Difference between revisions of "Def / Mdef"
From Project Einherjar
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=== Damage === | === Damage === | ||
Damage New Vs Old | Damage New Vs Old | ||
+ | <br> | ||
[[File:Damage.png]] | [[File:Damage.png]] | ||
=== Damage Difference === | === Damage Difference === | ||
Damage Difference New Vs Old | Damage Difference New Vs Old | ||
+ | <br> | ||
[[File:Differance.png]] | [[File:Differance.png]] | ||
=== Damage Reduction === | === Damage Reduction === | ||
Damage Reducution New Vs Old | Damage Reducution New Vs Old | ||
+ | <br> | ||
[[File:Reduction.png]] | [[File:Reduction.png]] |
Revision as of 11:03, 15 November 2019
Contents
Experimental Changes
These changes are Experimental and can be changes or event reverted at any given time.
Def
Remove Def cap of 99 Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) Blacksmith bonuses will be applied before the Refine % def Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100) Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
Mdef
Remove Mdef cap of 99 Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) Ignoring Mdef now ignores Int Mdef