Difference between revisions of "Def / Mdef"

From Project Einherjar
(Experimental Changes)
(Def)
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=== Def ===
 
=== Def ===
Remove Def cap of 99
+
* Remove Def cap of 99
Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
+
* Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
Blacksmith bonuses will be applied before the Refine % def
+
* Blacksmith bonuses will be applied before the Refine % def
Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100)
+
* Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100)
Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
+
* Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
  
 
=== Mdef ===
 
=== Mdef ===

Revision as of 11:04, 15 November 2019

Experimental Changes

These changes are Experimental and can be changes or event reverted at any given time.

Def

  • Remove Def cap of 99
  • Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1)))
  • Blacksmith bonuses will be applied before the Refine % def
  • Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100)
  • Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)

Mdef

Remove Mdef cap of 99 Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) Ignoring Mdef now ignores Int Mdef

Damage

Damage New Vs Old
Damage.png

Damage Difference

Damage Difference New Vs Old
Differance.png

Damage Reduction

Damage Reducution New Vs Old
Reduction.png