLv*5) chance to remove physical buffs from target and deal (SkillLv*100) flat bonus damage for each effect removed. (Max 5)
 
* [New]: [Research Dragons Scale]: Toggle - Increase Player and Dragon Physical Skill Damage Scales by a flat (SkillLv*Soft Def/3 + SkillLv*Hard Def) and provoke target to attack caster. (Max 5)
 
* [New]: [Dragon Temper]: Passive - When Dragon uses a Skill it has a chance of causing status effects to target. Fire = Burn, Water = Freeze, Earth = Slow, Wind = Stun, Dark = Fear. (Max 1)
 
* [Temper + Bite]: Burn: 100% 30 Seconds, Freeze: 50% 3 Seconds, Slow: 100% 15 Seconds, Stun: 25% 3 Seconds, Fear 75% 5 Seconds
 
* [Temper + Charge]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*2)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
 
* [Temper + Magic]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*5)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
 
<br>
 
=== Viking ===
 
* Dying Breath no lower lowers Def and Mdef
 
* Lower Dying Breath Atk from (40+8*SkillLv)% -> (10*SkillLv)%
 
* Increase Last Stand chance from (6*SkillLv) -> (10*SkillLv+10)%
 
* Increase Dying Breath chance from (6*SkillLv) -> (5*SkillLv+5)%
 
* Increase Husky HP Recovery from (SkillLv*10 + SkillLv*Vit/10) -> SkillLv*100
 
* Thor's Might no longer grants Lightning weapon instead converts 20% of damage to wind property
 
* Increase Thor's Might duration from (10+20*SkillLv) -> (30+SkillLv*30) Seconds
 
* Increase Berserker Rage Buff points to from 50/25/10 -> 75/50/25% Max HP
 
<br>
 
=== Shogun ===
 
* Death Charge damage increased by +100% when sprint is active
 
<br>
 
=== Macabre ===
 
* Executioner Deals bonus damage when target is below 25% HP or bleeding
 
 
<br>
 
<br>
  
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| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
| Anklet [0] || Vit+3, 10% Maximum HP || Dropped by Lady Tanee
 
|}
 
|}
 +
<br>
  
 +
== [[PatchNotes]] ==
 +
=== General ===
 +
* Added Flat Weapon Return Damage for future use
 +
* Added Reduce Weapon Return Damage for future use
 +
<br>
 +
=== Def ===
 +
* Remove Def cap of 99
 +
* Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
 +
* Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
 +
* Blacksmith bonuses will be applied before the Refine % def
 +
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
 +
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
 +
* Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
 +
<br>
 +
=== Mdef ===
 +
* Remove Mdef cap of 99
 +
* Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
 +
* Ignoring Mdef now ignores Int Mdef
 +
<br>
 +
=== Statuses ===
 +
* Made Dark Binding Movement Speed Resistance Player Only
 +
* Made Burning Movement Speed Resistance Player Only
 +
* Slowcast now counts as adding cast time via gear for players
 +
* Slowcast now effects mobs
 +
* Slowcast power reduced by 50% for status immune monsters
 +
* Curse Now reduces other status Tolerance (Duration) by 50%
 +
* Curse Now has a Min Chance (pre Equip) of 1%
 +
* Curse Resistance changed to
 +
* A = BaseChance - (BaseChance*Luk*2/5)
 +
* End Chance = A - (A*Mdef/10)
 +
* Curse Tolerance changed to
 +
* A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
 +
* End Duration = A - A*(Luk/10 + Caster Level/10
 +
)
 +
<br>
 +
=== Monk ===
 +
* Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
 +
<br>
 +
=== Necromancer ===
 +
* Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
 +
* Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds
 +
<br>
 +
===2019-11-15 Hot Fix===
 +
==== Mastery ====
 +
* Mystical Lv 5 is now 5% Ignore Mdef
 +
* Mystical Lv 7 is now 5% Cast Time and Cast Delay
 +
* Ranged Lv 7 is now 5% Ignore Def
 +
* Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)
 +
<br>
 +
==== Def ====
 +
* Fixed Def being Capped at 127 and overflowing to -128
 +
* Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)
 
<br>
 
<br>
 +
==== Thief ====
 +
* Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit
 +
<br>
 +
 
<br>
 
<br>
  

Revision as of 19:33, 15 November 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Leveling

Combat

Exploration

Crafting


Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Added Flat Weapon Return Damage for future use
  • Added Reduce Weapon Return Damage for future use


Def

  • Remove Def cap of 99
  • Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
  • Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  • Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100


Mdef

  • Remove Mdef cap of 99
  • Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
  • Ignoring Mdef now ignores Int Mdef


Statuses

  • Made Dark Binding Movement Speed Resistance Player Only
  • Made Burning Movement Speed Resistance Player Only
  • Slowcast now counts as adding cast time via gear for players
  • Slowcast now effects mobs
  • Slowcast power reduced by 50% for status immune monsters
  • Curse Now reduces other status Tolerance (Duration) by 50%
  • Curse Now has a Min Chance (pre Equip) of 1%
  • Curse Resistance changed to
  • A = BaseChance - (BaseChance*Luk*2/5)
  • End Chance = A - (A*Mdef/10)
  • Curse Tolerance changed to
  • A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
  • End Duration = A - A*(Luk/10 + Caster Level/10

)

Monk

  • Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50


Necromancer

  • Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
  • Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds


2019-11-15 Hot Fix

Mastery

  • Mystical Lv 5 is now 5% Ignore Mdef
  • Mystical Lv 7 is now 5% Cast Time and Cast Delay
  • Ranged Lv 7 is now 5% Ignore Def
  • Onslaught Lv 6 is now correctly giving 10% Ignore Def (was 5%)


Def

  • Fixed Def being Capped at 127 and overflowing to -128
  • Refine now increases Physical resistance by 0.4% per Refine and an additional 0.5% Per Refine after safe. (Max 35%)


Thief

  • Double Attack Crit to Ignore Def scaling change from 1 Ignore Def Per Crit -> (SkillLv/10) Ignore Def Per Crit



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