Difference between revisions of "Main Page"
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== [[PatchNotes]] == | == [[PatchNotes]] == | ||
− | === | + | === Items === |
− | * | + | * Added Eleanor Wig Yellow to event shop |
− | * | + | * Added Alice Wig to event shop |
+ | * Added Alice Wig Peach to event shop | ||
+ | * Added Nydhoggur Wig to event shop | ||
+ | * Added Nydhoggur Wig White to event shop | ||
+ | * Added Black Cat | ||
+ | * Added Gothic Pumpkin Head | ||
+ | * Added Book of Magic | ||
+ | * Added Sorcerer Hood | ||
+ | * Added Jjakk | ||
+ | * Fixed some broken sprites pointers | ||
+ | * Fixed Cart/Peco/Falcon Vouchers | ||
+ | <br> | ||
+ | === Weapon Mastery === | ||
+ | * Fixed Swfitness Lowering Movement Speed | ||
<br> | <br> | ||
=== Enchanting === | === Enchanting === | ||
− | * | + | * Disabled Master Enchanter Wandering (for now) |
− | * | + | * Fixed Cast Time Being reversed |
+ | * Fixed Cast Delay being reversed | ||
+ | <br> | ||
+ | === Macabre === | ||
+ | * Fixed Talisman of Sealing still striping | ||
+ | <br> | ||
+ | === Esper === | ||
+ | * Spirit Bomber now properly does Explosion | ||
<br> | <br> | ||
− | === | + | === Viking === |
− | * | + | * New Status Icons |
<br> | <br> | ||
− | === | + | === Mercenary === |
− | * | + | * Meteor Smash now properly hits 2x with dual pistols |
+ | * Meteor Smash is now a toggle | ||
+ | * Meteor Smash now deals (10*SkillLv) extra flat damage per pistol | ||
+ | * Arcane Barrage Atk increased from 75% -> 80% | ||
+ | * Updated some outdated skill descriptions | ||
+ | * Moved Reload Mastery to Mercenary | ||
+ | * Moved Death Mark to Outlaw | ||
+ | <br> | ||
+ | === Samurai === | ||
+ | * Sprint Cooldown Reduced from 60 -> 25 seconds | ||
+ | * New Status Icons | ||
+ | <br> | ||
+ | === Daimyo === | ||
+ | * Warmonger now counts Total Str instead of just base Str | ||
+ | * Submission can now apply Break Knee and Break Shoulder at once | ||
+ | * Submission can now apply Warmonger | ||
+ | * Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each | ||
+ | * Tsunami Drop now deals double damage to targets with Broken Neck | ||
+ | * Tsunami Drop can now apply Warmonger | ||
+ | * Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger | ||
+ | * New Status Icons | ||
<br> | <br> | ||
− | === | + | === Ronin === |
− | * | + | * Decrease Aspd Penalty with 1H Sword from 65 -> 60 |
− | * | + | * Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))% |
− | * [ | + | * Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)% |
+ | * Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)% | ||
+ | * Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)% | ||
+ | * Increase Silent Strike speed damage starts at sooner | ||
+ | * Reduce Stance Delay from 30 -> 10 seconds | ||
+ | * Increase Mushin Movement increase from 7 -> (8+SkillLv) | ||
+ | * Fudoshin now reduces incoming physical damage by (3+SkillLv)% | ||
+ | * Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)% | ||
+ | * Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)% | ||
+ | * Added Sword Check to Iaijustu | ||
+ | * Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2 | ||
+ | * Iaijustu Counter Stike now applies Elemental Effects | ||
+ | * Blazing Strike can now apply Iaijustu Burning Effect to full HP targets | ||
+ | * Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)% | ||
+ | * Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)% | ||
+ | * Silent Strike can now apply Iaijustu Stun Effect to full HP targets | ||
+ | * Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds | ||
+ | * Removed Banisher | ||
+ | * [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5) | ||
+ | * New Status Icons | ||
<br> | <br> | ||
− | === | + | === Spearman === |
− | * | + | * Increase Aspd Penalty with 1H Spear from 55 -> 60 |
− | |||
− | |||
− | |||
<br> | <br> | ||
− | === | + | === Phalanx === |
− | * | + | * Increase Aspd Penalty with 1H Spear from 45 -> 55 |
+ | * Increase Aspd Penalty with 2H Spear from 55 -> 70 | ||
<br> | <br> | ||
− | === | + | === Necromancer === |
− | * | + | * [Remove]: Death Pact |
− | * | + | * [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5) |
− | * | + | * Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1 |
+ | * [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5) | ||
+ | * Evil Land: No longer increase aspd and atk on heal. | ||
+ | * Bone Magic: Large Skeletons are now immune to Status Effects and Knockback | ||
+ | * Control Dead: Remove Summon on kill chance | ||
+ | * Control Dead: Reduce cooldown from 30 -> 10 seconds | ||
<br> | <br> | ||
− | === | + | === Priest === |
− | * | + | * Decrease Aspd Penalty with Knuckles from 200 -> 90 |
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Revision as of 14:28, 30 October 2019
Contents
Welcome to the Einherjar Wiki.
