Difference between revisions of "Main Page"

From Project Einherjar
(PatchNotes)
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=== General ===
 
=== General ===
 
* Synchronized with rAthena
 
* Synchronized with rAthena
* Sign quest will now skip the dancing section after 3 failed attempts
+
* Reverted some mobs id changes, fixes untargetable mobs
* Reflect can now trigger effects if it meets the criteria
 
* Fixed Bounty Board not resetting automatically
 
* Fixed Zodiac Quest being in wrong order and requiring wrong gemstones
 
* Max Storage was lowered from 900 -> 800 (sorry data limits)
 
* Favorites tab should no longer be sellable
 
* Event Shop Warp now auto unbinds event tickets
 
* Fixed Loyalty Shop Price Check
 
* Costume Shop now retains Refine (still loses cards)
 
* Bleeding now scales off total Str or Int or Dex rather then base
 
 
<br>
 
<br>
=== Pets ===
+
=== Enchanting ===
* Enable Pet Autofeed
+
* Fixed Master Enchanter Quest being impossible
* Green Maiden (1631) is now capture-able via Capture Card
+
* Added Research notes to Master Enchanter Quest
<br>
 
=== Items ===
 
* Oridecon Pickaxe is now a level 4 weapon
 
 
<br>
 
<br>
 
=== Mining ===
 
=== Mining ===
* Increase ASPD per mining level from 1 -> 2
+
* Adjusted Exp Formula, better Deposits = More Exp
 
<br>
 
<br>
=== Pirate ===
+
=== Weapon Mastery ===
* Pirate's Jinx now gives (5*SkillLv) Crit damage (doubled for main hand dagger / sword)
+
* Removed Sword + Shield being dual safeguard
* Pirate's Jinx is now additive with other Prate damage buffs
 
* Fixed a bug where Bullet Time was giving 30% bonus damage with off hand pistol
 
* Decrease Bullet Time pistol daamge from (3*SkillLv)% -> (2*SkillLV)%
 
* Lower Off Hand pistol damage from 55% -> 50%
 
 
<br>
 
<br>
=== Buccaneer ===
+
=== Macabre ===
* Ransack can now crit
+
* Fixed Psychic Massacre being wrong element
* Whisky Slash now grants endow before damage is dealt
+
* Fixed Psychic Massacre ignoring casters % damage cards
* Air Slash now grants endow before damage is dealt
+
* [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)
* Fixed a bug where Merciless was giving 30% bonus damage with off hand pistol
 
* Increase Merciless pistol damage from (3*SkillLv)% -> (4*SkillLV)%
 
* Merciless is now additive with other Pirate damage buffs
 
* Exploit Shot is now additive with other Prate damage buffs
 
* Mislead max level lowered from 5 -> 1
 
* Mislead now doubles skill bonus crit damage on target
 
* Mislead now does 200% damage and has a flat 75% bleed chance
 
* Fixed Demolition Force being (15*SkillLv)% instead of intended (10 + 18*SkillLv + Int*SkillLv/3)%
 
* Decrease Corkscrew damage from (100+90*SkillLv)% -> (50*SkillLv)%
 
* Increase Corkscrew knock back from 2 -> 3
 
* Increase Corkscrew snare from 0.5 -> (0.25*SkillLv) seconds
 
 
<br>
 
<br>
=== Mercenary ===
+
=== Viking ===
* Killer Instinct is now additive with other Pirate damage buffs
+
* Baldur's Gift now has a 1 second cooldown
* Lowered Killer Instinct Bonus Damage range from 2*SkillLv~10*SkillLv -> SkillLv~5*SkillLv
+
* Baldur's Gift now prevents reflect damage
* Lowered Killer max damage threshold from 50% -> 25% target max hp
+
* Aegis Ruin now reduces reflect by 2.5% per stack
* Fixed a bug where Reload Mastery was giving 30% bonus damage with off hand pistol
+
* Icons for new Skills
* Decrease Reload Mastery pistol damage from (3*SkillLv)% -> (2*SkillLV)%
 
* Reduce Damage of Quickshot, Dark Filament, Armshot, Legshot and Headshot to (30*SkillLv) but hits twice with dual pistols
 
