Difference between revisions of "Main Page"

From Project Einherjar
(PatchNotes)
(PatchNotes)
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== [[PatchNotes]] ==
 
== [[PatchNotes]] ==
=== General ===
+
=== Items ===
* Synchronized with rAthena
+
* Added Eleanor Wig Yellow to event shop
* Reverted some mobs id changes, fixes untargetable mobs
+
* Added Alice Wig to event shop
 +
* Added Alice Wig Peach to event shop
 +
* Added Nydhoggur Wig to event shop
 +
* Added Nydhoggur Wig White to event shop
 +
* Added Black Cat
 +
* Added Gothic Pumpkin Head
 +
* Added Book of Magic
 +
* Added Sorcerer Hood
 +
* Added Jjakk
 +
* Fixed some broken sprites pointers
 +
* Fixed Cart/Peco/Falcon Vouchers
 +
<br>
 +
=== Weapon Mastery ===
 +
* Fixed Swfitness Lowering Movement Speed
 
<br>
 
<br>
 
=== Enchanting ===
 
=== Enchanting ===
* Fixed Master Enchanter Quest being impossible
+
* Disabled Master Enchanter Wandering (for now)
* Added Research notes to Master Enchanter Quest
+
* Fixed Cast Time Being reversed
 +
* Fixed Cast Delay being reversed
 +
<br>
 +
=== Macabre ===
 +
* Fixed Talisman of Sealing still striping
 +
<br>
 +
=== Esper ===
 +
* Spirit Bomber now properly does Explosion
 
<br>
 
<br>
=== Mining ===
+
=== Viking ===
* Adjusted Exp Formula, better Deposits = More Exp
+
* New Status Icons
 
<br>
 
<br>
=== Weapon Mastery ===
+
=== Mercenary ===
* Removed Sword + Shield being dual safeguard
+
* Meteor Smash now properly hits 2x with dual pistols
 +
* Meteor Smash is now a toggle
 +
* Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
 +
* Arcane Barrage Atk increased from 75% -> 80%
 +
* Updated some outdated skill descriptions
 +
* Moved Reload Mastery to Mercenary
 +
* Moved Death Mark to Outlaw
 +
<br>
 +
=== Samurai ===
 +
* Sprint Cooldown Reduced from 60 -> 25 seconds
 +
* New Status Icons
 +
<br>
 +
=== Daimyo ===
 +
* Warmonger now counts Total Str instead of just base Str
 +
* Submission can now apply Break Knee and Break Shoulder at once
 +
* Submission can now apply Warmonger
 +
* Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
 +
* Tsunami Drop now deals double damage to targets with Broken Neck
 +
* Tsunami Drop can now apply Warmonger
 +
* Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
 +
* New Status  Icons
 
<br>
 
<br>
=== Macabre ===
+
=== Ronin ===
* Fixed Psychic Massacre being wrong element
+
* Decrease Aspd Penalty with 1H Sword from 65 -> 60
* Fixed Psychic Massacre ignoring casters % damage cards
+
* Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
+
* Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
 +
* Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
 +
* Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
 +
* Increase Silent Strike speed damage starts at sooner
 +
* Reduce Stance Delay from 30 -> 10 seconds
 +
* Increase Mushin Movement increase from 7 -> (8+SkillLv)
 +
* Fudoshin now reduces incoming physical damage by (3+SkillLv)%
 +
* Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
 +
* Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
 +
* Added Sword Check to Iaijustu
 +
* Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
 +
* Iaijustu Counter Stike now applies Elemental Effects
 +
* Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
 +
* Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
 +
* Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
 +
* Silent Strike can now apply Iaijustu Stun Effect to full HP targets
 +
* Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
 +
* Removed Banisher
 +
* [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
 +
* New Status Icons
 
<br>
 
<br>
=== Viking ===
+
=== Spearman ===
* Baldur's Gift now has a 1 second cooldown
+
* Increase Aspd Penalty with 1H Spear from 55 -> 60
* Baldur's Gift now prevents reflect damage
 
* Aegis Ruin now reduces reflect by 2.5% per stack
 
* Icons for new Skills
 
 
<br>
 
<br>
=== Esper ===
+
=== Phalanx ===
* Self Buffs have double duration
+
* Increase Aspd Penalty with 1H Spear from 45 -> 55
 +
* Increase Aspd Penalty with 2H Spear from 55 -> 70
 