We will slowly be adding details of the server here for future use. The server is located here
Classes
First class | Second class (2-1) | Second class (2-2) | Trans Second class (2-1) | Trans Second class (2-2) |
---|---|---|---|---|
Adept | Viking | Mystic | Huskarl | Arcane |
Pirate | Buccaneer | Mercenary | Captain | Outlaw |
Spearman | Phalanx | Draconier | Centurion | Dragoon |
Samurai | Ronin | Daimyo | Ronin Legend | Shogun |
Spiriter | Esper | Macabre | Channelor | Harvestor |
Expanded Class |
---|
Necromancer |
Official Class Edits | |||||
---|---|---|---|---|---|
Merchant | Thief | Blacksmith | Rogue | Monk | Star Gladiator |
Future Classes | |
---|---|
Druid | Valkyrie |
Systems
Crafting
Exploration
Other
Quests
Server Events
Items
Item | Effect | Location |
---|---|---|
Whip-sword [1] | Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only | Dropped by Drake and Giant Octopus |
Tide-Callers Staff [2] | Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage | Dropped by Giant Octopus |
Dracula's Fang [1] | 1% chance of gaining 5% of Damage as HP | Dropped by Dracula |
Kitten's Mittens [0] | +7% ASPD, +3 Agi | Dropped by Moonlight Flower |
Silk Shawl [1] | +10% Healing Given, +10% Healing Received | Dropped by White Lady |
Embalming Fluid [1] | +50% HP Regeneration, +25% SP Regeneration | Dropped by Osiris |
Sharpening Stone [0] | Ignore 10% DEF | Dropped by Incantation Samurai |
Detardeurus Scale [1] | Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking | Dropped by Detale |
Fairy Fire Anklet [0] | 10% MDEF Ignore | Dropped by Gopinich |
Endless Ink Talisman [1] | +10 SP gained on Kill | Dropped by Evil Snake Lord |
Anklet [0] | Vit+3, 10% Maximum HP | Dropped by Lady Tanee |
PatchNotes
Items
- Added Eleanor Wig Yellow to event shop
- Added Alice Wig to event shop
- Added Alice Wig Peach to event shop
- Added Nydhoggur Wig to event shop
- Added Nydhoggur Wig White to event shop
- Added Black Cat
- Added Gothic Pumpkin Head
- Added Book of Magic
- Added Sorcerer Hood
- Added Jjakk
- Fixed some broken sprites pointers
- Fixed Cart/Peco/Falcon Vouchers
Weapon Mastery
- Fixed Swfitness Lowering Movement Speed
Enchanting
- Disabled Master Enchanter Wandering (for now)
- Fixed Cast Time Being reversed
- Fixed Cast Delay being reversed
Macabre
- Fixed Talisman of Sealing still striping
Esper
- Spirit Bomber now properly does Explosion
Viking
- New Status Icons
Mercenary
- Meteor Smash now properly hits 2x with dual pistols
- Meteor Smash is now a toggle
- Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
- Arcane Barrage Atk increased from 75% -> 80%
- Updated some outdated skill descriptions
- Moved Reload Mastery to Mercenary
- Moved Death Mark to Outlaw
Samurai
- Sprint Cooldown Reduced from 60 -> 25 seconds
- New Status Icons
Daimyo
- Warmonger now counts Total Str instead of just base Str
- Submission can now apply Break Knee and Break Shoulder at once
- Submission can now apply Warmonger
- Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
- Tsunami Drop now deals double damage to targets with Broken Neck
- Tsunami Drop can now apply Warmonger
- Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
- New Status Icons
Ronin
- Decrease Aspd Penalty with 1H Sword from 65 -> 60
- Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
- Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
- Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
- Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
- Increase Silent Strike speed damage starts at sooner
- Reduce Stance Delay from 30 -> 10 seconds
- Increase Mushin Movement increase from 7 -> (8+SkillLv)
- Fudoshin now reduces incoming physical damage by (3+SkillLv)%
- Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
- Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
- Added Sword Check to Iaijustu
- Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
- Iaijustu Counter Stike now applies Elemental Effects
- Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
- Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
- Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
- Silent Strike can now apply Iaijustu Stun Effect to full HP targets
- Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
- Removed Banisher
- [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
- New Status Icons
Spearman
- Increase Aspd Penalty with 1H Spear from 55 -> 60
Phalanx
- Increase Aspd Penalty with 1H Spear from 45 -> 55
- Increase Aspd Penalty with 2H Spear from 55 -> 70
Necromancer
- [Remove]: Death Pact
- [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
- Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
- [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
- Evil Land: No longer increase aspd and atk on heal.
- Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
- Control Dead: Remove Summon on kill chance
- Control Dead: Reduce cooldown from 30 -> 10 seconds
Priest
- Decrease Aspd Penalty with Knuckles from 200 -> 90
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