* Lower Reload Mastery ASPD from (3*SkillLv)% -> (2*SkillLv)% but doubled during Arcane Barrage
 
 
<br>
 
<br>
=== Spearman ===
+
=== Esper ===
* New Icons
+
* Self Buffs have double duration
 
<br>
 
<br>
=== Phalanx ===
+
=== Buccaneer ===
* New Icons
+
* Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
* Lower Javelin Toss max level from 10 -> 5
+
* Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
* Change Javelin Toss damage from (75+10*SkillLv) -> (40*SkillLv)
+
* Davey Jones Draft self provoke duration increased from 10 -> 180 seconds
 
<br>
 
<br>
=== Draconier ===
+
=== Items ===
* Adjusted Skill Orders
+
* Dyestuff sell value decreased from 4000 -> 500
* [New]: [Research Dragons Breath]: Toggle - Elemental Player skills and Dragon skills have a (SkillLv*5) chance to remove physical buffs from target and deal (SkillLv*100) flat bonus damage for each effect removed. (Max 5)
+
* Scimiter cost increased from 17000 -> 17500
* [New]: [Research Dragons Scale]: Toggle - Increase Player and Dragon Physical Skill Damage Scales by a flat (SkillLv*Soft Def/3 + SkillLv*Hard Def) and provoke target to attack caster. (Max 5)
+
* Knife cost increased from 50 -> 80
* [New]: [Dragon Temper]: Passive - When Dragon uses a Skill it has a chance of causing status effects to target. Fire = Burn, Water = Freeze, Earth = Slow, Wind = Stun, Dark = Fear. (Max 1)
+
* Main Gauche cost increased from 2400 -> 2500
* [Temper + Bite]: Burn: 100% 30 Seconds, Freeze: 50% 3 Seconds, Slow: 100% 15 Seconds, Stun: 25% 3 Seconds, Fear 75% 5 Seconds
+
* Dagger cost increased from 14000 -> 15000
* [Temper + Charge]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*2)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
+
* Stiletto cost increased from 19500 -> 20000
* [Temper + Magic]: Burn: (SkillLv*20)% 30 Seconds, Freeze: (SkillLv*5)% 3 Seconds, Slow: (SkillLv*20)% 15 Seconds, Stun: (SkillLv*2)% 3 Seconds, Fear (SkillLv*15)% 5 Seconds
+
* Katana cost increased from 2000 -> 5000
 +
* Battle Axe cost increased from 5400 -> 5500
 +
* Club cost increased from 120 -> 150
 +
* Smasher cost increased from 9000 -> 10000
 +
* Flail cost increased from 16000 -> 16500
 +
* Morning Star cost increased from 41000 -> 47500
 +
* Sword Mace cost increased from 50000 -> 52500
 +
* Stunner cost increased from 60000 -> 65000
 +
* Waghnak cost increased from 8000 -> 11000
 +
* Studded Knuckles cost increased from 32000 -> 32500
 +
* Spear cost increased from 1700 -> 1750
 +
* Pike cost increased from 3450 -> 3500
 +
* Partizan cost increased from 27000 -> 27500
 +
* Rod cost increased from 50 -> 350
 +
* Specialty Jur cost increased from 20 -> 1500
 +
* Cotton Shirt cost increased from 10 -> 200
 +
* Jacket cost increased from 200 -> 400
 +
* Scapulare cost increased from 6500 -> 8500
 +
* Silver Robe cost increased from 7000 -> 8500
 +
* Guard cost increased from 500 -> 600
 +
* Sandals cost increased from 400 -> 700
 +
* Wooden Protector cost increased from 20 -> 600
 +
* Formal Suit cost increased from 20 -> 7200
 +
* Full Plate cost increased from 80000 -> 87000
 +
* Safety Boots cost increased from 34000 -> 36000
 +
* Bandana cost increased from 400 -> 2300
 +
* Turban cost increased from 4500 -> 5500
 +
* Biretta cost increased from 9000 -> 9600
 +
* Wedding Veil cost increased from 23000 -> 30000
 +
* Ribbon cost increased from 800 -> 1300
 +
* Circlet cost increased from 7500 -> 110000
 
