Difference between revisions of "Def / Mdef"

From Project Einherjar
(Experimental Changes)
(Experimental Changes)
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=== Damage ===
 
=== Damage ===
 
Damage New Vs Old
 
Damage New Vs Old
 +
<br>
 
[[File:Damage.png]]
 
[[File:Damage.png]]
  
 
=== Damage Difference ===
 
=== Damage Difference ===
 
Damage Difference New Vs Old
 
Damage Difference New Vs Old
 +
<br>
 
[[File:Differance.png]]
 
[[File:Differance.png]]
  
 
=== Damage Reduction ===
 
=== Damage Reduction ===
 
Damage Reducution New Vs Old
 
Damage Reducution New Vs Old
 +
<br>
 
[[File:Reduction.png]]
 
[[File:Reduction.png]]

Revision as of 11:03, 15 November 2019

Experimental Changes

These changes are Experimental and can be changes or event reverted at any given time.

Def

Remove Def cap of 99 Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) Blacksmith bonuses will be applied before the Refine % def Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100) Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)

Mdef

Remove Mdef cap of 99 Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) Ignoring Mdef now ignores Int Mdef

Damage

Damage New Vs Old
Damage.png

Damage Difference

Damage Difference New Vs Old
Differance.png

Damage Reduction

Damage Reducution New Vs Old
Reduction.png