<br>
 
<br>
=== Buccaneer ===
+
=== Necromancer ===
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
+
* [Remove]: Death Pact
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
+
* [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
+
* Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
 +
* [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
 +
* Evil Land: No longer increase aspd and atk on heal.
 +
* Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
 +
* Control Dead: Remove Summon on kill chance
 +
* Control Dead: Reduce cooldown from 30 -> 10 seconds
 
<br>
 
<br>
=== Items ===
+
=== Priest ===
* Dyestuff sell value decreased from 4000 -> 500
+
* Decrease Aspd Penalty with Knuckles from 200 -> 90
* Scimiter cost increased from 17000 -> 17500
 
* Knife cost increased from 50 -> 80
 
* Main Gauche cost increased from 2400 -> 2500
 
* Dagger cost increased from 14000 -> 15000
 
* Stiletto cost increased from 19500 -> 20000
 
* Katana cost increased from 2000 -> 5000
 
* Battle Axe cost increased from 5400 -> 5500
 
* Club cost increased from 120 -> 150
 
* Smasher cost increased from 9000 -> 10000
 
* Flail cost increased from 16000 -> 16500
 
* Morning Star cost increased from 41000 -> 47500
 
* Sword Mace cost increased from 50000 -> 52500
 
* Stunner cost increased from 60000 -> 65000
 
* Waghnak cost increased from 8000 -> 11000
 
* Studded Knuckles cost increased from 32000 -> 32500
 
* Spear cost increased from 1700 -> 1750
 
* Pike cost increased from 3450 -> 3500
 
* Partizan cost increased from 27000 -> 27500
 
* Rod cost increased from 50 -> 350
 
* Specialty Jur cost increased from 20 -> 1500
 
* Cotton Shirt cost increased from 10 -> 200
 
* Jacket cost increased from 200 -> 400
 
* Scapulare cost increased from 6500 -> 8500
 
* Silver Robe cost increased from 7000 -> 8500
 
* Guard cost increased from 500 -> 600
 
* Sandals cost increased from 400 -> 700
 
* Wooden Protector cost increased from 20 -> 600
 
* Formal Suit cost increased from 20 -> 7200
 
* Full Plate cost increased from 80000 -> 87000
 
* Safety Boots cost increased from 34000 -> 36000
 
* Bandana cost increased from 400 -> 2300
 
* Turban cost increased from 4500 -> 5500
 
* Biretta cost increased from 9000 -> 9600
 
* Wedding Veil cost increased from 23000 -> 30000
 
* Ribbon cost increased from 800 -> 1300
 
* Circlet cost increased from 7500 -> 110000
 
 
<br>
 
<br>
=== Crafting ===
 
* Iron Boots are no longer craftable, can still dismantle
 
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
 
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
 
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
 
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
 
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
 
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
 
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
 
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
 
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
 
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
 
 
<br>
 
<br>
  

Revision as of 14:28, 30 October 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Crafting


Exploration


Other



Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

Items

  • Added Eleanor Wig Yellow to event shop
  • Added Alice Wig to event shop
  • Added Alice Wig Peach to event shop
  • Added Nydhoggur Wig to event shop
  • Added Nydhoggur Wig White to event shop
  • Added Black Cat
  • Added Gothic Pumpkin Head
  • Added Book of Magic
  • Added Sorcerer Hood
  • Added Jjakk
  • Fixed some broken sprites pointers
  • Fixed Cart/Peco/Falcon Vouchers


Weapon Mastery

  • Fixed Swfitness Lowering Movement Speed


Enchanting

  • Disabled Master Enchanter Wandering (for now)
  • Fixed Cast Time Being reversed
  • Fixed Cast Delay being reversed


Macabre

  • Fixed Talisman of Sealing still striping


Esper

  • Spirit Bomber now properly does Explosion


Viking

  • New Status Icons


Mercenary

  • Meteor Smash now properly hits 2x with dual pistols
  • Meteor Smash is now a toggle
  • Meteor Smash now deals (10*SkillLv) extra flat damage per pistol
  • Arcane Barrage Atk increased from 75% -> 80%
  • Updated some outdated skill descriptions
  • Moved Reload Mastery to Mercenary
  • Moved Death Mark to Outlaw