<br>
 
<br>
=== Viking ===
+
=== Crafting ===
* Dying Breath no lower lowers Def and Mdef
+
* Iron Boots are no longer craftable, can still dismantle
* Lower Dying Breath Atk from (40+8*SkillLv)% -> (10*SkillLv)%
+
* Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
* Increase Last Stand chance from (6*SkillLv) -> (10*SkillLv+10)%
+
* Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
* Increase Dying Breath chance from (6*SkillLv) -> (5*SkillLv+5)%
+
* Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
* Increase Husky HP Recovery from (SkillLv*10 + SkillLv*Vit/10) -> SkillLv*100
+
* Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
* Thor's Might no longer grants Lightning weapon instead converts 20% of damage to wind property
+
* Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
* Increase Thor's Might duration from (10+20*SkillLv) -> (30+SkillLv*30) Seconds
+
* Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
* Increase Berserker Rage Buff points to from 50/25/10 -> 75/50/25% Max HP
+
* Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
<br>
+
* Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
=== Shogun ===
+
* Guard recipie change from Iron x12, Steel x8 -> Iron x12
* Death Charge damage increased by +100% when sprint is active
+
* Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2
<br>
 
=== Macabre ===
 
* Executioner Deals bonus damage when target is below 25% HP or bleeding
 
 
<br>
 
<br>
 +
 
<br>
 
<br>
  

Revision as of 15:19, 15 September 2019

Welcome to the Einherjar Wiki.

We will slowly be adding details of the server here for future use. The server is located here

Classes

First class Second class (2-1) Second class (2-2) Trans Second class (2-1) Trans Second class (2-2)
Adept Viking Mystic Huskarl Arcane
Pirate Buccaneer Mercenary Captain Outlaw
Spearman Phalanx Draconier Centurion Dragoon
Samurai Ronin Daimyo Ronin Legend Shogun
Spiriter Esper Macabre Channelor Harvestor
Expanded Class
Necromancer
Official Class Edits
Merchant Thief Blacksmith Rogue Monk Star Gladiator
Future Classes
Druid Valkyrie

Systems

Crafting


Exploration


Other



Quests


Server Events


Items

Item Effect Location
Whip-sword [1] Attack Range +2, Crit +5 + Refine Rate, Crit Damage +2 x Refine Rate, Luk -5, WLv 4, Atk 150, Buccaneer Only Dropped by Drake and Giant Octopus
Tide-Callers Staff [2] Increase Water Property Skill damage by 15%, Matk + 10%, Wlv 3, Atk 35, Adept & Mage Dropped by Giant Octopus
Dracula's Fang [1] 1% chance of gaining 5% of Damage as HP Dropped by Dracula
Kitten's Mittens [0] +7% ASPD, +3 Agi Dropped by Moonlight Flower
Silk Shawl [1] +10% Healing Given, +10% Healing Received Dropped by White Lady
Embalming Fluid [1] +50% HP Regeneration, +25% SP Regeneration Dropped by Osiris
Sharpening Stone [0] Ignore 10% DEF Dropped by Incantation Samurai
Detardeurus Scale [1] Add a 5% chance of auto casting Level 5 Provoke on the enemy when attacking Dropped by Detale
Fairy Fire Anklet [0] 10% MDEF Ignore Dropped by Gopinich
Endless Ink Talisman [1] +10 SP gained on Kill Dropped by Evil Snake Lord
Anklet [0] Vit+3, 10% Maximum HP Dropped by Lady Tanee


PatchNotes

General

  • Synchronized with rAthena
  • Reverted some mobs id changes, fixes untargetable mobs


Enchanting

  • Fixed Master Enchanter Quest being impossible
  • Added Research notes to Master Enchanter Quest


Mining

  • Adjusted Exp Formula, better Deposits = More Exp


Weapon Mastery

  • Removed Sword + Shield being dual safeguard


Macabre

  • Fixed Psychic Massacre being wrong element
  • Fixed Psychic Massacre ignoring casters % damage cards
  • [Edit]: Talisman of Binding: Prevents all Buffs and Debuffs from starting for (20*SkillLv) seconds. (Max 3)


