Difference between revisions of "Def / Mdef"
From Project Einherjar
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Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) | Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) | ||
Ignoring Mdef now ignores Int Mdef | Ignoring Mdef now ignores Int Mdef | ||
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+ | <gallery> | ||
+ | Damage.png|Damage | ||
+ | Differance.png|Damage Difference | ||
+ | Reduction.png|Damage Reduction | ||
+ | </gallery> |
Revision as of 11:00, 15 November 2019
Experimental Changes
These changes are Experimental and can be changes or event reverted at any given time.
Def
Remove Def cap of 99 Damage Formula changed from (Damage * (100 - Def) / 100) -> Damage*100/(100+(Def*(Def/20+1))) Blacksmith bonuses will be applied before the Refine % def Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (max of 100) Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
Mdef
Remove Mdef cap of 99 Damage Formula changed from (Damage * (100 - Mdef) / 100) -> Damage*100/(100+(Mdef*(Mdef/20+1))) Ignoring Mdef now ignores Int Mdef