Samurai

  • Sprint Cooldown Reduced from 60 -> 25 seconds
  • New Status Icons


Daimyo

  • Warmonger now counts Total Str instead of just base Str
  • Submission can now apply Break Knee and Break Shoulder at once
  • Submission can now apply Warmonger
  • Tsunami Drop Break chance changed from (10*SkilllLv)% of any-> (5*SkilllLv)% chance of each
  • Tsunami Drop now deals double damage to targets with Broken Neck
  • Tsunami Drop can now apply Warmonger
  • Crippling Blow no longer Applies Sword Passives/Toggles other then Warmonger
  • New Status Icons


Ronin

  • Decrease Aspd Penalty with 1H Sword from 65 -> 60
  • Draw Strike Damage changed from (240 + (11*SkillLv) + (Agi*SkillLv/9))% -> (100 + (30*SkillLv)))%
  • Draw Strike Increases Damage with Sprint by (Agi*SkillLv/(15-Sprint SkillLv)%
  • Iaijustu increases Draw Strike damage increased from (15*SkillLv)% -> (10+20*SkillLv)%
  • Increase Silent Strike Damage from (50*SkillLv)% -> (200+50*SkillLv)%
  • Increase Silent Strike speed damage starts at sooner
  • Reduce Stance Delay from 30 -> 10 seconds
  • Increase Mushin Movement increase from 7 -> (8+SkillLv)
  • Fudoshin now reduces incoming physical damage by (3+SkillLv)%
  • Fudoshin Knockback resistance increased from (1+7*SkillLv)% -> (5+10*SkillLv)%
  • Fudoshin Stun chance with Draw Strike and Blazing Strike increased from (SkillLv)% -> (3+SkillLv)%
  • Added Sword Check to Iaijustu
  • Increase Sp Regained with Reflex Guard with Iaijutsu by Iaijustu Level * 4 + 2
  • Iaijustu Counter Stike now applies Elemental Effects
  • Blazing Strike can now apply Iaijustu Burning Effect to full HP targets
  • Decrease Blazing Stike Blind Damage from (100+50*SkillLv)% -> (125+25*SkillLv)%
  • Increase Blazing Stike Damage from (100+50*SkillLv)% -> (125+75*SkillLv)%
  • Silent Strike can now apply Iaijustu Stun Effect to full HP targets
  • Increase Blinding Edge Duration from (5*SkillLv) -> (nonliniar) (5,15,45) seconds
  • Removed Banisher
  • [New]: Omniblade: Dash between random targets in a (1+2*SkillLv) area (SkillLv*2) times with a delay based on distance between each target dealing (25+(10*SkillLv)+(Agi*SkillLv/20)+(SkillLv*(150-Movement Speed)/10))% Damage to each target. Can hit the same target up to (SkillLv+1) Times. Between each dash the search area gets slightly larger. Between Cast gain (25+10*SkillLv)% Damage Reduction. (Max 5)
  • New Status Icons


Spearman

  • Increase Aspd Penalty with 1H Spear from 55 -> 60


Phalanx

  • Increase Aspd Penalty with 1H Spear from 45 -> 55
  • Increase Aspd Penalty with 2H Spear from 55 -> 70


Necromancer

  • [Remove]: Death Pact
  • [New]: Necromancy: Passive, Increase HP by (SkillLv*(202 + Str*2)) and SP by (SkillLv*(202 + Int*2)) and adds a chance to drop skel-bones or cursed rubies on monster kill. (Max 5)
  • Adjusted Necromancy Bone:Ruby ratio from 100:3 -> 19:1
  • [Edit]: Necrosis: Toggle (10 SP / 2~10 Second) Spells apply Necrosis to targets, dealing 1% max hp per hit and every 10 seconds, and when target dies there is a chance (1+Skill Level*2 and Job Level/5) they come back as a Zombie. Zombie are aggressive to lower level monsters. Zombie duration decreased from 200 -> (10+SkillLv*10) seconds (Max 5)
  • Evil Land: No longer increase aspd and atk on heal.
  • Bone Magic: Large Skeletons are now immune to Status Effects and Knockback
  • Control Dead: Remove Summon on kill chance
  • Control Dead: Reduce cooldown from 30 -> 10 seconds


Priest

  • Decrease Aspd Penalty with Knuckles from 200 -> 90




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