Viking

  • Baldur's Gift now has a 1 second cooldown
  • Baldur's Gift now prevents reflect damage
  • Aegis Ruin now reduces reflect by 2.5% per stack
  • Icons for new Skills


Esper

  • Self Buffs have double duration


Buccaneer

  • Davey Jones Draft now prevents the following effects; Poison, Deadly Poison, Stun, Silence, Bleeding, Stone Curse, Sleep, Freeze, Curse, Blind, Confusion, Burning, Hallucination, Fear, Decay, Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast and Coma.
  • Davey Jones Draft now removes the following effects; Bleeding, Poison, Silence, Blind, Confusion, Curse and Hallucination.
  • Davey Jones Draft self provoke duration increased from 10 -> 180 seconds


Items

  • Dyestuff sell value decreased from 4000 -> 500
  • Scimiter cost increased from 17000 -> 17500
  • Knife cost increased from 50 -> 80
  • Main Gauche cost increased from 2400 -> 2500
  • Dagger cost increased from 14000 -> 15000
  • Stiletto cost increased from 19500 -> 20000
  • Katana cost increased from 2000 -> 5000
  • Battle Axe cost increased from 5400 -> 5500
  • Club cost increased from 120 -> 150
  • Smasher cost increased from 9000 -> 10000
  • Flail cost increased from 16000 -> 16500
  • Morning Star cost increased from 41000 -> 47500
  • Sword Mace cost increased from 50000 -> 52500
  • Stunner cost increased from 60000 -> 65000
  • Waghnak cost increased from 8000 -> 11000
  • Studded Knuckles cost increased from 32000 -> 32500
  • Spear cost increased from 1700 -> 1750
  • Pike cost increased from 3450 -> 3500
  • Partizan cost increased from 27000 -> 27500
  • Rod cost increased from 50 -> 350
  • Specialty Jur cost increased from 20 -> 1500
  • Cotton Shirt cost increased from 10 -> 200
  • Jacket cost increased from 200 -> 400
  • Scapulare cost increased from 6500 -> 8500
  • Silver Robe cost increased from 7000 -> 8500
  • Guard cost increased from 500 -> 600
  • Sandals cost increased from 400 -> 700
  • Wooden Protector cost increased from 20 -> 600
  • Formal Suit cost increased from 20 -> 7200
  • Full Plate cost increased from 80000 -> 87000
  • Safety Boots cost increased from 34000 -> 36000
  • Bandana cost increased from 400 -> 2300
  • Turban cost increased from 4500 -> 5500
  • Biretta cost increased from 9000 -> 9600
  • Wedding Veil cost increased from 23000 -> 30000
  • Ribbon cost increased from 800 -> 1300
  • Circlet cost increased from 7500 -> 110000


Crafting

  • Iron Boots are no longer craftable, can still dismantle
  • Ribbon recipie change from Fabric x5, Violet Dyestuffs x1, Steel x1 -> Fabric x5, Violet Dyestuffs x1
  • Wedding Veil recipie change from Glass Bead x100, Fabric x100, White Dyestuffs x1 -> Glass Bead x25, Fabric x50, White Dyestuffs x1
  • Biretta recipie change from Antelope Skin x25, Steel x4 -> Antelope Skin x20, Steel x4
  • Bucket Hat recipie change from Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 -> Mud Lump x12, Animal Skin x20, Iron x50, Steel x2
  • Hat recipie change from Fluff x16, Animal Skin x20, Steel x2 -> Fluff x16, Animal Skin x20, Steel x1
  • Bandana recipie change from Fabric x15, Steel x1 -> Fabric x15
  • Safety Boots recipie change from Steel x 48, Fragment x24 -> Steel x 45, Fragment x20
  • Full Plate recipie change from Used Iron Plate x110, Steel x90 -> Used Iron Plate x110, Steel x60
  • Guard recipie change from Iron x12, Steel x8 -> Iron x12
  • Formal Suit recipie change from Fabric x50, Steel x6 -> Fabric x40, Steel x2



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