Difference between revisions of "Def / Mdef"
From Project Einherjar
(→Experimental Changes) |
(→Experimental Changes) |
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* Blacksmith bonuses will be applied before the Refine % def | * Blacksmith bonuses will be applied before the Refine % def | ||
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100) | * Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100) | ||
− | * Refine Reduces Incoming Damage by 0. | + | * Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%) |
=== Mdef === | === Mdef === |
Revision as of 07:54, 10 January 2020
Experimental Changes
These changes are Experimental and can be changes or event reverted at any given time.
Def
- Remove Def cap of 99
- Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
- Blacksmith bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100)
- Refine Reduces Incoming Damage by 0.40% per safe refine and 0.90% for each refine after (Max 35%)
Mdef
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1)))
- Ignoring Mdef now ignores Int Mdef
Knock Down Effects
- Buffs Def/Mdef below 80
- Nerfs Def/Mdef above 80
- Increase Value of damage reduction
- Def/Mdef Ignoring skills are more powerful, ie Misc Skills
- Def/Mdef Reduction is more Valuable, provoke etc
- Crits are more valuable against targets with less then 80 def
- Non Crit Attacks/Skills are slightly weaker (added Def/Mdef Ignore to Onslaught, Mystical and Ranged Mastery to compensate)
Graphs
Damage New Vs Old
Damage Difference New Vs Old
Damage Reducution New Vs Old